
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 3.25/day in the week after.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
Updates
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10d10
littéralement le meilleur platform fighter (et jeu vidéo) auquel j'ai jamais joué
orcane
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 23.5K | 71% | $9.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6M | 9.7K | 94% | $29.99 | |
| $6M | 15.1K | 93% | $11.99 | |
| $6M | 11.5K | 88% | $19.99 | |
| $6M | 16.3K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $821 | 5 | 80% | $7.99 | |
| — | 0 | — | — | |
| $0 | 362 | 89% | Free | |
| $3.9K | 30 | 93% | $6.99 | |
| $3K | 9 | 67% | $11.99 | |
| $330 | 2 | 100% | $5.99 |
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feels like canned competitive.
meh game, different than the first
This is the worst fighting game im ever play sorry about that but when you play and you get SMASH/SHIELD GRAB/ CROUCH CANCEL Every time this is just ruin the experience of other player and make me quit and never back to this game. Ps: You have broken character like Ranno Absa Fleet Wrastor ruin the fun and the game with stupId mecanic.
furry smash bros check rule34
Amazing Smash Bros clone for PC
Como troco de tag de jogador com um NES Famicom Controller? Parece impossível. É incrível como um jogo tanto tempo depois de ser lançado não tenha resolvido algo tão simples como trocar de tag num controle que não é tão padrão, o pessoal só cheira os mesmo peidos de Game Cube mesmo. Smash resolveu isso no Melee, em 99, mas em pleno 2026 o "principal competidor" não consegue deixar simples de trocar uma fodendo tag com o cursor... Tipo tem um CURSOR que você move com o direcional, que funciona normal, até com o D-Pad, mas você NÃO consegue trocar com ele, tem que usar algum botão que nem existe em certos controles (estou assumindo, porque não vou ficar testando com controles que não quero jogar, num jogo que parece que não quero mais jogar). Sem falar do menu com teclado, você muda os controles, bota outra tag, e ainda tem que usar os controles padrão pra mexer no menu? Jesus! O jogo tem zero conteúdo offline, foca só no multiplayer, no competitivo, e não consegue dar uma experiência satisfatória nem nisso, é deprimente
As a furry, I am 100% willing to admit that I was drawn to this game pretty much entirely by its very appealing art style and anthro character designs. I do not play this game online because I'm not even CLOSE to "gud" enough to not get totally creamed but I've been having a plenty fun enough time playing against bots in the offline modes. If you're a fan of Super Smash Bros. Melee (and I do mean Melee, specifically), then you'll feel right at home with the mechanics here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.