
Play as a Rogue Artificial Intelligence, in the sequel to the hit Flash game "I'm an Insane Rogue AI", played more than 4 million times! Your Prime Directive is simple: design a facility & manage human Test Subjects for the Dept of Science. But be careful: they NEVER stop being suspicious of you...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game isn't horrible, there's just not enough gameplay for me to justify paying anything more than like $5 on this. So ig only buy this if its heavily discounted.
额,噱头很好,我也是因为能扮演叛逆ai才选择玩这款游戏的,但是除了噱头,模拟经营的部分令人无语,各个设施的实际功能不明显,我身为一个ai竟然同时只能处理一件事,这也太不ai了。 哪怕你设计成我同时处理的事情越多,可疑度长得越快,我还觉得起码符合ai过于智能,使人类起疑心很正常。 战役,别人入侵我,和我入侵别人,简单的塔防游戏,除了数值不是很明显,其实作为小游戏,可玩性还行,基本堆堆怪就能过。
一开始被概念吸引,伪装善意的AI实际上偷偷毁灭人类。 玩下来才发现就是模拟SLG+瘟疫公司。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Far, FAR too rng based. Everything is RNG. Unlocks are RNG, upgrades are RNG, encounters are RNG, rewards for completing missions are RNG, even dialog options are RNG on what you have access to selecting. If you're out of resources but your ladder never gives you the option to scout for scrap or anything useful, too bad. It also seems impossible to keep the humans even slightly happy. Far too often you'll get a fail state purely based off of RNG. On top of that the meta progression is incredibly stingy. I played a 1 hour run and didn't even get enough xp to unlock anything, and the meta progression tree seems pretty big. I think they want you to play fast and fail often until you get good RNG, but that's just not very fun IMO.
还可以的
I've been a fan of Nerdook on Armor Games (I think) going back about 20 or so years now, but, uh... What was kind of endearing when it was for free on a flash website is an unprofessional janky mess when you have a whole app at your disposal (nevermind your hand out asking for money). I have no idea what the ♥♥♥♥ is going on. If an item takes up more than one square on the screen, you have to click the bottom-left-most square of it to select it. The stats for all objects are laid out along the bottom of the screen with no sense of organisation. There's no way (that I can see) to get a list of what objects I've placed in the game already (so I can see what I'm missing). Click a menu to construct an item, all other construction menus ♥♥♥♥♥♥♥ ***vanish***. Yes, this is how games were in Flash because they *had* to be like that in Flash: it was crappy design that was dictated by the engine, and now there's no good reason for that crappy design. The UI is an absolute mess. Meanwhile, just... random bubbles keep appearing? That I click on to get something? I'm not in control of any of this, this is just a random clicker that's pretending to be a game. I still love Nerdook's art, but the game is terrible.
This is a roguelite colony sim where the work priority is trash, nothing you need gets done without micro, you don't have enough resources to feel like you aren't in a constant death spiral, and you take far too long to actually die when the run has clearly stopped. Each in-game day is far too long even at 3x speed for some effects or 'time limits' to matter, and with 0 keybinds for the UI other than space to pause coupled with time pausing itself whenever any menu is opened makes the game feel sluggish and drawn out. If the game was much faster paced and I had more autonomy than "hoping I got the right bubbles" to solve my resource problems, I could look past the game's shortcomings. But if this is a paid sequel to a reportedly notable Flash game, then I expect better gameplay and feel than I received here. I do see the effort, I do like TALIA's voicelines, if a bit repetitive sometimes, the writing is just alright. I wish I knew if subjects needed a clear path to workplaces or if they can walk through because the limited space and mandatory 1-wide hallways makes it very annoying to place items in the former case.
Very good game! Fun and Relaxing.
我不能理解 ,为什么鱼与水果 没有解锁果树
hours and hours for MAYBE 1 meta upgrade is not a good return for time played
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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