
A futuresport FPS where you race around a skate park / dance club and nail each other with dodgeball trick shots. Singleplayer + Local Multiplayer + Online Multiplayer with 27 different objective-based game modes...or create your own!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/tD2M7WcAOYo Definitely an unique blend of controls and gameplay, but not always in a good way.
Fun game, and for just $1 right now, it's easily worth it.
Imagine an FPS game, but with robots playing dodgeball in a disco club skate park. I didn't have much thoughts on it initially (nor why I bought it back then), but it does have its good points that help it stand out. In addition to single player and multiplayer, both local and online, there are so many options to play how you want. All sorts of modes from arcade, racing, hoops, score attack and others. Nowadays, its somewhat of a dead indie game, but if you somehow have friends to play this with, it can be a fun experience of chucking dodgeballs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
best game ever made
This game is really fun but surprisingly not a lot of people play it anymore.
oddly addicting and very fun to play with friends
This game is peak, more people need to play it
Robot Roller-Derby Disco Dodgeball is a kinetic, genre-blending arena sports shooter developed and published by Erik Asmussen that transforms the simple rules of dodgeball into a futuristic, momentum-driven spectacle. On paper, it sounds absurd—robots on roller skates throwing dodgeballs in neon arenas—but in motion, it becomes a surprisingly deep and exhilarating competitive experience. The game merges first-person shooter mechanics with physics-based movement, creating a style of play that feels distinct from traditional arena shooters while remaining immediately accessible. The core gameplay revolves around one-hit eliminations. A single well-placed throw can knock an opponent out, and catching an incoming ball instantly eliminates the thrower. This risk-reward structure ensures that every encounter feels tense. Players must constantly balance aggression and caution, choosing whether to fire quickly or attempt a daring catch that could reverse momentum in an instant. Unlike many shooters where sustained damage exchanges are common, matches in Disco Dodgeball are punctuated by sudden, dramatic turnarounds that reward sharp reflexes and spatial awareness. Movement is perhaps the game’s defining feature. Robots glide across arenas with noticeable inertia, meaning players do not simply stop on a dime. Momentum carries you forward, encouraging players to anticipate movement and plan positioning carefully. Boost meters and jumps add verticality, allowing skilled players to traverse ramps, leap to higher platforms, or evade incoming throws with stylish precision. Mastery comes not only from accurate throws but from understanding how to move fluidly through the environment. The physics-driven motion gives the game a distinct rhythm, one that demands adaptability rather than twitch-based precision alone. The arenas themselves are vibrant and memorable. Neon lighting, bold color palettes, and retro-futuristic design elements give each stage a lively, arcade-like atmosphere. The aesthetic complements the gameplay’s chaotic energy without sacrificing clarity; balls, players, and power-ups remain clearly visible even during frantic exchanges. The electronic soundtrack reinforces the sense of speed and spectacle, driving matches forward with pulsing beats that match the game’s high tempo. Variety is another strength. The game offers a wide selection of modes, from classic elimination and team battles to creative variations like King of the Hill, Capture the Flag, and even basketball-inspired objectives. These modes prevent repetition and allow players to approach the dodgeball mechanics from different strategic angles. Solo players can engage with arcade challenges and bot-filled matches, while multiplayer—both local and online—unlocks the game’s full potential. Playing against human opponents elevates the mind games, as predicting player behavior becomes just as important as mechanical skill. Customization and power-ups add further depth. Players can unlock cosmetic robot modifications and experiment with special ball types that introduce new dynamics, such as explosive or fast-moving projectiles. These elements enhance variety without overwhelming the simplicity of the core rules. The focus remains squarely on dodgeball fundamentals, ensuring that the game never feels cluttered or overly complex. Despite its strengths, the game does face certain limitations. The momentum-based controls, while innovative, may initially feel slippery to players accustomed to instant-stop movement in traditional shooters. It requires time and practice to fully appreciate the flow. Additionally, as with many indie multiplayer titles, the size of the active online community can fluctuate, making it easier to enjoy with friends or through local multiplayer sessions. Fortunately, competent AI opponents help fill matches and provide satisfying solo experiences. Ultimately, Robot Roller-Derby Disco Dodgeball succeeds because it commits wholeheartedly to its unusual premise. It captures the thrill of playground dodgeball while layering in the strategic depth of an arena shooter and the fluidity of physics-driven movement. Matches are fast, decisive, and often hilariously unpredictable. Whether played competitively or casually with friends, the game offers a distinctive blend of sport and shooter that remains engaging long after the novelty of its name wears off. Rating: 9/10
Surprisingly fun game, but definitely best played with a mouse.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $82.3K | 105 | 68% | $19.99 | |
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