
Awaken as Robert, an adorable lost robot in a machine-ruled wasteland. Grow bizarre robo-crops like gears and lightbulbs, craft gadgets, upgrade yourself with teleportation powers, and explore ruined cities to uncover Earth's dark secrets. Cozy farming meets post-apoc adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In this robo-apocalypse, you don't grow food—you grow technology to survive.
Plant Mechanical Marvels: Sow seeds that sprout into gears, wooden planks, and glowing bulbs. Watch them bloom in satisfying animations!
Mutate for Power: Research crop mutations—turn a basic battery plant into a high-capacity energy source.
Automate & Craft: Harvest resources, synthesize tools, and build machines to run your farm on autopilot.
Your farm powers you. Evolve from a lost bot into a wasteland legend.
Permanent Robo-Upgrades: Mine ores and fish for mutants, then install upgrades like Energy Storage, Remote Control, or Instant Teleportation.
Build Your Cozy Den: Transform a dingy cave into a personalized oasis. Fence plots, add benches, decorate with adventure loot, and construct processing machines.
The surface is dangerous, but the rewards are worth it.
Ruins & Realms: Delve into crumbling desert towns, storm-swept oases, and the towering Eternal City.
Robot Encounters: Befriend quirky allies for quests and knowledge... or scrap hostile ones blocking your path.
Unravel the Mystery: Why did humanity vanish? Piece together Robert's hidden past in a heartfelt story.


Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
去年爽玩星露谷几百小时圆满结档后产生戒断反应,开始关注其他的2D种植游戏,一开始没碰见对胃口的,找来找去最后看到多洛可小镇和这游戏的demo,两者都试了一下最后决定留下这款游戏。虽然很多种植游戏都有学星露谷的元素,但是罗伯特做出了自己的游戏风格,核心玩法模仿只用了酿酒赚钱这一元素,而且还更有意思了,高级作物自动化产出酒方便且更有成就感,减少了枯燥乏味的流程。相较之下多洛可小镇就模仿了太多不必要的设定,比如每天几点必定强制睡觉,小镇建筑全都有营业时间段,完全是负优化。 说回这款游戏还有很多其他吸引人的优点,首先是末世废土背景,黑暗现实的看多了,把废土末世和人物温情融合这么好的2D种植向还是第一次玩,主角虽然一句台词没有但是玩家能感受到罗伯特是个怎样的人,npc对话文本虽然不多但是已经把配角刻画的有血有肉,我最喜欢的角色就是那位旅行机器人,如同游戏里作物代表的那样,就像漂泊四方蒲公英,只为了一路走来的风景就是值得的。游戏氛围塑造也非常好,配合游戏音乐和恰到好处的画风把那种孤独寂寥的感觉体现了出来,农闲之时坐在椅子上弹琴听着背景的风声也是一种独特的体验。游戏玩法方面制作物品用合成机的设定虽然老套但是意外的有乐趣。作物可以升级和变异的设定在丰富种植玩法的同时也贴合背景。 能感觉到因为独游且制作者没什么经验的原因,游戏也有很多缺陷。首先建筑方面自由度太低了,实用类比如箱子竟然不能自由建造而且还有数量限制,这对一个种田游戏来说很影响体验,然后各种实用性建筑比如合成机,肥料机只有固定位置,水箱,天气预报机只有几个固定建造点,多了还放不下,只能舍弃几个。装饰性方面建造自由度太低导致可玩性不高,都是聊胜于无的摆摆东西。游戏平衡方面也有问题,齿轮用量大但是种子哪怕升到满级了产量也不高,按理来说应该设计成和木板草差不多产量,原生哈利结晶除了升级就没有别的作用了,类似的还有高能梅作物等除了过渡用一下就没用了。平衡问题最大的还是蘑菇类,整个蘑菇家族的定位都非常鸡肋,尤其是白蘑菇生长不需要水但是被转化后又需要浇水才能收获,那它就处于非常尴尬的状态,用洒水器吧那点产量以及需求量不大的产物和耗水量相比根本不值,手浇一整片蘑菇区又太累,有这劲去浇别的作物收益更高,于是蘑菇就真成为像游戏剧情里说的属于“没用的作物”,别说后期根本不缺资源种着玩也可以,很多时候规划种植收益也是乐趣的一环。关键蘑菇一类这么没用,游戏里又给蘑菇划分了一大片专用农场区域,只能种蘑菇其他作物都种不了,感觉完全是浪费啊,玩下来会发现二级和深层作物区域大小不太够用,还不如把蘑菇区减半划给二级和深层区,一个种地游戏竟然连地都不够用有点搞笑了。游戏还有很多UI和操作方面的问题,比如各种合成配方查询不方便,购买和售卖物品只能一个个点不能批量,那么多不同芯片但是游戏大部分时期只能用一个,升满级了才能俩,感觉满级三个才比较合适吧。然后剧情方面搞谜语人也是败笔,明明背景塑造的好氛围凸显的好人物刻画的好,结局平稳落地已经完全是个好故事了,结果真结局没头没脑,感觉浪费了前面那么好的铺垫,给人一种虎头蛇尾的观感。 总体来说游戏虽然各种小毛病多,但是流程下来还是比较好玩的,提醒一下此游戏是剧情驱动型,虽然你可以完全不理剧情埋头种地,但是很多物品都是要走剧情解锁的,不走剧情可玩性不高,游戏内容也比较少,通关二十多小时左右,全成就全收集全装饰顶天了三十多小时,因为是线性的所以游戏也没有特别大重复游玩价值,打折三十多块只能说差不多吧这个价格,喜欢就是值的,尤其是喜欢末世废土机器人偏温情向背景的可以试试。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the game! It's very immersive and mysterious, with lots of little side quests that further the story. There are some points that need improving, maybe with an update: - some features are glitchy, like the water shrimp meal does not work if you have no water in the tank; some features have functions that are not very clear, and the controls took some getting used to on PC - the story is great, but the English translation could use some proofreading. The dialog consistently omits "I", "you" and "they" so it's hard to follow whom the characters are talking about, and other general grammar errors. Great little indie game otherwise.
非常好玩的小体量种田游戏! 玩法上种植变异钓鱼挖矿合成装修应有尽有,而且每一阶段的过渡都很恰当好处地不觉得肝就能获得成就感。 画风既契合末日废土主题又温馨可爱,世界观和剧情也有用心设计过。地图NPC和支线任务不是摆设和纯跑腿,能加深理解整个故事,包括结局设计都很合我心意。
大体上挺好玩的,比较慢热的游戏,种植物和布置农场很有趣。前两个小时很无聊感觉画风潦草,后面越玩越上头。 不过“做出选择”就是结局吗,感觉猝不及防就结尾了略显潦草···我还没完成“醒来”成就,对背景故事仍然不是很清楚,所以目前对结局只能意会一下了,之后再看看这个怎么达成。 除了结局(或者说剧情的节奏感)之外,比较扣分的地方有两点: 1.很多支线的结局不明不白的,[spoiler]走私商在结局之后不见了,ta是跑了还是死掉了?镇长是卷款跑路还是被永恒城害了?那个找弟弟的工人最后汇合了吗?旅行者到了家门口了怎么不见了?[/spoiler] 2.经营农场最大的困扰:为什么种下去的作物不能铲掉,种错种子好难受啊。
Robert on Earth, developed by Remrofsnart and published by 2P Games, is a quietly distinctive indie title that blends cozy farming simulation, light RPG progression, and post-apocalyptic science fiction into a reflective and surprisingly layered experience. Rather than focusing on humanity’s survival, the game imagines a world long after people have disappeared, leaving behind a planet maintained and inhabited by machines. You awaken as Robert, a small, endearing robot with fragmented memories, and are given the freedom to carve out a new purpose in a desolate but strangely hopeful version of Earth. At its core, the game revolves around rebuilding and cultivation, but it reinterprets the familiar farming loop through a mechanical lens. Instead of planting crops for food, Robert grows materials: wood, metal parts, circuits, energy components, and other industrial resources that serve as the backbone of crafting and progression. This twist immediately sets the game apart from traditional farming sims, as planting and harvesting feel more like technological fabrication than agriculture. As you expand your operation, research and mutations allow basic resource plants to evolve into more advanced forms, giving the farming system surprising depth and encouraging experimentation rather than rote optimization. Resource management plays a key role in shaping the game’s pace. Energy and water are finite and must be carefully balanced between farming, crafting, and exploration. Running out of power can abruptly halt progress, forcing players to think ahead and plan their days more thoughtfully. Despite this, the game rarely feels punishing. Instead, it fosters a slow, deliberate rhythm that rewards patience and efficiency. The lack of strict time limits or failure states allows players to engage with systems at their own speed, reinforcing the game’s overall cozy atmosphere even within a bleak setting. Exploration adds meaningful contrast to the tranquility of base-building. Venturing beyond Robert’s underground shelter reveals a ruined surface world filled with abandoned cities, deserts, oases, and mysterious mechanical structures. These areas are populated by other robots, some friendly and helpful, others hostile or malfunctioning. Encounters are simple and not heavily combat-focused, but they introduce a sense of risk and discovery that breaks up the farming routine. Exploration also ties directly into narrative progression, slowly uncovering fragments of Earth’s history and Robert’s role within it. The storytelling in Robert on Earth is understated and environmental rather than overt. There are no long cutscenes or heavy exposition dumps; instead, the story unfolds through dialogue with NPCs, quest descriptions, and visual cues scattered throughout the world. Themes of memory, purpose, and rebuilding echo quietly in the background, inviting players to reflect rather than react. While this subtle approach may leave some players wanting clearer narrative direction, it fits the game’s contemplative tone and encourages curiosity-driven play. Visually, the game adopts a charming 2D art style that emphasizes clarity and personality over detail. Robot designs are expressive and memorable, and environments strike a balance between desolation and warmth, making the ruined world feel inviting rather than oppressive. The sound design complements this nicely, with soft ambient music and mechanical audio cues that reinforce the sense of solitude without becoming melancholic. Together, the visuals and audio create a cohesive atmosphere that supports long, relaxed play sessions. That said, Robert on Earth is not without rough edges. Some systems lack clear explanation, and certain progression requirements can feel opaque, especially for players accustomed to more guided simulation games. A few quests and mechanics rely heavily on icons or trial-and-error discovery, which may frustrate those who prefer explicit instruction. Additionally, moments where progression is locked behind specific story objectives can clash with the otherwise freeform nature of the experience. Ultimately, Robert on Earth is a thoughtful and gentle reimagining of the farming sim genre, framed through a post-human, robot-centric perspective that gives it a unique identity. It succeeds most when players embrace its slower pace and exploratory mindset, finding satisfaction in incremental growth and quiet discovery rather than constant rewards. For fans of cozy simulations who are open to light narrative ambiguity and unconventional mechanics, Robert on Earth offers a memorable journey—one where rebuilding the world begins not with grand heroics, but with a small robot planting the seeds of something new amid the ruins. Rating: 8/10
我遇到了bug,在永恒城研究中心主任那里提交异能果之后,他没有给我上面的权限卡,我没有办法使用二楼的高级合成器
这是第一款我对浇水感到焦躁的种田游戏。前期合成水资源不够,抽水井打水太费体力!前期给的启动资金太少,一个芯片要300块,卖一个草才7块,前期至少需要2个芯片,简直是笔巨款。卖草就得大批量种植,2/3天成熟一批, 前期做任务大概需要60以上,剩下的才能卖掉,关键是不浇水作物不成熟,如果要去浇水,基本上所有体力都耗在浇水上了。每天就是打水-浇水-睡觉-打水-浇水-睡觉,不然主线就会卡住。灵魂摆渡人也会要浇水,但是不浇水作物也生长,这样剧情走完作物正好成熟,我觉得这样才合理一些。
[h1][b]机器人也种田[/b][/h1] 《地球上的罗伯特》带来了一个满是机器人的世界,玩家将扮演小机器人罗伯特,在管家机器人的协助下开始种田之旅,并在这个过程中逐渐发掘埋藏在背后的真相。 本作的背景设定里,因为发生资源灾难,只有机械种族存活了下来,主角罗伯特便是其中的一员,苏醒之后便被告知得到了农场管理权,眼看第二次资源灾难即将来临,只有继续生产才能存活下来。 游戏采用了卡通手绘风格,末世加机器人的设定非常带感,游戏中角色可以自由探索,会发现机械种族们井然有序的生活着,一如人类社会一样。 一开始可供探索的区域有限,我们需要进行种植、采矿、钓鱼等途径获取资源,时机成熟时游戏便会自动推进流程。 游戏的种植玩法很简单,只需要进入种植区,按一到两个键即可进行挖掘、种植、浇水、采摘等工作。 值得注意的是除了地面空间,有很大一部分作物种植在地下,这也充分说明了这个世界的与众不同。 这一点还体现在钓鱼环节,不只是有意还是无意,角色钓鱼时的鱼竿居然是没有线的,比姜太公还厉害,等鱼儿上钩后需要按下对应的方向键,这个有规律可循,其实每个亮起的按键都有一定时长,时长内按多块就看玩家的了。 游戏还提供了地图和任务系统,每天完成生产工作后,就可以着手探索世界了。 整体来说很有意思的一款游戏,小机器人的一举一动都很萌,探索并推进的过程也很吸引人,机器人种田的设定更是时刻警示着人们不要忘了基础生产 。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
非常好玩,有点梦回spiritfarer,喜欢
着实没玩很久,实在是一些键位操作不行,还有钓鱼玩法,导致没开展接下来的剧情和玩法。希望可以改改键位和钓鱼操作。还是给个好评吧,画风和美术都行,改改键位和钓鱼就行。
Players by region
Where this game's players are, estimated from review languages.
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