
Fight through the ranks in a monster-filled labyrinth created by an egocentric billionaire colonist. Make friends (or enemies) with rivals, employees, fans, and monsters to improve your abilities. The crowd wants a show, so hype them up in this rogue-lite narrative adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Get this. Your peaceful country of Lantanas has been taken over by an egocentric billionaire. Oh, and he built a colosseum labyrinth at the base of the largest Great Tree in the world! Now we're supposed to fight to become the next monarch of Lantanas?!
Battle up the ranks of the procedurally generated roguelite Labyrinth! Utilize hundreds of powers and artifacts against dozens of hired monsters and 7 unique rivals.

Countries Have Come: The Labyrinth shifts and changes every run, with different choices generating new and exciting maps. Roguelite levels are split into 4 biomes with 100s of different rooms you can encounter throughout your run, each based on the countries participating. You're not only fighting against the labyrinth, but other rivals who all have their own reasons for being there.
Make Everything a Projectile: There are multiple weapons and forms to choose from and builds to gain in each run, made different every time through given upgrades and choices. You can hit everything across the map like trees, rocks, other enemies, projectiles, and so on. It feels like a "controlled-bullet hell" which is unique and fun!
Fight Your Way: Bash with your branch, throw thornballs, or use rival abilities like pulsing pillars, spiky bubbles, spinning boomerangs, and more!
Play Politics: Make friends (or enemies) with rivals, employees, & monsters in-between fighting in the labyrinth to upgrade your abilities. Learn their battle techniques or maybe invite them to dinner?
Attract the Audience: The more enemies you defeat, the higher your fan fame meter gets. Once the fans are hyped, they’ll watch you battle and may reward you.
Benefactor Boons: Rich folks from around the world are betting on their favorites to win. Use their boons to enhance your abilities and make them look good!
Fishing Minigame: Because ALL good games have a fishing minigame…
100+ unique abilities
4,000+ lines of dialogue
1 plant baby

Pet frogs

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 95reviews | 99% | — | $33.2K |
| $8.99−40% | 4ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Took mean hour and a half to reach rank S. I did the invincible achievement in 2h10 min about. The game is very good but if you're a veteran roguelite/like player that's used to the likes of Skul or Hades or anything with a harder difficulty, this game will be a breeze. The rebound mechanic is quite good, the voice acting is good, the path selection is good too. Honestly it's a good game and I will recommend it for any casual player of the genre. That being said, I'm hardpress to put any more time into it. Using the shurikens and a KB&M renders the game a cakewalk. 7.5/10
Fun action roguelite, with the cutest monster sprites. Seriously, I don't want to beat most of these guys up, I just wanna hang out.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $17.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an incredibly charming game! Veterans of roguelites will likely find this game extremely easy, but this honestly makes it a game that I can comfortably recommend to people new to the roguelite genre. It also helps that the main ability in this game is being able to deflect enemy projectiles -- usually games in this genre will require RNG to be in your favor for that. Speaking of RNG, I didn't mind it in this game. Every run felt doable, and whenever a run failed it was usually due to my error vs getting unfavorable upgrades that didn't create a viable build. All in all I greatly enjoyed my time with this game! My only suggestion to improve it would be to display your stats on the left hand side of the screen when viewing gambits and power ups. If I could see my current stats I would likely take more gambits instead of skipping them. x:
Only made it to Act 5 on my first session, but the game feels good. The combat feels nice and fluid, and I can feel the areas where skill and perception are involved. The core combat system and mechanics are simple, but having to understand which buttons (I play on controller) to use while also managing dash cooldowns + HELLA things on screen can be very overstimulating (in a good way). I found myself getting better quite quickly and it feels very rewarding when you do. The art style is very fun and the voice acting is very wholesome. The game is very enjoyable and I will definitely be putting a good amount of hours into it!
Great voice acting Sporadic Gameplay Fun builds High Replay Value Difficulty is fair and straightforward as you progress. tenouttaten would roguelite again
Fantastic game from a small team. I'll always love the chaos of a bounceback build, turning the arena into a pinball machine. The monster designs are SO charming too. I can't get over the cosmic witch cats or the great King Toadster. I often find myself with the music as an earworm throughout the day, but there's so much to enjoy about this game, it's hard to write a review about it all that is short enough that people will actually read, so I'll just say it's worth trying out if you're into rogue-lite games.
Cute, cozy, frenetic! For fans of games like Hades but not as intense. I love that every object and every monster you defeat can become a projectile on the screen to create a magnificent 16 bit looking chaos. The fights are fun but never overwhelming, the challenges are credible but not difficult to the point where you'd want to throw away your controller. The mini games are a great homage to a bygone era of games and the story mixes silly with serious. Most importantly, there's a pettable dog in the game and he harfs when he's pet.
really fun and cute!!!! love the combat and the characters. the writing is so funny and made me chuckle out loud multiple times. need moar meal tickets!!
Rogue Labyrinth, developed by Tea Witch Games and published by indie.io, is a fast-paced action roguelite that blends chaotic combat, procedural dungeon crawling, and a surprisingly robust narrative framework. Framed as a deadly reality show set in the fantastical land of Lantanas, the game turns its central dungeon—the ever-shifting labyrinth—into both a battleground and a stage. Contestants are thrown into this lethal spectacle in pursuit of fame, power, and the prestigious title of Monarch. This premise gives the experience a satirical, almost theatrical energy, setting it apart from more traditional grimdark roguelikes. Players step into the role of Iris, a sharp-tongued outcast who finds herself unwillingly thrust into this grand competition. The labyrinth itself is procedurally generated, ensuring that no two runs feel identical. Each descent presents a new configuration of rooms, hazards, enemies, and opportunities. Across multiple distinct biomes, players encounter a wide variety of foes and environmental challenges. The unpredictability of room layouts and enemy compositions reinforces the core roguelite philosophy: adapt quickly, experiment with builds, and learn from failure. Combat is the heart of Rogue Labyrinth and is designed around a fluid blend of hack-and-slash mechanics and controlled bullet-hell chaos. Iris wields a deceptively simple weapon—a sturdy branch—but her arsenal expands rapidly through unlockable abilities and upgrades. Projectiles ricochet across the screen, environmental objects can be weaponized, and defeated enemies often become part of the ongoing battlefield chaos. The result is combat that feels kinetic and improvisational. Players are constantly repositioning, timing attacks, and reacting to unpredictable projectile patterns. The action can become visually intense, but strong visual clarity ensures that even crowded encounters remain readable. One of the game’s standout features is its integration of narrative and meta-progression systems into the roguelite structure. Between runs, players return to a central hub populated by other contestants, employees, and creatures who inhabit the labyrinth. Dialogue choices and relationship-building matter; forging alliances or antagonizing rivals can influence buffs and unlock new abilities. A “Fame” and “Hype” system tracks performance during runs, rewarding stylish play and risk-taking. The better you perform for the imaginary audience, the greater the benefits you may receive in future attempts. This system reinforces the reality-show theme and adds a performative dimension to survival. The progression system strikes a satisfying balance between accessibility and depth. Upgrades can significantly alter how Iris plays, encouraging experimentation with different builds. Some runs may emphasize ranged chaos and projectile synergy, while others focus on close-quarters control and environmental manipulation. Because upgrades are semi-randomized within structured choices, each run feels distinct without becoming entirely dependent on luck. The game rewards skill and adaptability while still maintaining the roguelite unpredictability that keeps replay sessions fresh. Visually, Rogue Labyrinth adopts a vibrant pixel-art style that enhances its energetic tone. Environments are colorful and varied, ranging from lush natural arenas to more surreal and ominous depths within the labyrinth. Character sprites are expressive, and enemy designs range from whimsical to imposing. Despite the intensity of combat, the art direction prioritizes clarity, ensuring players can track projectiles and hazards amid the chaos. Complementing the visuals is lively audio design and strong voice performances that give personality to the cast and amplify the game’s satirical edge. While the frenetic combat may initially overwhelm some players, the learning curve is fair and rewarding. Early failures serve as opportunities to understand enemy patterns and refine strategy. As players grow more comfortable navigating projectile-heavy encounters and maximizing synergy between abilities, the chaotic systems begin to feel empowering rather than punishing. The game encourages mastery without becoming inaccessible, striking a balance that both newcomers and seasoned roguelite fans can appreciate. Ultimately, Rogue Labyrinth distinguishes itself through personality as much as mechanics. Its combination of high-energy combat, procedural exploration, relationship-driven meta systems, and reality-show framing creates a cohesive and memorable experience. By merging spectacle with skill-based gameplay and character-driven interactions, it delivers a roguelite that feels dynamic, humorous, and consistently replayable. For players seeking an action-heavy dungeon crawler infused with charm and theatrical flair, Rogue Labyrinth offers a compelling and chaotic adventure. Rating: 9/10
This is not my usual type of game. That being said, it's fun. The game play loop is well polished and works well. the pixel art is quite good and expressive. the enemies and hazards are easily discernable, and their attacks have good windup and if you're paying attention almost all of them are avoidable. I do recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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