
Rogue Heroes is a topdown, roguelite adventure game inspired by the Zelda franchise. Play solo or team up with your friends to combat procedurally generated dungeons and take down the evil Titans that threaten to overwhelm the land of Tasos!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A dark evil stirs beneath the once peaceful land of Tasos… Deep within the four Great Dungeons, the ancient seals that hold the Titans at bay are gravely weakened and their minions have unleashed terror upon the world.
The Goddesses who forged the seals long ago have made a desperate plea for a band of heroes to come forth and save the people from a terrible fate…
You are one of the heroes tasked with saving the realm of Tasos from the terrifying Titans. Whether you choose to take on your mission solo, or with up to three friends is your decision to make. Do you have what it takes to save Tasos?
4-Play Rogue-lite Adventure: Play solo or in co-op with up to 4 players to take down the Titans! Remember that death is not the end; rise again, upgrade your hero and venture out once more, stronger than before!
Tackle Procedural Dungeons: With its procedural engine, no two runs are the same! Each room has hand designed layouts, traps, puzzles and enemies all with randomised configurations, making every run feel fresh and different.
Classic Weapons: Rogue Heroes features classic top-down swordplay with a large range of tools, spells, and weapons to use as you explore Tasos and tackle the Great Dungeons. Locate classic weapons like a Bow, Boomerang and Grappling Hook to use at your disposal.
Rebuild your Town for Upgrades: Spend your hard-earned loot on new buildings for your village of Intori. From Weapons Smiths to fisheries, each can add new ways of adding to your abilities and arm you with the tools to return to the fight.
Multiple Classes: Each with their own unique abilities, find which character suits your style of play and take back Tasos!
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 3.7Kreviews | 78% | — | $235K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A promising little adventure that slowly turns into chores with a sword. I really wanted to like Rogue Heroes: Ruins of Tasos. On paper, this game sounds amazing. Cute pixel art? Zelda-like adventuring? Co-op? Town building? Upgrades? Procedural dungeons? Yes, please. Inject that directly into my goblin brain. Unfortunately, after playing it, my goblin brain filed a formal complaint. The game starts off looking genuinely promising. The town-building is nice. Upgrading your character is satisfying at first. Unlocking new buildings and slowly improving the village gives you that lovely little dopamine sparkle, like you are building a cozy medieval IKEA for emotionally damaged adventurers. For a while, it feels like the game is about to become something really special. Then the loop kicks in. And kicks in again. And again. And again. At some point, the game stops feeling like an adventure and starts feeling like you are trapped in a magical washing machine full of identical dungeon rooms. You go in, hit things, collect gems, die or leave, upgrade, repeat. In theory, that is the roguelite loop. In practice, here it becomes so repetitive that I felt like I was being personally audited by the Department of Boredom. The dungeons are procedurally generated, but somehow they often feel procedurally generated by a tired wizard who only owns four puzzle ideas and keeps misplacing his creativity wand. You start seeing the same types of rooms and puzzles again and again, and after a while it stops feeling like “randomized adventure” and starts feeling like “deja vu with a health bar.” The combat is fine, but not exciting enough to carry the repetition. The puzzles are fine, but not clever enough to make the repeated dungeon runs feel fresh. The upgrades are nice, but eventually they feel like payment for surviving another shift at the Tasos Gem Mines. The whole thing becomes a fantasy-themed treadmill, except the treadmill occasionally throws bats at you. The city-building is probably the best part. I genuinely liked expanding the town, unlocking buildings, and improving things. That part has charm. But the problem is that the game makes you go back into the dungeon-grinder blender to fuel it. It is like someone gave you a cute village renovation project, but every new chair requires you to run through the same haunted basement twelve times. We also found the game extremely boring in co-op, which is impressive because co-op usually makes almost anything better. You can put four idiots in a digital room with a spoon and a physics engine and usually get comedy gold. But here, even with friends, the repetition started draining the joy out of the room like a cursed Roomba. There are other issues too. The co-op camera can zoom out so far it feels like the game is trying to become a satellite image. Some players have complained about repeated puzzles, awkward controls, map/pause issues in co-op, screen transitions, glitches, crashes, and parts of the game feeling unfinished or lacking content. And honestly, I can see why. The game has the shape of something great, but it often feels like someone built the skeleton, gave it a cute hat, and then forgot to add enough meat. The story also does not help much. It exists, technically, in the same way a single parsley leaf exists on top of a disappointing restaurant meal. There was room for a fun, charming adventure here, but the narrative mostly sits quietly in the corner while you perform your 47th dungeon errand. That is the most frustrating thing about Rogue Heroes: it is not awful. It is not broken garbage. It is not some cursed shovelware creature crawling out of the Steam swamp. It has good ideas. It has charm. It has moments where you can see the game it wanted to be. But then it asks you to do another repetitive dungeon run, and suddenly your soul leaves your body, files for divorce, and moves to Stardew Valley. Final verdict: Rogue Heroes: Ruins of Tasos looks promising and has some genuinely nice ideas, especially the town-building and upgrades, but for us it became painfully repetitive, boring, and weirdly exhausting. It is a cute game with a good foundation, but the gameplay loop wore out its welcome faster than an NPC explaining crafting mechanics for the ninth time. Recommended only if you really love repetitive dungeon grinding, have friends with heroic patience, or need a game to help you understand what it feels like to be a hamster with a sword.
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game plays like if LoZ: A Link to the Past was multiplayer with procedurally generated dungeons. If that sounds awesome to you, it's worth checking out.
It's fun for a while but it starts to wear off thanks to being too grindy. It's like A Link to the Past was multiplayer with procedurally generated dungeons. Now, I could never get multiplayer to actually work with the person I wanted to play with. However, the game is still playable solo but felt like it was meant to be played with people. This game is super grindy. Bosses are overleveled and spongy while hitting hard, so you will die and have to level up to be at their level. That means rerunning the same dungeon over and over again to kill all the monsters and collect loot for upgrades to either your stats or class. You have to grind both. And if you switch classes well you gotta grind that from level one. The dungeons (only dungeons, not overworld) are procedurally generated but after your 5th run on the dungeon floor you'll notice the general pattern on how things are procedurally generated. Rooms really only rotate to 2-3 different types per floor, with each dungeon being 3 floors. And there's not much variety in the enemy types. Fighting the same blobs and bats constantly while doing reruns is just not that engaging. Roguelites can be so grindy man. I get they want replayability but the grinding of this just feels like padding content to stretch it out more. Like the town building side-quest content just feels like padding to stretch the game out. Also, the things you unlock for the town you'll have to grind them also to upgrade them.
oie delicias boa noite ❤️.. só joguem, sério... QUE. JOGO. BOM. jogabilidade boa, mundo bem construído, progressão divertida... MUITO INCRIVEL SOCORROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 🐫🐫🐫🐫🐫🐫🐫🐫🐫🐫🐫 UMA BELEZA DE JOGO PERFEITO incrivel. EPICAMENTE EPICO. seguem emojis de palmas para comemorar! ->👏👏👏👏👏👏👏
An old-school-Zelda type adventure game for 1-4 players. Looks decent, sounds alright and has a lot in store for you. However, there's problems and nitpicks: - It's too easy to run into damage, and there's contact damage on pretty much everything that moves. - The contact damage of enemies is just as high as their attack damage. - Procedural dungeons are very repetitive; there don't seem to be many rooms for the generator to pick from. You'll see the same puzzle rooms in pretty much every dungeon. - Most puzzles adapt to the number of players, but some of the multiplayer focused puzzles are completely trivial when solo. - Item quick select order can't be customized, and the wheel that would be the solution for this is annoying to use. - The hidden collectable power stones are required to progress your class at the church building, and they're tedious to collect. - Some enemies often glitch visually, in a way that their hitbox is where it's supposed to be but their sprite is somewhere else. Very confusing, and very frustrating if you need to kill them to progress. Overall, I'm mixed on this game, but I think it's just ok enough for a thumbs up. Going through the main game with friends was fun. Very chaotic and somewhat buggy, but still. It's around 20 hours of roguelite progression for your friend group, which is quite alright. [hr][/hr] 100% achievement completion means spending some time farming, looking for unique enemies in optional dungeons and collecting all 100 hidden power stones. In a multiplayer setting, doing any of that is not very fun and ruins the flow. Solo, it's mostly just the power stones that are an issue; as they make you follow a guide to double check their locations. There is no in-game way to track those. Overall, there's ups and downs, but everything can be done in 1 playthrough, so it's not too bad. Also, the DLC is not required.
Rogue Heroes: Ruins of Tasos é um jogo bem divertido, principalmente pra quem gosta de exploração, dungeons e aquele estilo clássico de aventura. O combate é legal, evoluir a vila é satisfatório e a gameplay consegue prender por bastante tempo. O multiplayer até tem potencial pra ser muito divertido, mas infelizmente encontrei alguns bugs chatos jogando em coop, o que acabou atrapalhando um pouco a experiência. No geral, ainda é um bom jogo, mas se for jogar no multiplayer já vai sabendo que alguns bugs podem acabar incomodando durante a jogatina. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣤⣤⣤⣤⣤⣄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠿⠛⠛⠛⠛⠿⠿⣿⣿⣷⣄⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⣿⣷⠀⠀ ⠀⠀⢀⣠⣤⣴⣶⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣇⠀ ⠀⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣤⣤⣤⣤⣤⣤⣤⣴⣶⣿⣿⡿⠀ ⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀ ⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⠀⠀ ⠀⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠀⠀⠀ ⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀ ⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀ ⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠀⠀⠀⠀ ⠀⠀⠀⠙⠿⠿⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⢐⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣿⣿⡿⣟⣯⣿⠟⡉⠉⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⢿⣽⣿⣿⣿⠿⠿⠟⠒⠉⠉⠉⠉⠉⠉⠉⠙⠋⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠿⠋⠉⢀⣠⣤⣤⡔⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⠾⠛⠋⠉⠀⢀⣀⠐⣤⣶⣶⡤⢤⣤⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⣰⣶⣾⣿⣿⣿⣆⠀⣀⣀⡀⣀⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⢀⢀⣀⠀⣀⣈⡿⠿⠿⠽⠃⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠛⠿⠿⠿⠿⠾⠟⢁⣀⡴⣦⠆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢦⣤⣀⣀⠀⠀⠀⠀⢘⣿⣍⡷⠆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢶⣄⠈⠉⠛⠛⠿⠓⠀⠉⠋⠉⣀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣧⡀⠙⠻⢶⣶⡤⠀⠀⠛⠶⠾⠼⠋⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣆⠈⠻⣶⣤⡀⠀⠀⢸⠿⣶⣦⣤⣠⣾⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠙⢷⣤⣀⠈⠁⠀⠀⢠⣤⣀⠈⠉⠈⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡌⢧⣀⠉⠛⠃⠀⠀⠀⠀⠉⠛⠿⠿⠻⠃⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠰⢳⣄⠙⠛⢋⠁⠀⠀⠀⠘⠿⣴⣤⣄⣤⡄⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣄⡙⠛⠋⠀⠀⠀⠀⠀⠰⣤⣀⠉⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⢠⡈⠉⠉⠀⠀⠀⠀⠀⠀⢀⡈⠙⠛⠛⠛⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢦⡉⠛⡁⠀⠀⠀⠀⠀⠀⠈⠻⠷⣶⣦⡆⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢠⡈⢷⣌⠙⠛⠁⠀⠀⠀⠀⠀⠀⠰⣦⣄⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⢷⣄⡉⠛⠛⠀⠀⠀⠀⠀⠀⠀⢀⠈⠙⠛⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢦⣀⠉⠛⠷⠖⠀⠀⠀⠀⠀⠀⠀⠘⠿⣶⣦⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣠⣀⠙⠳⠶⠶⠀⠀⠀⠀⠀⠀⠀⠀⢠⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠙⠻⢿⣶⣤⣤⠀⠀⠀⠀⠀⠀⠀⢠⠛⠛⠻⠿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠰⣦⣄⠈⠉⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢹⣿⣿⣶⡆⠀⠀⠀⠀⠀⠀⠀⠺⠿⠿⠿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠻⠟⠁⠀⠀⠀⠀⠀⠀⢀⣤⣤⣤⣤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣀⣀⣀⣀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠛⠻⠿⠿⠧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣞⣻⣿⣿⣔⣿⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⠋⠉⠉⠁
gerçekten çok beğendim stardew valley,terraria,core keeper gibi oyunları yalayıp yutmuş biri olarak oyanışına ve hikayenin seyrine bayıldığımmm bir oyun oldu bu saydığım oyunları severek oynayan herkes bu oyuna bayılır eminim ki
这游戏我买重了,switch和steam都买了,不过都是几块钱无所谓了。之前只在switch玩过,因为steamdeck一直显示不适配。尝试安装了之后发现其实完美适配。这几天一直沉迷于地牢游戏,前几天玩矿坑之下玩红温了。。两个玩法差不多,不过这个游戏缝合了一些简单的模拟经营类的玩法,上手也比较简单。就是画风没有矿坑之下精致,还需要时间适应一下。唯一不爽的是地图太小了,门不明显。不过也可能是我用sd玩所以显示比较小。然后有些任务的引导有点差
[quote][br]TL;DR:[/b] The game is pretty much a tribute to older [i]Legend of Zelda[/i] titles, particularly the [i]A Link to the Past[/i], but it has roguelite elements and multiplayer.[/quote] I became a bit obsessed with this game. As an old boomer and a massive fan of [i]The Legend of Zelda: A Link to the Past[/i], I fell in love with [i]Rogue Heroes: Ruins of Talos[/i]. The game feels like spiritual successor to [i]Four Swords Adventure[/i], which had co-op, and co-op is one of the biggest appeals of this game. [h1]Strenghts[/h1] ✅ The game plays and feels exactly like [i]A Link to the Past[/i], down to similar graphics, animations and combat. ✅ Combat is snappy and satisfying. There are classes to unlock which changes their attributes and add the unique "class skill" (which is more of a mobility ability). ✅ The overworld is fully explorable and has the typical old Zelda tropes of secrets, collectibles and areas that can't be explored until you acquire a specific item. ✅ Main story dungeons are procedurally generated and have puzzles and multiple floors, leading to a boss battle. So you'll never run through the same layout. ✅ There are also side dungeons which have a fixed layout and usually lead to an unique treasure. ✅ As a staple of Zelda games, you have access to a variety of items, called Tools, to explore the world and tackle on enemies, such as the hookshot, bombs, bow & arrow, boomerang, etc. ✅ The metacurrency is called Gems, which are used to purchase permanent upgrades to the character and tools. Gems are also used to rebuild your town, which is the main hub where the player can spend on different upgrades. Gems only drop inside dungeons, and will be reset to zero BEFORE starting a dungeon, so it is advised to spend everything before venturing. ✅ There is also Gold, which is another currency used to buy certain items from vendors, as well unlock Gems Chests inside dungeons. Gold drops mostly in the overworld but can be found in the dungeons. ✅ There are other side activities such as farming, fishing and house decorating. ✅ The game has local and online co-op. Online progress is based on the host, but will advance for other players too, including permanent upgrades and items acquired. [h1]Weaknesses[/h1] ❌ Enemy hitboxes are very deceptive. You'll often get hit by stuff you're not supposed to. Contact damage deals A LOT. ❌ Some of the puzzle varieties are a bit lacking. I've had the exact same puzzle appear in a row. ❌ Classes aren't distinct enough. They all wield the same weapon (sword) with different base stats. ❌ There are only five main dungeons in total and they all look vaguely similar in layout. ❌ Multiplayer is a bit limiting. You can't play local and online simultaneously (except for remote play), and even when playing online, characters are limited to the same screen. This means that players have to always move together, instead of being able to explore the overworld on their own. ❌ Boomerang consumes way too much mana which greatly limits its use and versatility. ❌ Aiming with the bow and wand is a bit weird. [hr][/hr] Overall, I really liked this game, but it felt like a lost potential. There is so much more they could've done, and it is a shame the game never got some kind of DLC expansion. Hopefully the devs are working on a sequel in the future. The game is pretty much a complete experience, and the final dungeon is actually an endless mode where you keep descending, but can fight the final boss at any time. However, the game doesn't even have a proper ending (I heard the game was abandoned shortly after release) and some portions feel unfinished / unpolished. Still, I had my fair share of fun with this game. So if you are an old school Zelda gamer, I think you'll enjoy [i]Rogue Heroes[/i].
Great game, unless your playing multiplayer. (I experienced various glitches)
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