
Delve into a gritty, raw and atmospheric fantasy world in which every action has a consequence. In the epic world of Risen, filled with mysterious earthquakes, fearsome monsters and unimaginable treasures, forge your path with the sword, learn the art of staff fighting or become a powerful mage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 8 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.8Kreviews | 89% | — | $4M |
| $3.75−75% | 901ratings | 88% | #21 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super
Very good game
I had fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 95% | $14.99 | |
| $4M | 15K | 96% | $11.99 | |
| $4M | 14K | 88% | $9.99 | |
| $4M | 6.9K | 95% | $14.99 | |
| $4M | 4.1K | 79% | $24.99 | |
| $4M | 3.9K | 74% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 53.1K | 95% | $14.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $0 | 0 | — | $19.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $9.1M | 18.3K | 93% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain, Polish, Russian**languages with full audio support
| $29.99 |
| 353ratings |
| 74% |
| — |
| not modelled |
| $14.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego que me regreso ese gusto que tuve al jugar Gothic 1 y 2; gran ambientación ese gusto por lo paisajistico, natural y al mismo tiempo mistico de los entornos; visitar el pantano y pasar noches ahi con los trabajadores mientras son extorsionados por los propios guardias que tendrian que protegerlos, ir al puerto donde la gente hace lo que puede con el toque de queda, ser capturado por la inquisicion y ser forzado a rehabilitación; y cuantas cosas más que depara este juego; esa sensacion de emocion y miedo que da al adentrarse en zonas inexploradas alejadas de los caminos. Es un juego que no se trata de la epicidad en si; sino de cosas mundanas, conversaciones, cotilleos y ya casi al final la parte "epica" que, curiosamente, se dirira que es la parte floja del juego; personalmente me gusto de principio a fin.
idare eder. çok beklentiye girmeden oynanır.
7-1-26 One of the best games ever made. Love this series.
Хороша штука. Не знаю, хто робив наступні частини (що там по розробникам конкретно), але після цієї грати в них неможливо. Загалом їх і не раджу. Пройдіть цю і забудьте за серію. Збережіть нерви.
Grundsätzlich gutes PB-Spiel mit klassischer Formel. 4 Kapitel. Die ersten 2 Kapitel sind richtig gut. Die Inselwelt macht Spaß zu erkunden. Es erreicht im Charme nicht den Gothic 1 und 2 Maßstab, aber hält dennoch das Interesse hoch. Ab Kapitel 3 wird es ziemlich linear und langweilig mit immergleichen Tempeln und Ruinen. Die Story macht kaum Sinn, ist mehr zweckmäßig i.S.v. dass der Spieler der Held sein muss. Ärgerlich sind kleinere Bugs, nerviges clipping bei Sprüngen. Das Ende des Spiels ist enttäuschend, da jegliche Charakterentwicklung hinfällig ist in einem hingeschusterten Bosskampf. Für achievementfarmer: Aufwändiges Spiel, da es grundsätzlich viele Durchläufe und ingame Wissen benötigt, um alle stats zu maximieren. Allen voran, dass man mit Trainern die Attribute Stärke und Geschicklichkeit auf 100 bringen muss, DANN erst mit den exakt 20 Tränken (mehr sind nicht craftbar) a 5 Statpunkten das Maximum von 200 erreichen kann. Das Gold-Achievement (300.000 Gold) ist eine Frechheit, da es erwartet diesen Goldbetrag im Inventar zu haben, was in einem normalen und sehr sparsamen Durchlauf UNMÖGLICH ist. Hier hilft es nur den Sumpfkrautbauern Rhobart zu farmen (kraut verkaufen, bewusstlos schlagen, leerplündern, erneut das Kraut verkaufen). Das gibt etwas Gold und Erfahrung und dauert Stunden. Würde das Spiel nur aus Kapitel 1 und 2 bestehen, wäre es ein 8/10 für mich. Unter Beachtung der späteren Kapitel und der ganzen Unannehmlichkeiten ist es ein 6/10 für mich.
топ
Definitely old but gold, the game shines in combat and exploration for sure also Piranha bytes's NPCS always feel alive, each individual feels like they've got their own life, personality and character, unlike other games where they tend to be your casual joes, meanwhile here they stand out and you can differentiate them and remember who was who, and I really love that about their games, definitely would recommend at least one playthrough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.