
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 18 → 3.25/day in the week after.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!

The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.

Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
Updates
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im a chud................................
Que buen juegardo. Increíble que lo haya conseguido en una oferta de 50% de descuento, con todo el contenido que tiene y también la workshop
w game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 23.5K | 71% | $9.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6M | 9.7K | 94% | $29.99 | |
| $6M | 15.1K | 93% | $11.99 | |
| $6M | 11.5K | 88% | $19.99 | |
| $6M | 16.3K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $821 | 5 | 80% | $7.99 | |
| — | 0 | — | — | |
| $0 | 362 | 89% | Free | |
| $3.9K | 30 | 93% | $6.99 | |
| $3K | 9 | 67% | $11.99 | |
| $330 | 2 | 100% | $5.99 |
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I initially didn't like it, but I gave it a fair shot and its the best platformer I have ever played since Smash, arguable better than ultimate AND melee, because the barrier to entry is lower than melee but plays relatively similarly. Characters are unique, skins are cool, their support for esports is great, and I forsee this being a game I support for a while. They should release a paid battlepass
Fantastic platform fighter, feels so smooth to control and the characters are all so fun!
One of the funnest games I have ever played. Highly recommend this to anyone who enjoys fighting games. The devs have done a phenomenal job with game. It feels smooth as butter and highly skill testing. I would argue it is best in genre
the game is awful online is awful and laggy even when im wired, it rolls back all the time and makes me do things i never did or just kills me floor hugging is a ♥♥♥♥♥♥♥ awful mechanic where you can harly play the g ame at low % and all the cool different characters dont matter when its just a fish for grab simulator hitting your opponent doesnt matter when they can just punish you on hit also it fried my laptop. i really wanted to like this game since i love rivals 1 so much but ♥♥♥♥ this just took all the cool things out of rivals 1 and added the worst parts of smash into a boring disfunctional mess
Mayp Naysh
mi ha sempre affascinato il mondo dei platform fighter ma dopo 55 ore di solo allenamento non sai ancora niente del gioco e se provi a fare una partita online trovi solo gente nettamente superiore a te. capisco che è un gioco di nicchia molto tecnico, e ho provato ad imparare ma c'è troppa roba da comprendere prima ancora di poter giocare veramente, questa è la mia unica critica perchè per grafica e fluidità il gioco mi fa impazzire è un peccato che ci giochino così poche persone ma la barriera per iniziare a divertirti è troppo alta. so che per molti la risposta è semplicemente get good ma da novizio di questo genere non lo posso consigliare ad uno nella mia stessa situazione. detto questo continuerò a giocare al gioco in single player e vedremo dopo quanto uno che parte da zero possa veramente divertirsi
its like playing the best version of smash with even better controls. great game, you can easily get lost putting hundreds of hours into this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.