
As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 3 → 8.14/day in the week after.
About

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!


You run a disaster recovery company, specialized in restoring sites devastated by natural disasters. Numerous tasks await you and your heavy machinery as you work to restart the local industry: clearing debris, replacing faulty equipment, rebuilding roads and bridges damaged by bad weather, deploying resource convoys to produce new reconstruction materials, and much more!


Experience a new generation of simulation with the brand new engine developed by Saber Interactive, the creators of MudRunner and SnowRunner. Handle each object with realistic physics, accounting for their mass and size. Interact with elements like sand, wood, and asphalt. Reshape the terrain and ease the movement of your vehicles thanks to your newly-built roads.


Each machine has its own behavior. Use your bulldozer to clear obstructions, your heavy transporter to carry multiple vehicles, or your fixed or gantry cranes to lift containers and equipment. Reconnect a factory to the power grid with your cable layer, lay down hot asphalt with your paver, and flatten it with your roller to create your own roads. Unlock over 40 vehicles as you progress through the story-driven campaign. Visit your garage to customize your machines with your company’s logo and repaint them with your personalized colors.


Disasters have caused chaos, cutting off access to many affected areas. You are the last hope to brave these extreme conditions. Whether in the mountains, the heart of the desert, or by the sea, your expertise is needed around the globe! Explore 8 unique maps, each 4 km², with their own biomes and buildings. Choose your itinerary through abandoned factories, submerged dams, or out-of-service solar fields. Search every corner to achieve your goals, and secure new contracts to earn additional funds and XP.


Collect remnants of wood, steel, and cement and transform them into components in your recycling plants, every piece of debris can be used for reconstruction! Supply factories and sand quarries to produce resources in bulk. As the operations manager, guide your transport trucks by plotting their routes on the map and ensure no obstacles block their way!


The world of RoadCraft offers a multitude of activities. Why not complete them with your friends? Set up a co-op session for up to 4 players. Divide tasks or focus together on a single objective. Combine your strengths and ingenuity to find solutions, even the most unexpected ones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.4Kreviews | 75% | — | $19.7M |
| $37.75 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If I could go out of 5 for this game I'd give it a 3 maybe a 2. I haven't played in quite a few updates so hopefully some of this has been changed but here's my opinion of the game. I'll still say I recommend the game because while there are issues I still enjoyed enough of the game. I love that you can just build whatever you want into a road to get things done easier for good. Vehicles in my opinion handle way better than they did in others like snowrunner. Overall I'm happy with gameplay for this game. The issues I noticed in my playtime is that, unless they fixed then starts with the roads themselves. Building up the road and smoothing it out is great but when it comes time to pave and roll the pavement is when things get to be an issue for me. Paver can hardly drive threw the sand you lay causing it to hang up on simple things and when rolling the the pavement there's always a section on the outer edges that intentionally stays rough instead of smooth. and occasionally the rolling process leaves a very obvious geometry square for some reason. I'll play again sometime to see if any of that is fixed but that's my issues. Last thing and in my opinion this is a big one that while I see the reason it's done it still just bothers me as a consumer. That is that the game comes with sure quite a few things to run threw in the campaign and takes quite some time to complete solo but this developer waisted no time in adding paid expansions immediately after releasing the game. I mean Rebuild Expansion was released on day one. Content that should have just been added to the base game but instead the greed set in like most sim games do to make there money and just added an expansion for it. I mean call me crazy but expecting users to pony up extra money on top of game costs just to get content expansions on day one if they want the full experience is a bit unethical.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #80, worst DE #96 · 3 markets collected
Reviews, worldwide (the counter carries no country): 560.4/day in the week to Jul 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +3 more
| $23.99−40% |
| 2.3Kratings |
| 72% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра, хорошее продолжение SnowRunner если так можно сказать. Геймплей разнообразный активностей довольно много от построек дороги до прокладки маршрутов для ИИ трафика, конечно трафик за год разработки как был тупым так и остался, но в целом это не сильно страшно. Конечно в плане физики авто и вообщем их восприятии на дороге игра сильно деграднула в сравнении со SnowRunner но игра и не совсем про езду по карте как это было в прошлой части, да и добавление гусеничной техники в новую часть было очень хорошим решением.
I started originally with Snow runner, then this came along where you can build roads more automated stuff so less grind but enjoyed it a lot till i got stuck with a bug on the DLC map. Was about to give up but then thought I share the bug with the devs, they said they will look into it and told me they cannot promise a fix, i accepted that as it is what it is. Then last night I launch the game and i see there are bug fixes and one of them looked like what I had an issue with, launched the map and guess what they fixed it!!! Amazing game support!!
Matthew Karch is a disgusting example of a human and Saber Interactive are shoving undisclosed GenSlop into their games. Get out of here Saber, you're done.
Russian version below in comment. Before you is an idiot who bought TWO (!!!) copies of the most expensive edition of this not-so-cheap game, including all DLCs. One for myself and one for a friend. We've wanted a co-op game exactly like this for years. At first it felt like we'd finally found it. Then the ♥♥♥♥♥♥♥♥ started. First there were weird bugs. For example, sand can start pouring out of an empty truck simply because you entered your friend's vehicle. Then the game often refuses to let you properly clean up the mess. Then came softlocks. Then came workarounds. Then came the real reason for this review. After more than 200 ♥♥♥♥♥♥♥ hours on the second map, we discovered that co-op terrain synchronization appears to have a limit of roughly 2 MB. Once we hit it, my friend's client simply lost every road we had built. Every. Single. One. As the host, I could still see the roads. I could drive on the asphalt. My friend saw mud. Even better, my truck was still interacting with the road and deforming the asphalt beneath it as if it were swamp terrain, while my friend watched me drive through what looked like dirt on his screen. The best part? This corrupted mess gets automatically saved. As a result, we can no longer continue the map in co-op. I don't want to finish it solo. The map cannot be skipped. That's it. We're done. Speaking of brilliant design decisions... Hard Mode can only be enabled or disabled when creating a campaign. Reminder: after more than 200 hours of co-op gameplay, we still hadn't made it past the second map. Genius. The game also has automated convoy routes. You spend hours building roads, transporting materials, and preparing infrastructure. Then you finally get to watch your work pay off. Except sometimes the convoy spawns, drives ♥♥♥♥ knows where, disappears, and instantly gets marked as completed. Some routes can't even be replayed. Imagine spending a week building a road network only to watch the truck drive into another dimension and immediately complete the objective. That level of disappointment deserves scientific study. Then there are equipment transport trailers. Vehicles attached to them are not supposed to be drivable. At least in theory. Sometimes your co-op partner somehow enters the attached vehicle and drives away. On your screen the vehicle remains attached to the trailer. The result is a truck existing in two places at once, flickering between realities like a possessed strobe light. Now I finally understand the epilepsy warning shown at startup. The latest DLC somehow made things even worse. For reasons known only to the developers, parts of the second map were modified. Mountains moved. Rocks appeared. Landslides appeared. Terrain changed. None of this was mentioned in the patch notes. Because terrain deformation data is stored in save files, roads we had already completed became completely broken. The game simply stretched asphalt over the new terrain shape. Previously finished roads turned into distorted asphalt sculptures that followed the contours of the modified landscape. Naturally, we had to rebuild them. Again. On sections that had already been completed. Some of these issues were introduced by patches. Others have existed since launch. The developers remain silent. The Focus Entertainment bug tracker is full of "Under Investigation" reports that have been sitting there for months without meaningful updates. Meanwhile, the community has already identified the causes of many of these issues, ranging from suspiciously commented-out code to the infamous 2 MB terrain synchronization limit. As someone working in software development and QA, I genuinely don't understand what exactly is still being investigated. I understand even less why none of this has been officially communicated to players while people continue reporting the same issues across Steam, Reddit, the bug tracker and the official forums. If you're buying this game for co-op, don't. Would I recommend it for single-player? Also no. If you're expecting something like Spintires, MudRunner or even SnowRunner, prepare to be disappointed. This is a sandbox game that literally struggles with sand. The graphics are nice. That's about the nicest thing I can say. Everything else is dragged down by questionable physics, weak audio design, and technical issues that never seem to end. Even performance isn't particularly impressive. On GeForce NOW Ultimate servers, the game struggles to maintain more than 70 FPS without frame generation despite visuals that hardly justify such demanding hardware requirements. For a game whose biggest strength is supposed to be its visuals, that's not exactly a great look. We're disappointed enough that we're considering requesting a Steam refund despite having more than 200 hours played. We would gladly remove the game and everything associated with it from our accounts. Because we bought it for co-op. And the funniest part is that we didn't quit after two hours. We gave this game more than two hundred hours of chances. It used every single one of them. And then it made co-op impossible.
Ich hab jetzt ungefähr 50 Stunden in RoadCraft gesteckt, und ehrlich gesagt: Es ist okay, aber mehr auch nicht. Das Spiel hat ein paar nette Ideen, und am Anfang macht es sogar Spaß, weil man neugierig ist, was noch kommt. Man baut ein bisschen, fährt ein bisschen, probiert Sachen aus, das funktioniert schon. Mit der Zeit merkt man aber, dass RoadCraft nicht wirklich wächst. Viele Missionen fühlen sich gleich an, und irgendwann hat man das Gefühl, man macht immer wieder das Gleiche, nur in einer anderen Farbe. Die Steuerung ist in Ordnung, aber manchmal reagiert sie einfach nicht so, wie man es erwartet. Gerade wenn man präzise fahren muss, merkt man, dass da noch Feinschliff fehlt. Die Physik ist so ein eigenes Thema. Manchmal wirkt sie realistisch, und dann kippt man plötzlich bei einer Mini‑Unebenheit um, während man andere Situationen überlebt, die eigentlich unmöglich sein sollten. Das reißt einen ein bisschen raus. Grafisch ist das Spiel solide. Nicht hässlich, aber auch nichts, woran man sich erinnert. Es erfüllt seinen Zweck, aber es hat keinen eigenen Stil, der hängen bleibt. Was mir am meisten fehlt, ist dieses Gefühl von Fortschritt oder Motivation. Man spielt, macht eine Mission, dann die nächste, aber es entsteht kein richtiger Flow. Es ist eher ein „Ja gut, mach ich halt noch eine“, aber ohne Begeisterung. Unterm Strich: RoadCraft ist nicht schlecht, aber es fehlt der Funke. Es ist ein Spiel, das man mal ausprobieren kann, wenn man gerade nichts anderes hat. Aber es ist nichts, was man lange im Kopf behält.
Game failed to save Earned XP and Money from hours on friends world. Bug that has been a known issue for 8+ months, dont waste your time until its fixed
Before I say anyhting about this game, one thing needs to be made absolutely clear and should be in all caps on the top of the store page: THIS. GAME. IS. NOT. SNOWRUNNER. If you're expecting this game to be like Snowrunner, don't bother with it. Roadcraft is a construction/logistics simulator with light offroading elements and some Runner mechanics (like fuel and "manual" transmissions) shoehorned in through custom modes. With that framing in mind, this game does what it sets out to do quite well. The maps are gorgeous, fairly large and vary in both environment and challenge. I'd estimate that including the DLC maps, there's probably 300 hours or so of content in the game. So there's no shortage of things to do, and you can approach the maps and missions however you want. Want to pave delete every tree on the map and pave the entire thing? You can. Want to do the bare minimum for completion and move on? You can do that too. That being said, this game has it's pain points. 1. The convoys you need to create for maybe 1/3 of the missions follow your instructions to the letter with zero room for interpretation or error. A good chunk of them also use the most useless vehicles in the entire game. 2. Some of the scouting missions are worse than anything Saber ever cooked up in Snowrunner. I never really enjoyed scouting there, and I really don't here. 3. Saber's support of this game has been a real mixed bag, content for this game is released inconsistently and besides the maps, isn't very good. It also took them five months to fix an issue that prevented users with AMD cards for playing the game. I would highly reccomend this game to anyone looking for a construction sim with plenty of content to sink your teeth into. Just again, it isn't Snowrunner and comparing the two deminishes what this game is good at.
If you have that particular flavour of 'tism where monotonous tasks tickle your brain, this is the game for you!
The game is fine but what I hate is that I bought a pre-ordered ultimate addition thing and that somehow doesn't cover the new dlc's despite the fact I had to pay $100, I love snowrunner and snowrunner games (even expeditions) but they need to let the beginning ultimate edition be the ultimate addition and not pay for extra little addons, they even did the same thing in expeditions where it doesn't cover everything I hope they change this in the future rather then milking their playerbase.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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