
The River City Girls are back! Misako, Kyoko, Kunio, and Riki - joined by newcomers Marian and Provie - hit the streets for an all-new beat-'em-up adventure! Team up for local or online co-op and explore a massive world packed with new abilities, enemies, locations, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2Kreviews | 85% | — | $1.4M |
| $44.99 | 891ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, I have a new favorite beat-em-up. Great in single or multiplayer. I guess my only complaint is that I hit max level less then half way through the game.
热血系列的游戏大多数都玩过,统一的毛病就是技能招式相同时无法打出招式,FC的热血时代剧好歹相同一出招顺序还会概率打的出,这B游戏招式按键冲突直接被覆盖了,概率出招都做不到,关键是一代是这样,他妈的,二代也是这个卵样,制作者肯定是没有自己去试玩一次,那些都不是事,同一招式按键冲突,你给我自己手动改招式的功能就行,结果就是搜遍了设置栏都没看见这样的功能,FC那个年代的毛病传给到了新生代的游戏,也就只有你们做的到,而且都这个年代了,思维还是这么落后的吗?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 36.7K | 92% | $1.99 | |
| $1.4M | 5.5K | 92% | $11.99 | |
| $1.4M | 1.6K | 73% | $29.99 | |
| $1.4M | 11.6K | 93% | $2.79 | |
| $1.4M | 1.1K | 96% | $29.99 | |
| $1.4M | 2.4K | 88% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 40 | 65% | $9.99 | |
| $0 | 7 | 86% | Free | |
| $0 | 39 | 87% | Free | |
| $1.2M | 7.4K | 93% | $8.99 | |
| $1M | 3.2K | 89% | $14.99 | |
| $71.5K | 1.5K | 82% | $2.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $39.99 |
| 278ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hermoso juego y se nota el cariño que le han puesto al juego con cada detalle y pequeñas referencias , la verdad no me arrepiento en a ver comprado el 2 con los dos DLC de las dos chabonas , sinceramente me falto comprar los de doble dragon ,pero no medaba tanto el bolsillo y igual me interesaba mas la dos chicas . y lo mejor es la musica .
角色塑造的很有趣,场景设计非常细致,日文版cv配音很贴角色,角色和场景是花了心思做的,打完一个boss游戏里主角的手机上就会显示小怪和boss的设定图,作为美术爱好者很喜欢这个设计,照片收集得蛮有成就感!只是不太多,还想直接从游戏里看更多关于角色、场景、npc的设计灵感。 提点建议: 1.打击感和操作上前期不太好适应,主要体现在角色操作的动作延迟感上,比如上下移动动作缓慢/出招判定范围小,而且操作时差一点距离都会打不到怪,力量型角色的总觉得动作延迟太大,个人感觉京子的手感较好 ,敏捷型的角色无论是在观感还是操作上动作延迟的感受都会减轻一些。 2.操作指令的菜单设计的太多余,招式是一个键一个键学习的,但学完所有招式菜单里的指令是没有整合的,看起来眼花缭乱。 3.地图设计的第一眼看地图还以为是在看子母集,有些路段居然真的是这样设计给人看的,东西南北分不清很容易迷路,这也会导致主线副线任务混乱。另外,游戏界面没有小地图全览很不方便 。 4.最终boss的设计在机制上的难度相比前面的一些boss的要简单,打完意犹未尽。 以上建议基于双人模式游玩的情况,自己玩打不过可能就抓耳挠腮了,谢谢【游戏糕手】蕾米和我一起玩(←o←)(说了一堆感谢的话)(又说了一堆感谢的话)(感动地流下了一摊鼻涕和口水)
Players by region
Where this game's players are, estimated from review languages.