
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About





Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.2Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, love the progression system, architector, scars. Completing the game for 7 (or 8?) times to see all true bosses is not that fun though
好玩
好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спустя 10 лет после первой части прошёл и вторую. Новый арт восхитительный, паркур стал поприятнее, биомы разнообразные со своими гиммиками, боссы хороши, классы интересные, дополнительные испытания (шрамы) - неплохая добавка. Понравилась возможность открывать порталы перманентно и тренить боссов без необходимости бегать к ним через всю карту. На steam deck работает идеально. Не понравилось, что игра всюду пытается притормозить игрока: половину контента в ng ты не увидишь (а ng - это часов 25-30 для среднего игрока), в рамках забега ты можешь разве что увеличить здоровье и взять пару-тройку реликвий (на большее не хватит ресурса решимости), метапрогрессия тормозится постояно растущим налогом.
Genuinely one of my favorite games of all time
piola
这个游戏的挑战难度有点太高了,我尝试喜欢它,但是最后还是不行,这游戏缺少了一般rogue -lite的那种爽快感,虽然音乐画面操作都不错,职业选择也够多,但是变化不大,没有那种rogue lite的随机性和技能组合性,唯一随机的就是他的地图而已,所以我不会给他高分,这是一个满满自虐的游戏,喜欢自虐的可以无脑购入
每次開局都有不同的限制與專長,實在太有趣啦!
иба чотко
si
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $266.8K | 843 | 74% | $14.99 | |
| $42.3K | 151 | 91% | $14.99 | |
| $1M | 3.3K | 86% | $16.99 | |
| $136.6K | 8.6K | 97% | $0.74 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 126.2K | 95% | $2.99 | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $8.3M | 10.7K | 74% | $13.99 | |
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 23.3K | 89% | $14.99 | |
| $8.3M | 14.6K | 81% | $24.99 |