
Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, make your build, break the balance, defeat bosses and save one of the many worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Walk upon a new world and slay foes endangering it.
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
You can choose which path Rog takes. Feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
On this journey, you'll collect many unique and powerful artifacts that will greatly impact your game experience. Harness their power to help you on your quest!
Different avatars with different playstyles!
Do you prefer guns, swords or having an army of summons kill your enemies for you?
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh. There are better roguelikes out there. Gameplay isn't fluid due to constant upgrades (way too many, then you have to select your path) and idk it feels way too easy. I don't want to have to grind to reach the more difficult stuff..
とても面白いです! いろんなジョブで気づいたら延々とやってしまいます! 3年の努力は伊達じゃない!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Korean, Portuguese - Brazil, Japanese, Indonesian, Traditional Chinese, Russian
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crashed my game with too many attacks because I'm morbidly a beast. Good game.
game sucks you in pretty quickly..but after 2 hours of playtime, you have mastered the game. It will be no more challenging on F tier than it is on A tier. Highly recommend for devs to balance game
前期很爽,后面解锁天赋升级天赋太难熬了,刷一把得困5,6次,失眠患者福音。最高难度后面选好穿透系数都三十多万的百分比,腐化后期的成长速度根本比不上主角的属性爆炸。
More of a neutral review. This game is alot of fun with amazing graphics. Unfortunately the user interface needs alot of work especially with controller.
Rogue: Genasia is quite literally the perfect Roguelite/Survivor game. First of all, it respects your time. Maps won't ask you to stay for twenty minutes, watching a clock whittle away what precious little time you have on earth. Instead, it stretches it's gameplay out across a map, letting you get those little dopamine hits over many, many encounters. Balance wise, it's completely ♥♥♥♥♥♥. And it's incredible. You can make the game as easy or as hard as you want, while still having a couple of walls that you won't get through, before you understand how to abuse the game in your favour. Literally no better game in this genre out there.
Rogue: Genesia is an incredibly fun roguelite that stands out thanks to its massive variety of builds and upgrade combinations. Every run feels different, giving players countless ways to create powerful synergies through weapons, abilities, and passive upgrades. The gameplay is fast, addictive, and highly rewarding, encouraging experimentation and creative strategies. Whether you prefer critical-hit builds, projectile-focused setups, or status-effect combinations, the game offers plenty of options to suit your playstyle. What truly makes Rogue: Genesia shine is its replayability. The huge number of possible builds keeps every run fresh and makes it hard to put down. Verdict: A highly addictive roguelite with exceptional build diversity and endless replay value. Easy to recommend for fans of the genre.
Surprised this one isn't higher rated! Game is really fun, but I'll admit, I'm a little burnt out on the survivor genre so I haven't dove very far yet. This one is quite a bit different than most in a good way. I like the map function and the way the runs work compared to vampire survivors. The meta progression in the game is super fun and probably one of the best implementations that I have seen. It's pretty sold in terms of build viability as well. I didn't really feel like there were any clear winners that I picked every time. I'll probably find out I'm wrong here as I progress, but it felt pretty good where I am currently at. Definitely worth the money on sale.
Somehow the beautiful concept of this game turned out to become a cluttered flawed product. Its not bad per say, possibly worth a buy at a solid discount but it sadly isnt great. And it definitely could have been. There is no real build variety it seems. You just go for one specific thing and then stack as many of them as possible and a ton of bonuses for them. So usually you have 2-3 actives and a ton of passives that you slowly incrementally increase. One major part of that is the gear system, which has systems within systems.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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