
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在你过完新手教程的第一时间,你要做的是打开菜单,打开房规,敌人生命90%,敌人伤害70%,碰撞伤害关
Way, waaaaaay better then Hollow Knight: Silksong, yet not nearly as richly rewarded and acclaimed... Life is truly not fair. This game is amazing, buy it.
Absolute gem. Don't listen to haters however long their reviews are. When you finish this game and look back 30h you'll get the same feeling you get when you finish a great book, saga or TV series. Beautiful nostalgia
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Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall a huge improvement on the original. The new classes / weapons add a lot to the variety of a playthrough and the gold increase of negative traits makes them an actually interesting decision to make. Game has a lot of charm with the small snippets of lore you get over the game, and although I prefer the artstyle of the original it feels a lot smoother to play. The heirloom system is a really good change too, I much prefer it over the previous Rune system due to it's limitations. The enchantress is really hot too. need that.
Rogue Legacy 2 builds on the clever foundation of its predecessor by expanding the idea of hereditary progression into a rich, mechanically diverse roguelite that blends fast-paced action with deep customization. Every time a character falls in battle, a new descendant steps up to continue the family legacy—each with unique traits, randomized stats, and one of many unlockable classes. These traits can range from comical quirks like upside-down vision or flatulence, to more serious gameplay modifiers that impact damage or mobility. The system not only adds variety but also keeps every run feeling fresh, and the incentive of gold bonuses for choosing more difficult traits creates an interesting risk-reward dynamic. The game features a wide roster of character classes, each of which introduces entirely new combat and movement mechanics. Whether you’re playing a nimble Ranger who crafts mid-air platforms or a Boxer who builds momentum through combo chains, each class has a distinct feel that demands different strategies. As you progress, the combat becomes more layered, requiring smart positioning, cooldown management, and quick reflexes. The addition of class-specific mastery levels gives even more reason to rotate through characters rather than sticking to a favorite, encouraging experimentation and growth over time. Exploration takes place across a series of visually distinct biomes, from lush forests to eerie caverns and ruined towers. These areas are gated behind heirloom trials, which function as mini-dungeons designed to test your platforming and combat skills. Unlocking a new ability like double-jump or air-dash not only opens up new paths in future runs but also enhances the fluidity of movement, turning the early, grounded gameplay into something far more agile and dynamic. The castle itself is procedurally generated each run but remains logically connected, giving a sense of familiarity even within its ever-changing walls. Progression outside of runs is just as satisfying. Gold earned during expeditions can be spent on upgrading your family estate, unlocking new character classes, stat boosts, passive abilities, and useful NPCs. This meta-layer adds long-term purpose to each attempt, whether successful or not. There's also a Soul Shop that allows you to unlock permanent bonuses using a separate currency earned through optional combat challenges. For players looking for a more tailored experience, House Rules provide a welcome layer of customization, letting you tweak everything from enemy health to game speed, which makes the game approachable for a wide range of skill levels. While platforming and movement feel smooth for the most part, certain platforming rooms can be a source of frustration. These challenge areas often require pinpoint precision, and the game’s weighty physics combined with the varying size and speed of different classes can make them feel inconsistent. Still, the frustration is usually balanced by the sense of accomplishment when you finally clear a particularly difficult obstacle or puzzle room. Visually, Rogue Legacy 2 shines with a vibrant and expressive art style that moves away from pixel graphics in favor of hand-drawn backdrops and 3D character models. The aesthetic is both whimsical and dramatic, matching the game’s blend of humor and high-stakes action. Each area has a unique personality, with strong audio and soundtrack work to back it up. The music during heirloom trials and boss encounters, in particular, stands out as thematically powerful and immersive. Though it may take some time to fully unlock all its systems, Rogue Legacy 2 proves itself to be one of the most well-rounded and rewarding entries in the roguelite genre. It balances moment-to-moment gameplay with long-term progression beautifully, rewarding skillful play while also respecting the time of players through meaningful meta-upgrades. The sheer amount of content, combined with polished mechanics and a commitment to variety, makes it a standout experience. For anyone who enjoyed the original or is seeking a roguelite that constantly evolves with each run, Rogue Legacy 2 is a masterfully crafted successor that more than lives up to its lineage. Rating: 8/10
这局外成长成长了个卵。
A "roguelite" that forces you to grind for hours just to beat a boss. Nothing in the game works the way that you'd want it to work, or even in a way that's mildly convenient. The whole game is designed around killing you in cheap ways to instill the need to grind absurd amounts of gold to buy upgrades just so you take less damage when the game throws some BS at you. The game has a whole menu dedicated to making the game easier with no penalties, because they knew they couldn't fix the game. I like my roguelikes to be skill and strategy based, but this is "BS identifier" and "grind" based.
No i-frame doge and enemies are programmed to rush to the player while also spamming projectiles that go through walls and enemies that do really fast charge attacks from off screen. To top it off they also have made half their challenges, fight X amount of enemies while avoiding X hazards and don't take any damage. Interesting ideas but unfortunatly none of them qualify as progression. You very quickly realize the games difficulty scaling far outpaces the power they make available to the player as "progression." So fail or succeed the game gets more difficult, making the former too punishing. Its adequate for the price but don't see myself playing more than 10hours max. I don't think is for me 6/10.
This is seriously one of the best games ever made, the gamplay is very satisfying, the loop is addictive and the lore is very fun to uncover.
Amazing casual game, everything is well polished, graphics are nice, didnt find any bugs for my 237 hours of playing
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