
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About





Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 14.2Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Les améliorations du personnage après chaque run et la jouabilité précise et variée sont les deux piliers qui font de Rogue Legacy 2 un jeu prenant et addictif. La plupart des classes et des objets ont leur utilité et spécificités, et le style de jeu peut changer du tout au tout en restant presque toujours agréable. Une courbe de progression qui met en parallèle l’apprentissage du joueur et la montée en compétence via les bonus à débloquer fait qu’on ne s’ennuie pas: on a toujours envie d’y retourner et, contrairement à un Dead Cells mais similairement à un Hades, la frustration de l’échec d’une run est largement réduite voire anéantie par le fait qu’on sait qu’on peut à chaque fois faire mieux grâce à des nouveaux pouvoirs. Pour quelqu’un d’assez nul, c’est gratifiant car on n’a jamais l’impression d’avoir perdu du temps lors d’une run ratée parce qu’on n’a rien appris. Un gros point noir pour moi est la musique, générique et répétitive et qui m’a évoqué une pâle copie de la bande-son de Dead Cells. J’ai renoncé à battre le boss final car il requiert de faire une run parfaite et de grinder des unlocks chanceux.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 648ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Truly one of the best 2D rogue-lites there is. It's my comfort game. i'll play this game for years and years to come. I got 6-7 worlds deep on it on PS5, but bought it on Steam just so I could play on my SD. You won't be disappointed.
也就能给个中评,70分水平游戏,关卡循环比较无聊,战斗枯燥乏味
良心之作
en un mot incroyable
[Updated Review] While i don't think I'm madly in love with this game, i do like it quite a lot. The presentation is good despite not being too interesting. The soundtrack is charming i guess, but none of them are anything to write home about. This game's strongest quirk is the mechanics. It's basically a 2D platformer game with metroidvania and rogue-like sauces. Also, in the start of each run, the game gives you an option to pick between 3 characters. These characters have their own class, abilities and quirks. Guess what? You don't control what you get. You only get to choose between whatever options you're presented with. It's not like Dead Cells where you could buy and sell weapons when given the option. It's not like Hades 1 & 2 where you get to put together your own build, combining weapons, boons, and other abilities and you stick with them for the rest of the game. In Rogue Legacy 2, your choices are basically locked in whatever the game's RNG is feeling like. This game does have permanent progression in the forms of upgrading your characters' health, armours, unlocking new characters etc. But the very core of the game's mechanics is still randomly generated. You're not fully in control of your runs. This game is heavily reliant on RNG, which in itself isn't a bad thing. However, it does kinda ruin my lust to 'master' the game's mechanics. Simply because I'm not in control of everything available. Rogue Legacy 2's premise is very arcade-like. Which makes the game perfect for pick-up-and-play whenever you want. Rogue Legacy 2 is a good experience still, and i won't deny that. It's just a very different type of Rogue-like compared to what I'm used to. Of course, that doesn't make this game bad or anything. It's more of an arcade 2D Platformer with Metroidvania and Rogue-like aspects. 8/10
6/10 잘 만든 게임이지만, '숙련' 보다는 '반복'에 초점을 둔 설계가 아쉽다
yuh
Very fun!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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Related
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