
Uncover a story of intrigue, betrayal, and a civilization teetering on the brink of collapse as you solve intricate puzzles to unlock the secrets of Riven. Built from the ground-up and expanded from the award-winning original game released in 1997.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 22 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

“I know what he’s doing… He’s watching you.”
Travel to Riven, a beautiful and mysterious world on the verge of collapse. Explore this mysterious place, solve its puzzles, reveal its mysteries, make a daring rescue, and escape.
“I am Gehn. I assume you’ve heard of me.”
Riven takes you on a journey through dense jungles, awe-inspiring caverns, and monolithic structures. Explore a world bent to the whims of a man who sees himself as a god and where every corner will immerse you in an otherworldly adventure.
“There’s a great deal of history that you should know…”
Riven rewards careful observation. Challenge Riven’s cunning puzzles, deftly woven throughout its narrative. The environment of Riven will reveal the story of this world as you make meaning from seemingly disparate bits of information and learn everything you need to know about this world.
“...it may be time to give this inexplicable mystery a second look.”
Who are the mysterious island dwellers you encounter during your exploration? What purpose does the giant golden dome serve? Why is this world on the verge of collapse? Play Riven and discover the answers to these mysteries- and more.
Created by the legendary indie developer Cyan Worlds and based on the smash-hit original released in 1997, Riven has been lovingly revisited by its key original visionaries to expand the epic narrative of the Myst universe.
Experience Riven like never before - with free movement through a real-time 3D environment. This brand-new, re-imagined, and expanded version of Riven offers a deeper story, new captivating visuals, and a journey that stays true to the original release while also expanding on Riven’s breathtaking world.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2.8Kreviews | 92% | — | $2M |
| $24.49−30% | 205ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Groovy game. I would have liked an overlay map at times. I got lost a lot.
gem
Pretty good game, even if it was incredibly difficult and confusing sometimes
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 93ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty good. I was actually super frustrated in the beginning because the first "pixel hunt" you have to do to progress wasn't immediately obvious and I found myself in a very small area with nothing obvious to do, but I was determined to get as far as I could without looking anything up so I persisted and ultimately found the solution. I mention that, because that is kind of the theme of the game. It's a combination of some fairly satisfying puzzles, odd pixel hunts where you might not have realized there was some kind of button right before your eyes. You also may be looking at something important, but won't realize it until much later, so you will have to do quite a bit of hiking back and forth. There's a lot of unimportant things as well. Ultimately I finished the whole game without ever having to look anything up, and that is quite satisfying. So I would say hang in there, avoid looking anything up unless you are absolutely at your wit's end. I think if you played the newer Myst game that came right before this, this one is considerably more difficult and a lot of the puzzles don't have immediate feedback, and you really have to read everything and though the game has a screenshot system, realistically you are going to need a notebook for this one. So with all that said, if it sounds fun to you give it a try. I personally am very happy with this one (as well as the newer Myst game that came before it). For context, I never played the original Riven, except that after playing this I went and played the original just to see the difference, and it seems very similar, though the world was laid out a little different. I'd certainly recommend this as your introduction to Riven though.
Riven delivers exceptional visual modernization, featuring beautiful, high-quality visuals that faithfully recreate the original's aesthetic while significantly improving lighting, textures, and environments using Unreal Engine 5. This breathtaking presentation supports deep and immersive world-building, where distinct islands like the Jungle, Survey, and Boiler facilities offer a profound sense of history that expands beautifully upon the lore established in Myst. The story effectively handles the tense conflicts between Atrus, Gehn, and Catherine, providing a compelling, story-driven conclusion that feels far more substantial than its predecessor. The core gameplay thrives on engaging numerical logic, as discovering and deciphering the intricate D'ni number system offers a deeply rewarding sense of intellectual accomplishment that feels integral to the world. Progressing through the islands is aided by satisfying fast-travel integration via the Starry Expanse Nexus hub, which connects the disparate lands in a way that remains consistent with the game's sci-fi logic. Meticulous exploration is constantly rewarded with hidden pathway discoveries, offering genuine aha moments when you uncover secret routes hidden behind doors or deep within underwater caves. Furthermore, manipulating large-scale machinery like the iconic rotating room, golden domes, and mechanical mag-lifts provides a highly tactile and satisfying sense of environmental scale. However, this magnificent cerebral journey still faces a few notable hurdles stemming from archaic user interface choices and sensitive control parameters. The gameplay suffers from highly illegible handwriting in journals, utilizing a stylized, cursive font for Gehn's and Catherine's notebooks that makes them incredibly difficult to read and easily leads to missed narrative context. The puzzle mechanics can introduce unnecessary friction through overly sensitive controls, meaning that puzzles requiring fine adjustments like color calibration or precise marble placement feature erratic sensitivity that becomes tedious with a controller. You will also encounter inconsistent visual feedback for buttons, where critical interactive elements like a tiny white calibration switch blend too perfectly into the environment and cause players to get stuck on challenges they have already technically solved. The pacing can also feel heavily weighed down by tedious backtracking and traversal, as a significant portion of your time is spent enduring slow walking or climbing animations just to recheck a distant detail. The user experience faces additional minor hurdles from confusing submarine mechanics, where navigating the vessel and understanding its relationship with changing water levels can feel highly unintuitive. The technical presentation exhibits a few graphical blemishes, most notably an aggressive visual ghosting in the water effects that results in distracting trailing artifacts during exploration. Finally, the interface utilizes an archaic save system design that feels clunky, occasionally leading to menu navigation errors or accidental new game starts. Overall Riven is a remarkably gorgeous, intellectually stimulating, and atmospheric puzzle masterpiece that excels through its spectacular Unreal Engine 5 graphical overhaul, brilliant numerical logic, and grand mechanical interactions. While the legendary island exploration is occasionally slowed down by illegible journal scripts, erratic controller sensitivity, distracting water artifacts, and tedious backtracking loops, the phenomenal world-building and satisfying narrative depth ensure it stands as a definitive and triumphant remake for adventure enthusiasts.
good relaxing adventure game
Vorweg, ich habe das originale Riven vor 28 Jahren gespielt und mit den paar Dingen, die mir noch im Gedächtnis geblieben sind, konnte ich im Remake nichts mehr anfangen. Also habe ich angefangen, alles neu zu entdecken und möglichst keine Hilfe in Anspruch zu nehmen. Lösungen sind für das Spiel sowieso nur bedingt nützlich, da viele Dinge zufällig erstellt werden. Aber nach viel Knobelei und 30 Stunden Spielzeit habe ich alle Enden erlebt und alle Errungenschaften bekommen. Mir hat dieses Remake sehr gut gefallen, die Grafik und der Surround-Sound waren klasse. Ich habe nicht einen Fehler oder gar Absturz erlebt. Das man für die Notizen das Menu öffnen muss, hat mich nicht wirklich gestört, da ich meine wichtigen Infos sowieso auf meinem zweiten Bildschirm oder in meiner Zettelwirtschaft habe. Alles in allem kann ich das Spiel jedem empfehlen, der sich für dieses Genre begeistern kann und auch bei schwierigen Rätseln nicht aufgibt.
I never played a Myst game before but I'm glad I did it with the remakes. With a solid start Myst is Riven an even better game. In fact for some that never played a Myst before the riddles are quiet hard because you get no help or hint at all. My personal incentive is to complete the game and riddles without any help so I got stuck... a lot.. and more oh boy. But even greater is the joy of solving a puzzle or a mytsery when you get it for yourself. A Great game which I absolutly recommend to play.
Someone got me the original Riven for PS1 when I was a kid and I loved playing it but never got very far because I was only about 7 years old. Being able to come back and conquer it in the updated version was a great experience! Highly recommend and will go down as one of my all time favorites.
A new approach to an old favourite, yet still true to form. Free roaming is just what this game needed. The new puzzles and re-jigged ones freshen it up nicely. This deserves to be a hit for Cyan
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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