
As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 3 → 8.14/day in the week after.
About

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!


You run a disaster recovery company, specialized in restoring sites devastated by natural disasters. Numerous tasks await you and your heavy machinery as you work to restart the local industry: clearing debris, replacing faulty equipment, rebuilding roads and bridges damaged by bad weather, deploying resource convoys to produce new reconstruction materials, and much more!


Experience a new generation of simulation with the brand new engine developed by Saber Interactive, the creators of MudRunner and SnowRunner. Handle each object with realistic physics, accounting for their mass and size. Interact with elements like sand, wood, and asphalt. Reshape the terrain and ease the movement of your vehicles thanks to your newly-built roads.


Each machine has its own behavior. Use your bulldozer to clear obstructions, your heavy transporter to carry multiple vehicles, or your fixed or gantry cranes to lift containers and equipment. Reconnect a factory to the power grid with your cable layer, lay down hot asphalt with your paver, and flatten it with your roller to create your own roads. Unlock over 40 vehicles as you progress through the story-driven campaign. Visit your garage to customize your machines with your company’s logo and repaint them with your personalized colors.


Disasters have caused chaos, cutting off access to many affected areas. You are the last hope to brave these extreme conditions. Whether in the mountains, the heart of the desert, or by the sea, your expertise is needed around the globe! Explore 8 unique maps, each 4 km², with their own biomes and buildings. Choose your itinerary through abandoned factories, submerged dams, or out-of-service solar fields. Search every corner to achieve your goals, and secure new contracts to earn additional funds and XP.


Collect remnants of wood, steel, and cement and transform them into components in your recycling plants, every piece of debris can be used for reconstruction! Supply factories and sand quarries to produce resources in bulk. As the operations manager, guide your transport trucks by plotting their routes on the map and ensure no obstacles block their way!


The world of RoadCraft offers a multitude of activities. Why not complete them with your friends? Set up a co-op session for up to 4 players. Divide tasks or focus together on a single objective. Combine your strengths and ingenuity to find solutions, even the most unexpected ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.5Kreviews | 74% | — | $19.7M |
| $37.75 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Consigo ser tão incompetente quanto o governo brasileiro fazendo estradas, nota 10/10
I love this game that much I bought it on PC after sinking 345 hours into it on PS5. If you like this style of game you will love it too. 10/10, I cant wait for the new DLC.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best PL #80, worst DE #96 · 3 markets collected
Reviews, worldwide (the counter carries no country): 560.4/day in the week to Jul 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +3 more
| $23.99−40% |
| 2.3Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
играл в мудранер, но сноуранер покорил моё сердце. родкрафт эт сноуранер на лайтах, без мучений в грязи, всё быстро весело и просто. хорошая песочница для взрослых дядь. зумерам тут делать нечего, будет нудно и скучно
This was a decent attempt at creating a story to the mudrunner style games but overall I don't really care how the game is anymore. Saber interactive has come out as a Developer team fully hyped with Generative AI. As a gamer that respects the industry and art of Gaming and those that create the games. I can't in any way further support Saber Interactive or any of their games. Until the company does a full stop on Generative AI I will not be buying any future games from them nor will I install any of their games. Generative AI has no place in gaming. And as you can all see from my library of over 2k games I'm pretty forgiving with games and will buy and play pretty much anything.
If you liked SnowRunner but want more variety, RoadCraft is absolutely worth a look. Also if you thought you'd like SnowRunner but found it too slow then RoadCraft may be a good fit. If you're looking for SnowRunner 2 this isn't it, but my guess is that this is SABRE's stepping stone to SnowRunner 2 with a more arcade like twist as they get it right. The simplest way I'd describe them is: SnowRunner is an off-road trucking simulator. RoadCraft is a disaster-recovery/construction game with simulator elements. In SnowRunner, the core gameplay is pretty straightforward: take cargo from A to B. The cargo is pre-packaged, cranes are largely designed around moving square boxes, and you're repeatedly figuring out how to get your trucks through difficult terrain. And that's not necessarily a bad thing. SnowRunner feels much more like a trucking simulator. You're working with the trucks you own, dealing with the terrain as it exists, and figuring things out yourself. If you want to use a steering wheel, SnowRunner actually feels like the kind of game you'd want to use one with. RoadCraft takes a different approach. You're working for a large contractor with serious resources behind it. There's a dispatcher giving you objectives as you uncover the map, so you're not constantly driving around just trying to find out what you're supposed to be doing. The interesting part is that the work itself is much more varied. You're moving mining equipment, repairing dams, rebuilding roads, clearing disaster areas, transporting materials, recovering vehicles, and dealing with whatever infrastructure was destroyed by the earthquake, tornado, flood, etc. And unlike SnowRunner, the cargo isn't simply sitting there in a convenient box. A surprising amount of RoadCraft is basically claw machine simulator. You spend a lot of time using cranes to actually load and unload things. Then there's another layer where you're making sure the AI can actually complete its deliveries. Maybe an AI truck needs to get somewhere, but the road is destroyed, so you have to rebuild the route first. Or maybe the AI truck gets stuck and you need to go babysit it with a more capable vehicle. I'd estimate that a good chunk of my time is spent either transporting things or making it possible for the AI to transport things. That sounds like it could get repetitive, but this is where RoadCraft really works for me. When I get bored of one type of gameplay, I can just do something else. Tired of operating a crane? Build some roads. Tired of road construction? Go do some off-road hauling. Tired of hauling? Recover some equipment or set up infrastructure. The world also actually changes as you work. Drain a flooded quarry and suddenly you can drive through an area that was previously underwater. Repair a road and AI traffic can start using it. You're not just completing objectives on a static map; you're progressively restoring the environment. I also really like the map. It's essentially a real-time representation of the world you're actually playing in. You can see the current state of the roads and even AI vehicles moving around. This is very different from SnowRunner's map, which is more of a traditional map showing you the general layout of the area. RoadCraft's map feels more like looking down at the actual game world. The biggest difference, though, is that RoadCraft isn't really a simulator in the same way SnowRunner is. I think you can use a steering wheel, but personally I think it would feel strange. RoadCraft is fundamentally a game built around managing a disaster-recovery operation, and the vehicles are one part of that rather than the entire experience. After 300 hours of SnowRunner, RoadCraft is basically exactly what I wanted. SnowRunner's biggest weakness for me eventually became the repetition. RoadCraft doesn't eliminate repetition. You're still going to haul the same types of materials and travel the same roads multiple times, but it gives you enough different things to do that you can change what you're doing when one activity starts getting stale. And heck if you want a new road or bridge... you make it and change the route. If you're looking at RoadCraft expecting "SnowRunner 2," that's probably the wrong way to approach it. If you're looking for a game about rebuilding a world after disasters, where trucking, cranes, road construction, vehicle recovery and logistics all work together, then RoadCraft is a surprisingly good fit. For me, after 300 hours of SnowRunner, it's exactly the change of pace I was looking for.
The dlc are cheap cash grabs and the company is pro ai. the game itself gets old pretty fast
An absolute disappointment on all fronts. The gameplay is buggy, and the vehicle physics are awful. My biggest regret was purchasing this blindly without researching the studio first. Knowing now that the developers are russian war supporters makes it a double mistake. Completely regret spending money on this
一个人玩千万别买!!!这游戏特需要联机玩,我后悔了,以为网上能找得到一起玩的,只可惜买晚了,根本没人一起玩。每次一打开游戏晚上半小时就差不多不想玩了,单人玩家千万不要买
推荐该游戏本体(andDLC的20T沙车(极其好用))该游戏在修路玩法上可以带来足够的成就感与体验,不要给自己太多的任务压力,用一种想玩就玩的心态去对待它会获得很多的乐趣。 谈谈游戏的正反馈:道路建设,完善的道路建设会在地图后期为一些任务提供相当的助力,这回带来大量的成就感(而不是单独为了一个任务修了一条只用一次的道路,这是坐牢或者上班(求求各位真的不要再设计这种任务了)) 谈谈游戏的负反馈:(存在为了一个任务修了一条很长的且只会使用一次的道路,这是坐牢或者上班(求求各位真的不要再设计这种任务了,让已修建道路在后期发挥更多功能吧)QAQ) 为当前版本提的意见或者修改建议: 1.希望能够提供多人游戏情况下可以相互牵引的功能,即A牵引B,B牵引C,在现实中完成大规模超大器械运输时也不乏这种运输办法以弥补道路条件不良。 2.更智能或者更便于使用或者规划的铺沙功能(或者一个挖掘机?)? 3.或者考虑一下碎石路基+沙路路面+柏油路面的新设想?碎石路面可以提供更好的抓地力、更不容易泥泞或打滑、但是相比沙路更加颠簸、会在重载载具多次通行时发生塌陷。(感觉这样修路会变得更痛苦?或许可以做个DLC?) 4.柏油道路规划喷漆功能,让Ai车辆可以按车道行驶,或者更美观的装饰? 5.希望有更多半挂、大型运载车、更正常的轻型卡车(ALCES C400非常棒(载重不大的情况下)(和它的同行们相比)(此处的太棒不包括水泥搅拌车版本)!),希望半挂车可以实现车头货板的自由组合,可以更换更多种类的货板,比如自卸式半挂车、小型油罐、板车,也可以更换更多种类方向的车头,比如履带式车头?真的很酷。(如果大家知道哪位大佬做了mod还麻烦读者们踹一下我,万分感谢) 6.希望基础地图更多废墟可以拆迁或者摧毁或者回收。 7.让超级无敌巨大树王不再坚不可摧,真的太**恶心了。 8.吊机除了按键切换吊起物可以增加手动选取调取物吗? 9.Wayfarer OFT96 TS(DLC内载具)的货运带吊机的版本存在以下bug: (1)理论上没有载具运输功能却会识别周围轮胎位置,而且真的能把车绑上(神秘的意义,或许是彩蛋?)??? (2)吊起物品时如果是移动吊臂的时候会失去旋转吊起物的功能,而其它吊车都有。 (3)这个卡车有货运功能,载具运输功能(为什么会有啊)却没有出现在对应功能区块内,而只有吊机分类有该载具。 (4)放下栏板和货物捆绑存在相互冲突影响的情况,希望可以完全独立开。 (5)吊机吊装货物时存在车辆异常抖动(特别明显)以及模型放入车厢后会不稳定发生诡异位移的情况。 10.Torque G175(DLC内载具)也不能粉碎超级无敌巨大树王吗?这辆车这么巨大的粉碎轮会在未来有推平或者滚压平整道路的功能吗? 11.会增加更多材质道路供玩家修建吗?比如预制板道路(地图上作为已经存在的道路出现过)、木头道路(地图上作为已经存在的道路出现过)、水泥路? 本评论写于2026年4月28日凌晨1:14
i have tried for 170hours to enjoy this game. but it's not realistic enough to be fair. and not arcadey enough to be fun. it's in a grueling annoying inbetween. rocks float on top of sand when u pour it. so you have to clear rocks before paving. wich can be frustrating when the grader is not low enough in sand flattening mode to get them all, and if you use manual, you can ♥♥♥♥ up the road easily. i would not mind the grind if it was not so damn annoying.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.8K | 57% | $39.99 | |
| $80.1K | 95 | 57% | $19.99 | |
| $1M | 934 | 73% | $29.99 | |
| $12.7K | 26 | 77% | $17.99 | |
| $2.9M | 4K | 90% | $19.99 | |
| $6.1K | 14 | 57% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.8M | 45.9K | 94% | $24.99 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.6M | 86.5K | 96% | $9.99 |