
Rogue Blight is a difficult rogue-lite with focus on souls-like combat, featuring a Slay The Spire-inspired map system. Fight your way through ever-changing maps. Customize your playstyle based on what you find. Death is punishing. Only skill and persistence will carry you forward.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Battle your way through a blight-infected world in this monster-filled, action-packed, 2D souls-inspired rogue-lite game.
Engage a wide variety of formidable enemies and bosses
Fight using combat reminiscent of the Souls series
Confront escalating challenges in infinite New Game+ story mode

All weapons are one handed, wear Sword, Daggers, Wands or Shield on any hand to create a unique build. (Shields are only left handed)
There are over 50 weapons, each with unique skills.
Apply status effects on any enemy, including bosses. Such as Bleed, Poison, Burn, Freeze, Shock, Choke, Shatter, Life Splash, Darkness or Light Struck.
Find tons of blessings, unique items that modifies your character builds.
Advance your character’s level to unlock a large variety of weapons, gear, and blessings.
Permanently upgrade your character and unlock additional options in future runs.

Traverse through 3 randomly generated maps. With unique enemies, backgrounds and random encounters.
Find random encounters that give unique rewards.
Find chests full of blessings.
Visit a shop where you can acquire weapons, gear and blessings.
Boost your health, mana or stamina by praying to the statue.
Use a blacksmith to smelt spare gear to upgrade your equipment.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 304 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately not for me, not being able to dodge-cancel attacks, makes the combat feel clunky to me. Other than that everything else seems solid, so if that doesnt bother you go for it.
I was hesitant at first to buy cause it looks like very generic combat but man it is a fun game. Highly recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Hungarian, Russian +2 more
Hours played at review time, across 305 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
暂时退款了,目前不值这个价格,怪物固化,局外成长曲线及其扭曲。底子不错,仅此而已。
runs great on deck
Phenomenal gem of a roguelite, fun action RPG combat with lots of loot, cool artstyle and great music. Absolutely perfect for handheld gaming.
Addictive game, [strike] but PLEASE fix the bug that on ultrawide, the shop UI in the second area is so big that I can't close the shop. I'm currently softlocked because I can't proceed past area 2 shops. [/strike] EDIT: My bug was fixed in less than 24h :D
粪b一堆恶心重复,雕游戏不配卖这个价
Great game! I keep thinking this is all i can get out of it OR just one more run and its time for bed, but i just keep going. Fun to see that you can compete againts friends on who gets farther.
※このレビューは序盤をプレイした時点での感想です。 結論から言うと、とても面白いゲームです! 特に良いと思ったのは二刀流システムです。同じ武器種を装備することで二刀流になり、両方の武器で同時に攻撃できるという大きなメリットがあります。 ただし、攻撃力とステータス適用度なるものが40%低下するデメリットもあります。一見すると重すぎるように思えますが、実際にプレイしてみるとメリットとデメリットのバランスがしっかり取れています。両手にそれぞれ別の武器種を持つか、二刀流にするかで悩める良い調整になっています。 一方で残念だったのは翻訳です。日本語訳はかなり粗く、キャラクターの会話やステージ名には不自然な表現が目立ちます。ただし、武器やアイテムの効果説明は問題なく理解できるため、ゲームプレイに支障が出るほどではありません。 また、このゲームには体験版があります。序盤をプレイできるだけでなく、本作の面白さの9割ほどを体験できる内容になっていると感じました。気になっている方は、まず体験版を遊んでみることをおすすめします。
冲着盐代餐来的,然而没有魂游最精华的地图设计可言,只有存粹的战斗爽。让我感觉这游戏最好的一点就是抛开了传统类魂特喜欢给boss把各种异常拉的巨高甚至免疫,然后打到最后就是弹反猴戏灌伤,这游戏的冻结窒息等硬控是真的很好用,所以这就除了匕首能弹反出硬直以外完全没有韧性的原因吗,boss比想象的多3层剧情打完一共6+6+4+1个boss比你师傅杀戮尖塔2的安东尼强太多了,多搞游戏内容比死扣平衡性是对的,比较可惜的一点就是作为战斗爽类的游戏完全没有动作模组可言全是一套动作,总结目前的价格来说内容还不够多,希望下次能更新武器的动作模组做出差异化,还有bgm,以及更多地图事件还有最重要的开放创意工坊
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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