
Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Rivals of Aether II is the next generation of platform fighters and multiplayer brawlers. This sequel to the hit indie fighting game Rivals of Aether is expanded and upgraded with 3D visuals, new mechanics, improved online support, and more!
The Aether Universe is a world where warring civilizations summon the power of Fire, Water, Air, and Earth - and powerful Rivals harness those powers to clobber each other! Rivals of Aether II continues the franchise’s iconic focus on competitive depth, accessible gameplay, and unforgettable characters. Whether you’re a competitive master of the genre or a newcomer looking to have fun, Rivals of Aether II delivers a fast-paced and flashy brawler experience that you won’t forget.
Rivals of Aether II features an exciting base roster of new and returning characters - with post-launch plans to add additional playable characters to the game for free! Each of these playable Rivals have an expansive moveset featuring new mechanics and special moves that are not only an upgrade over the original game, but new to the platform fighter genre as a whole. Shields, ledges, grabs and throws add new layers to the frenetic flow of combat in Rivals of Aether II. On top of that, the Pummel Special, Ledge Special, and Getup Special provide unique combat options that push the genre forward in exciting new ways.
Genres
Updates
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This isn't a negative review because I think that the game is fundamentally bad(I'm not the biggest fan of some visual designs, but generally the characters are all pretty interesting to play and the game promises to never lock characters or stages behind DLCs, so that's nice), but at the moment there's no real singleplayer content(unless you enjoy beating the same dumb AIs over and over) and so the main focus goes obviously to the online modes which are mostly empty besides for ranked and unranked. Now, playing unranked is a terrible idea for any new player since it's ideal for you to face opponents of your level to avoid getting stomped constantly and that's why you should usually rely on ranked mode, except for the fact that the game has a really low playercount(according to SteamDB stats, keep in mind this game is only available on PC at the moment, so that's basically the only metric you need), this combined with the fact that this game is mainly marketed towards competitive players(especially coming from Smash Melee) means you're gonna find yourself surrounded by tryhards and sweaties even in the lowest of the ranks, all of which love to tea-bag you and emote for every single stock they take from you. What also doesn't help is the fact that, because the playercount is so low, you're often gonna get matched with people with a decently higher elo... It's essentially a pain to play ranked(the main thing you're probably gonna do) because of the playerbase, I'd advise people to only buy it on discount(as I did) and possibly wait for it to be actually finished and released on other platforms so that you may find appropriate matches to enjoy the game without the need to suffer through hours and hours of online matches to get good, since as I've said before you really can't get any good by only fighting the AIs. All of this said it's probably gonna be a good game for you if you're already *very* familiar with platform fighters(especially Smash Melee) or if you like grinding a lot. I'll probably gonna be playing the game with only my friends from now on. Edit: I forgot to add that all of this was during one of the peaks in player numbers(during the Gouie update), so it's gonna get much worse in just a few days.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 23.5K | 71% | $9.99 | |
| $6M | 16.9K | 93% | $15.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6.1M | 3.8K | 62% | $49.99 | |
| $6.1M | 19.9K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $821 | 5 | 80% | $7.99 | |
| — | 0 | — | — | |
| $0 | 362 | 89% | Free | |
| $3.9K | 30 | 93% | $6.99 | |
| $3K | 9 | 67% | $11.99 | |
| $330 | 2 | 100% | $5.99 |
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty fun, but this is coming from somebody who has never played it online so take it with a grain of salt
I really enjoy this game, it's like melee with only 20% of the arthritis and carpal tunnel. Moonwalking in this game with zetter is awesome, character weights feel good, visuals are beautiful, and the movement is so buttery smooth. My only problem with it is that it's not on mac and right now all the free options for windows emulation are not good, so fingers crossed!
One of the best platform fighters out there! Not just a "furry game" but yeah, the animals are cute/cool.
cool game
REALLY fun, I do actually recommend trying out the casual mode with items and free for all for a couple matches, I know most people getting into this game are competitive players but give it a try sometime, it's very well done!!!
Love it
Really good game! Responsive controls and amazing movement. The only thing is that the game suffers from having a small playerbase. Sometimes you get matched with player that are way above you or way below you.
not as good as Lovers
high learning curve but really fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.