
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's been a while since I've played but i really enjoyed this game and I've just gotten back into it. When I bought it and first played it, I was addicted for at least a week. You don't need to micromanage if you don't want to, and its streamlined while still having the nice parts of a complex sim. I highly recommend this game, and even though I know its a fully stable released game,I hope we get further updates to the game because I think its really great and could be even greater and more popular. It's so addicting to just see your town, and I can tell there's a lot of work on the sim aspect of the town and its citizens. Give it a shot!
优化太烂,内容也少,前期开荒枯燥,村民交互几乎没有,我的评价是不太行。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu ne fonctionne plus. J'ai pu jouer 2 fois sans problème et maintenant, il crash. J'ai essayé 4 fois. J'ai vérifié les fichiers. Rien à faire.
Excellent game. I haven't played in a hot minute, but back when I did it was already a complete game. One of those rare few games that go on "Early Access" and are actually worth the early investment. Development activity has varied, but that's to be expected from such a small team. Even in the low points, it was never abandoned (and even if it was, it was still a good game). Great game if you enjoy the genre.
I really want to like this game, but right now the game fights as hard as it can to make me hate it. Willagers are beyond stupid: Want to build something far from your main camp? - enjoy 6 of your builders walking there to finish a simple fence post that cost 1 wood. Want to build walls to deter enemies? Well, the willagers try to ignore enemies, but, if they so much as have a glimpse at enemy buildings they immediatly fall into rage and sprint full speed at it to punch it once and then die to dozen enemies that spawn from thin air. Want them to be consistent in their work? sorry, impossible, every villager idles, chats or just stands there confused 80% of the day, you cant even use your powers to help with delivering resourses, since every villager gets in hysterical fit the moment they see your magic. The new corruption as enemy feels WERY UNDERBAKED. You start where you choose, the follow soon after on the other side of the map, you would think it means that they try to build their evil village to destroy you, but no, they just spread corruption where your magic doesnt work and spam towers/spawners. Ofcourse if you so much as dare to touch their buildings, a dosen monsters instantly pop into existance and kill everything they see, sinse they are 5-10 lvl higher than anything you have. So the gameplay is less about us vs them, and more about: build them in with firepits or have entire map flooded with corruption and die to infinitely spawning monsters, oh and ofcourse their builders are also infinite and instantly respawning, which makes it feel even less meaninfull whenever you catch them outside of their base. All in all, i want this game to bee good, but right now it feels like the devs rushed 1.0, and run off to work on the next game, this is not officialy anounsed, but if you check the forum they said it to some people there.
게임 자체는 배니쉬드와 림월드를 합친 느낌의 가벼운 게임. 하지만 점점 이 게임이 부조리하다는 것을 알게 됩니다. 적은 강해지는 것에 한계가 없고 유저의 마을은 파괴될 것입니다. 이를 막기 위해 적의 스폰지점인 오염을 전부 없애려고 하면 쉬움난이도라 할 지라도 게임의 난이도는 강제로 나이트메어가 됩니다. 결국 유목민마냥 떠돌이 생활을 하면서 마을을 버리고 새로운 마을은 만드는 식으로 플레이하거나 세계를 초기화하고 다시 플레이하게 될 겁니다. 그런데 기존 정착지를 버리는 걸 반복하면 그냥 희망이 없는데도 이번에도 겨우 살아남았다는 감정과 동시에 의미없는 짓을 반복한다고 느끼기 쉽습니다. 그리고 적이 너무 강해요. 림월드처럼 유저가 지혜를 발휘해서 막는 것에 한계가 존재합니다. 적이 끊임없이 강해지기 때문입니다. 게이트를 여러개를 지어도 결국 끊임없이 몰려오는 적을 처리하는 것에 게이트가 폭발을 일으킬 지경까지 옵니다. 타워는 너무 약한 체력을 가졌으며 방어용 골렘은 생성도 느리면서 믿을 수 조차 없습니다. 난이도가 서바이벌만 되어도 1년을 한 지역에서 버티는 건 고인물이 되어야 가능할 겁니다. 킬존을 만드는 것도 결국 생명을 조금 더 연장하는 의미에 불과하고 주민들이 학살당하면서 나오는 소리들에 현타가 몰려올 겁니다. 또한 인공지능은 우선순위에 따라 행동합니다. 조금의 융통성도 존재하지 않습니다. 재료조달이 다 된 건물들이 주변에 있어도 재료조달 안된 건물 조금 짓고 이동하고를 반복합니다. Pause버튼을 잘 사용해야하는데 매우 번거롭습니다. 만약 도전과제를 얻는다면 쉬움 난이도로 해서 얻어놓는 것을 추천합니다. 그 이후에는 무력감을 느껴보고 싶은 사람에게 이 게임을 추천합니다. 그거 아니라면 림월드 하는게 나아요.
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Отличная игра, которая даже после выхода, продолжает обновляться.
拠点運営+タワーディフェンスなゲーム 村人の食料や住居などのリソース管理をしつつ毎夜襲ってくるモンスターから拠点を守るのだが、バランス調整がお粗末。 3日目くらいから村の発展より敵の質も量も上回ってくるので毎朝損耗を補修して夕方には雀の涙ほどの進捗でまた耐える・・・ という繰り返し。敵側は食べ物や水や住居の心配はしないでいい上に攻撃されたら自動でモンスターがポップする酷い仕様。 おまけに敵の村人は倒されても即リスポーンするクソ仕様。 こちらの村人は頻繁に混乱したり資材を1つだけ運ぶのを繰り返したり資源があるにもかかわらず餓死したり渇き死にしたり。 防御塔も敵の火炎攻撃で炎上してすぐにダメになるのでどうしようもない。 毎日敵の基礎レベルが上昇していくのにこちらのゴーレムや防御塔はなにも強化されない。 その上AIの頭が悪く、勝手に敵陣に突っ込んで敵をポップさせて早々にやられて日中でも村にモンスターを呼び寄せる。 ローグライク、試行錯誤を言い訳にしているが、一般的な難易度を謳っているサバイバルモードを満足にプレイできるようになるには大量の強化パークが必要で、それらを取得するまでほぼゲームとして成り立たないやり直し作業の連続でただただ苦痛。 また、取得するパークは自分では選べず、経験値を利用してルートボックスを開ける抽選式。 大量のゴミパークから抽選で有用なものが出るのを期待して同じ作業を繰り返さなければいけない。
The game has so much potential and can be addicting, but the annoyances add up to offset alot of that from pure frustration. The only really viable way to make a defence is a maze, since A. even the strongest walls have only 400~ HP, B. The wall building AI are morons and will fail to build a multiple layer wall in one go, or build a single wall and end up outside the village, and even then take a year to build anything, C. This assumes the villagers aren't burning alive from fire despite spamming ice spells, fountains and wells to offset the summer heat, D. Even if you have perfectly functional villagers, they will walk through a fence when near an enemy, letting them in, even if you disabled said gate. Losing a town to this is awful. Also golems you summon will just walk off away from the front lines instead of dealing with the 15 headless outside. E. You have limited ammo meanwhile the enemy just spams non stop. The game has potential and in the first few days is super fun, but after that it's just painful.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $25.5K | 233 | 71% | $3.74 | |
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| $2.4M | 4.8K | 96% | $14.99 | |
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| $10.8K | 53 | 60% | $5.99 | |
| $0 | 0 | — | Free |
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