
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 3.25/day in the week after.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
Updates
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Devs are smoking crack and do not care about this game. Characters play so ♥♥♥♥♥♥♥ wack and can make platforms at the top of the blast zone and camp you to eternity. Glad its peaked at 500 players a day because this game is ♥♥♥♥♥♥♥. Rewards way too lame of play
Very nice except when you get DESTROYED by your friend (looking at you solochief67)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buns
Fun game but it's pretty obvious why everyone only plays zetterburn, fox copy but way better and hits harder is actually insane
slade fleet
bro
Best online platform fighter I've played
I'm not honestly too sure what to write about this game. I don't do reviews often but this game has me torn between liking and disliking it. As a casual player I very much enjoy the offline modes, the event passes all staying available and the character levelling system. However my main dislikes are how predatory the microtransactions feel and the online system feels like it was built just to be a competitive game. My first interaction with the online mode being a warning telling me to get a wired connection really pushed me away from actually playing online as I felt as if the game was just telling me to get away from online because I did not buy the game with the intent to compete in tournaments or at high level play. I wouldn't really recommend this game to casual fighter players but competitive players you'll probably really enjoy this game. I leave a positive review because personally despite my issues with the online and seemingly the idea behind the game I truly do enjoy the gameplay and systems built into it as a casual player.
unbalanced game not very fun i shouldnt have to gymnastics with my fingers couldve made controls a lot more comfortable
very good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $821 | 5 | 80% | $7.99 | |
| — | 0 | — | — | |
| $0 | 362 | 89% | Free | |
| $3.9K | 30 | 93% | $6.99 | |
| $3K | 9 | 67% | $11.99 | |
| $330 | 2 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 23.5K | 71% | $9.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6M | 9.7K | 94% | $29.99 | |
| $6M | 15.1K | 93% | $11.99 | |
| $6M | 11.5K | 88% | $19.99 | |
| $6M | 16.3K | 91% | $14.99 |