
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game feels unfinished. I played a single map and more or less hit a stalemate with the enemy forces. I feel like I explored most of the game content and as it turns out, a lot of it is irrelevant and the real strategy is about putting down lights as these stop the enemy territory expanding. It doesn't really seem like you can beat them though either. It's not clear what the other maps are about or how they relate to the first one as it seems like you could/would just continue playing indefinitely on one map. I think it took me two different installs to get to this amount of hours which probably says quite a lot It didn't do it for me unfortunately and I got bored (twice!). It's a shame as there are some interesting ideas in here and what is there is fairly polished, I'm just not sure it makes much sense
I have no idea what I'm doing but I'm having a good time!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's definitely [i]something[/i] here in the (albeit somewhat basic) mix of colony sim and tower defense, but the difficulty curve is so brutal, and the early game so staggeringly slow and boring, that the whole thing quickly becomes offputting. Like, I get it, survival is supposed to be fairly tough in this game, but there's only so many times I can repeat the exact same early game process of waiting over an hour for my population to increase to a workable level before it starts getting old. 5/10 -- Not irredeemably bad, but the whole "tower defense with logistics" concept has been done better elsewhere (even if not in quite the same way).
Haven't played for 5 years, yet still getting numerous crashes on loading a village block. Dev says to turn off antivirus. Can't even rotate your buildings. What year is it?
By far the largest problem, is there's so little feedback as to how your village is functioning, and getting your villagers to perform tasks is like herding cats to begin with. The effective strategies are not particularly interesting and the "magic spells" component is underwhelming because of how expensive (and weak) they are. You won't be pulling off most of the magical visuals shown in the trailer, especially before you have already dominated the map. Much is said of the difficulty in other reviews but it largely just comes from needing to understand the optimal build orders and how un-intuitive the systems are. Playing "well" once they are known, is rote.
dead game never finished or updated.
I really tried to like this game on Survival in its current state which is probably the last state. It is "the way the game is meant to be played", as the description says. Yet, as one of the streamers noted, "the game requires a very strong attention to detail". Moreover, it punishes you when you are not attentive. Some players like unfair punishment, and this game may be for you if you are one of them. It has a good technical state for an indie game and has a lot of fun mechanics. I get a cursor problem in fullscreen, yet the game can be played in a window to mitigate that. There are pretty visual effects. The price is not steep. It does not have saves. Bro, in 2024 even Dwarf Fortress has saves. The game does have an emergency pause. This is not a pause I want for a strategy game. I want to carefully examine the situation without a rush. The game has a customly designed pixel font which is very small and hard to read. I consider all this as a form of punishment. About gameplay. Can you just spam your spells? No, the game punishes you with a constant drain of "total faith", and you have to help your villages to maintain it. There were a few other impressive actions you have to learn, I know they exist (based on my total faith), yet I have not discovered them yet. On the other side, you get a massive faith decrease when your villager dies. Do you think you can get food flow from farms? No, farmers are only good at picking up the wild crops. You have to regrow the crops via magic. The information like this is quite hard to come by. People say, "Just build 10 farms". No, you cannot do that on Survival and get profit. These two mechanics are the worst because even if you backup your savefile by copying it, you cannot win against constant resource drain. There are some other scenarios when a save backup would help. I sent your villagers to build something near the front line. They decide to attack a graveyard instead. A squad of elite enemy units teleports and destroys my villagers. My total faith is 200 after that, I cannot cast most spells, including the food spell. The guide says, "to move enemy back build the wall, the line of catapults, the line of fire pits, repeat". I believe this may work. The point is I'm not really interested in repeating this process 10 times to clean the map. The description says, "Survival has a steep learning curve". No, it does not have a learning curve. You learn to reset the world after each mistake because mistakes are not recoverable. The guides on the game and YouTube walkthroughs are mediocre. Probably if I have only game to play, I play and learn all its quirkiness and maybe even master it. But today I just switch to another game.
我以为这个游戏不再更新了,突然看到它更新了,就来看看更新日志,然后直接就给差评。因为更新了那么多,根本就没有解决最关键的问题。那就是当游戏进入后期的时候,敌人的小怪平均每个人10000HP,一次来几百只小怪。这个时候我的塔一次只能打掉几十血,我的魔像一个才几百HP,攻击力才几百,这个时候怎么赢?魔像说是能升级,但是死了级数就重置,不管怎么打,魔像的等级就是提高不上来。根本就没解决最让玩家痛苦的问题,那便是后期没办法赢。
乍一看是一款轻松悠闲的策略游戏,画风、音乐和玩法吸引到了我,但是等你游玩十几小时之后你便会发现这是一款非常烂透的游戏! 1、意义不明的大地图:刚开始游戏可以选择大地图上的地点开始游戏,一开始还觉得会是挺有意思的点,设想着像是这个地点被怪物攻占了逃命到下个点积攒战力攻打回去,或者整个地图都在大规模同时开战这种,然后并没有是我玩别的游戏太多了异想天开,其实就是作者没有做随机地图只能是固定地图,到了最后只玩了一两张地点做那么多没有意义。 2、稀烂的教程:教程很简单,没几分钟就结束了,之后会时不时出现感叹号提示在地图上飘,你就不能直接弹出来吗?我还得在地图上寻找感叹号获取提示???但是教程是不全,而且还是挺关键的,比如魔法下方的三个点是选择其他魔法、还有建造栏右侧第二个选项是造路,你不说你界面又多又杂我哪里TM知道!还有诸多小的操作也教的不明显,还得找怎么弄,太烂了! 3、愚蠢的AI:建造缓慢?人类找不到路无事可做?有库存却不建造?没错,这款游戏的AI就是那么的令人着急!只要玩家玩到中期人数上去了,建筑物增加,你就会发现AI的弱智程度简直想让人砸电脑,因为它是每个小人独立的执行了的指令应该是不会暂停,即使你把建筑物优先级拉到最高,他也会先做好自己的事才会去做,你仔细观察就会发现人类造个建筑,有些人放了物资走了,有些造着造着吃饭,即使是最大人数去建造,依然有可能会出现很慢的情况,大大拖慢了进度节奏,作为一款策略游戏,这么愚蠢的AI注定了这款游戏的失败! 4、不合理的平衡:当你游玩会发现地图上有腐化的怪物(非和平模式),玩家必须建造建筑物来防止腐化侵入整个地图,第一次完全不知情的情况下就被围着给灭了,我第二次做好了准备早早的就把腐化的地圈住,并且建造了大量的防御魔像和防御塔,最后再慢慢建造把腐化清掉,但随着时间推移会发现清腐化速度越来越慢,甚至后面没个一两天都推不动腐化,等我清理的差不多,已经到第二年怪物很强,但我感觉还算轻松,谁知道有一晚一个火元素把我的魔像全杀了,并且伴随一大群怪物一路从地图右上角往我家推,腐化速度极快,连反应时间都没有,作者你自己有没有玩过游戏啊,我们没有任何提升的手段,而怪物说变强就变强根本没法玩,是要我第一时间清掉腐化还是移民到下个地图做重复的事?你不会觉得这样很好玩吧???辛辛苦苦造的东西说没就没,作者是不是心理变态喜欢摧毁他人的成果,好歹给个存档回档补救一下啊,没有多少人还会愿意再次游玩!OK你说你可以玩和平模式,但如果只是和平模式,特色就没有了,我为什么不去玩别的游戏呢? 还有很多小毛病就不说了,别被画风给骗了!想玩策略建筑游戏的也千万别买!!!
后期电脑怪无脑平推,让辛辛苦苦布局半天的玩家像傻逼一样。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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