
Rogue Harvest is a finely crafted Rogue-like Open World Adventure - Dig, Mine, Build, Craft, Explore, and Survive in a massive Procedurally Generated World and work to unravel the mystery of how you ended up in this dream like place.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to come back to this in 2024 to see if ANY updates were present almost a decade ago. Turns out the game was abandoned in 2016. I don't remember buying it for very much, but it feels more like a phone game than something for the computer. IF this game was just for the phone, it would be average. But for someone who likes survival and base building, this is too basic to be engaging.
La verdad es que no lo recomiendo, simplemente no... hay tantos buenos survivals (ok tal ves tantos buenos no, pero mejores que este si y por mucho) y este no brilla por nada simplemente no destaca por nada bueno, ocurren chascarros como en todos los survivals conforme vas aprendiendo las mecanicas (queme mi casa) La verdad es que no lo puedo recomendar se que el Studio detras del juego se esforzo y le agradezco la confianza depositada en mi pero simplemente no puedo recomendarlo
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disclaimer: This game was provided to me by keymailer Did an hour first impression of the game and i can say my experience is mostly positive. The game is enjoyable enough in and off itself. The mechanics are simple to get into, the gameplay is easy enough to understand and controls are simple. So i'll get to the bulletpoints of my experience Gameplay: Enjoyable and simple to get into, mechanics are intuitive and easy to learn. The craftiing itself feels like it's standing on a solid base and the enemy variation is fairly decent from what i saw. One minor complaint is that the survival element is not accentuated enough in comparison to the combat. It's to hack and slashy and to little survival, but this is still just a minor complaint. Artstyle: Enjoyable and simple, doesn't do more than it needs to do. Some more detail on certain enemies like mushrooms and such would be wanted from my end seeing the larger enemies and the detail they have. But overall a positive impression of the artstyle. Sotry: This is what makes the game stick out, the story is compelling anf interesting, by far the best aspect of the game. It makes you guess and wonder what's going on and i love how it's presented. Final thoughts: A solid game but needs improvement in the crafting and survival department.
Review Update: The game has died as it stands. I have stood by the developer for a long time believing this wouldn't be the case and I feel like a traitor for changing my review but Here is where it stands. The old review has been left for the current released aspects of the game, editted to remove the comments about changes that were promised and never came through. The game IS fun as it stands but it isn't complete and likely never will be. If the game ever does resume and achieve completion (I REALLY wanna see the ending!) Then I will be HAPPY to change this but I can no longer support this game. Old review:\/\/\/\/\/\/\/\/ This game is amazing. It is a beautiful work of art It IS a perma-death game. This will put some of you off so if that sort of thing does not suit you then this game is not for you Now that\'s not to say it is perfect. There are some bugs still as it is early developement and as a permadeath game one small screw up can easily undo hours of hard work and it is extremely unforgiving if you don\'t pay attention to the instructions or at least glance at the guide. Got the game full price, got the game for my wife full price, soon to get it for more family full price. Worth it to me bugs and all.
Noch nicht ausgereift.
Playtime: 25 minutes [b]Review[/b] This is basically what you would expect it to be. A wonky mess that lacks any kind of balance or even a properly explanation of how things work. You're going to gather some resources, build some fences and then wonder how to get silk for a bed. Then you nearly burn to death because apparently the campfire is a deathtrap. Finally, while you're out a ridiculously powerful monster will chase you down and kill you - deleting all your progress. Yes, that's right. It's a roguelike survival game with permadeath. Even the developer realised what a dumb idea it was and gave up on it.
Screw this game. I tried this game a long time ago...almost 10 years ago, and found it poor. Since then it has limped out of early access. Ignoring the lack of customisation options a second, basically everything about this game is very basic. The ‘tutorial’, to charitably call it that, is a slideshow presentation that features an outdated UI with text written pointing at stuff. But it was the developer’s first game, so I’m not too bothered by that. What I am bothered by is the insanely poor control you have over your character. This is an isometric crafty, base-buildy, survive the nighty kinda game. You move about with WASD or the mouse and use the mouse to try and break terrain, collect resources, and fight. I say try. The thing your character chooses to break seems only tangentially connected to where your mouse is. Multiple times I broke things hidden INSIDE terrain, and frequently broke terrain above my character when my mouse was far to the right. Precision is a thing that happens in other games. If you misplace one wall, you’re gonna have to smash down five walls to try again. As for the movement... I honestly didn’t know simple WASD movement controls could be this messed up. Yeah, stuff like GTA 5 has a single tap making you take several steps, but in this the game seemed almost to refuse to believe when I pressed more than one direction at a time; trying to move diagonally down and right, it would either go mostly down and a tiny bit right, or mostly right and a tiny bit down. And doorways... Oh hell. Trying to fit through a single-wide doorway was incredibly infuriating. I spent like a minute trying to walk into my own base. And automatic pathfinding isn’t any better. When I tried using the mouse to move, the character ran around the mountain trying to find the door directly in front of him. Throw in that the inventory, hotbar, and UI are very slow and clunky, and when crafting you have no idea what materials you have until they’re all gone and...yeah. I don’t want to bash this game too much, as it was clearly made by a first-time developer who didn’t really know what they were doing. But damn, this game is still for sale, claiming to be finished. The final straw was when I was trying to move and accidentally clicked outside of the window. When I clicked back in, my character wouldn’t stop walking up. I literally had to save and quit to try and fix it...except the save didn’t load back in. It was just stuck forever on GENERATING WORLD. So I shall repeat. Screw this game.
Rogue harvest est un jeu a la terraria en monde ouvert. Votre but est simple : survivre. Pour cela , vous devrez rapidement récuperer des ressources sur la map générée aléatoirement afin de vous craftez tous ce dont vous aurez besoin pour survivre face a la nature, animeaux, et monstres.Le jeu est en permadeath (si vous mourrez vous devez tous recommencer depuis le debut) et propose également un cycle jour/ nuit et un arbre de competences pour votre personnage. Le jeu est gloablement asser basique et n'a rien de bien exceptionnel face a ces concurrents , mais il reste cependant un bon petit jeu pour son petit prix.
Bon jeu, mais avec un manque de contenu . Par contre quelques problèmes de déplacements de personnages ...
Great little game to play. little odd here and there and it gets harder the longer you stay alive so you got to build up them walls to keep the enimy out.
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