
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 7.8Kreviews | 88% | — | $3.4M |
| $14.99 | 71ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
업적 100% 하고서 남겨보는 평가... 개인적으로는 취향에 맞는 게임이라서 재밌게 했는데, 도움말이 빈약하고 설명이 별로 없어서, 시작부터 난항을 겪은 게임이다.. 분량이 너무 많아서 일단 시작팁만 좀 적어보고자 한다. 1. 자원을 케려면 해당 자원을 지정해줘야 한다. (좌측 하단 부에 있음.) 각 자원 별로 케고 싶은 구역만 지정 하면 됨. 2. 우측 하단부에는 건물정지, 건물뽀개기, 지형뽀개기가 있다. (지형=자원 뽀개기) 3. 자원을 케서 오래 두면 쓰레기로 변한다. 초반엔 별로 그럴 일이 없다. 자원의 순환 과정을 보면 기본자원 (돌, 나무, 크리스탈, 광석 등)을 채집하거나 사용 -> 쓰레기가 생김 -> 쓰레기를 재활용 -> 재활용도 안되는 쓰레기가 발생 -> Cube-E Golem으로 Trash Cube와 Trash Cube Pile을 만든다. (최종 폐기물 같은거임) 4. 각 건물 탭 우선 순서 Harvest -> Refining -> Manufacturing 사실 요게 기본 생산 건물이라고 보면 된다. 첨엔 stroage는 key 말고는 필요도 없음. 첨에는 좀 익숙해져야 하는 것들이 있고 양이 방대해서 다 못 적음. 5. 건물은 첨에 지을 수 있는 숫자의 제한이 있다. 제한을 늘리는 방법은 camp(본진)을 업그레이드 하거나 늘려준느 건물을 짓고 업글하면 됨. (테크는 따로 없이 처음부터 다 만들어짐) 6. 마법 다 적기가 어렵다. 나누자면, 자원/공격/보조 마법 쯤 이 있는데, 색으로 구분되어있으니 보고 사용. 관련해서 골렘소환 -> 소환해제 마법으로 없애야 함 (아니면 디지던가) god wall & tower는 건물 없애는 마법으로 없애야 함. 7. 음식과 물, 처음 camp에 주어진 자원은 잠깐 버틸 수 있다. Farm 2개, 최고로 업글하고, farmer 2명 정도, 레인저 캠프 하나에 그...동물농장 2종 하나씩 지어서 업글, kitchen 만들면 겨울까진 버틴다. 겨울에는 농장이 제 역할을 못하므로, 마법 중에 magic potato 인지 뭔지 써서 버티자. water 관련해서는 fountain을 지어두면 좋지만, 극초반엔 자원이 후달리므로 rain.. collector? 뭐 그런거 2-4개로 차츰 늘려서 버티다가, 여과기 같은거 만들고 차츰 늘리면 됨. 8.house는 2종 뿐인데 개집과 사람집. 개집은 지어서 업글이 한 종인데, 사람 집은 총 3종이다. (1)집 칸은 많지만, 자는 시간이 긴거, (2)중간거, (3) 집 칸은 좁지만, 자는 속도 등을 올려주는 좋~은 집.. 어차피 업적 하려면 (1), (3)을 풀업해야 하는데, 나중에 갈 수록 (3) 집이 짱이라서 (1)은 그냥 빨리 후닥 지어서 업적해서 넘기자. 9. 상자와 열쇠... 맵 안에서 플레이를 하다보면, 먼가 몽실 거리는 게 있다. 마우스로 클릭 옫다다다 하면, 상자 또는 열쇠가 나온다. (열쇠는 상인한테 살 수 도 있다.) 열쇠 가 있는 상태에서 상자를 적당 범위 안에 두면 (상자는 클릭 두두두두 하면 랜덤하지만 내 camp 쪽으로 이동한다.) 개나 사람이 알아서 까게 두거나, grip 마법으로 열쇠를 집어서 정확한 상자 위치에 떨구면 열린다. 10. grab 마법은 상당히 쓸모가 많다. 업적 외에도, 몬스터를 집어서 그. 뭔 gate에 던지면 즉사다. 사람, 개, 자원도 던져 넣을 수 있고,, 넣으면 essence=mama(?)를 생성한다. 그 마법 쓰게 해주는거... 근데, 저 gate에 빨리 많이 던져넣으면 번개가 두두두 떨어지고 터짐.... 자원을 옮기는데도 쓸 수 있다. 자원을 한움큼 (한개...) 잡아서 건설현장에 떨구면 자원 옮길거 없이 됨. 나름 좋은거 같지만 주의 사항이 있다. (1) 자원을 옮길 때, 근처 사람이 있으면 이게 뭔가 해서 기겁하고 도망간다.(자원도 버리고.. 물론 다시 돌아옴) (2) 자원을 grab으로 옮겨두면 건설자가 그 건물 먼저 지으려고 아무리 먼 곳에 있어도 달려오므로... 효율적인 건설을 위해선 충분한 마나 양을 가진 채로 자원 전부를 옮기는게 좋음. (3) 너무 오래 잡고 있으면 마나가 순식간에 없어짐.. 11. essence가 필요한 방어 건물들이 있다. golem류랑, 일부타워, 최대로 업글된 타워.. 이를 위해선 essence 관련 건물 magic 탭에서 지어야됨.. 12. 적위치와 오염: 적위치는 아마도 내가 처음 camp로 지정한곳과 가장 먼 위치로 지정되는 것 같으며 실시간으로 오염 지역이 점점 넓어진다. 이와 관련해서 할 얘기가 많은데 너무 많다.. 먼저 오염을 막는 법은 근처에 내 건물이 있으면, 오염이 줄어든다. (더이상 퍼지지 못한다.) 근데, 사실 이 오염은 물위로도 퍼지고 (안보이지만..) 산, 숲으로도 다 퍼진다. 우측 상단 메뉴 중에 그.. 오염 지역 표시 되는게 있다. 그래서 한 쪽을 재 빨리 막으면, 다른 쪽으로 훠얼씬 빠른 속도고 번지기 시작해서 컨트롤을 잘 해야한다. 여기서 핵심은 내 건물이 있으면 오염이 안퍼지고 없어진다는 건데 가장 좋은 건물은 바로 light 탭에 있는 그 큰 모닥불 같은거다. 적들은 해당 건물은 공격하지 않고 거의 무시하기 때문에 적의 확장을 막기가 좋다. 근데 문제는 나도 건물을 만들 수 있는 영역이 제한되어 있다는거라서 초반에 본진 업글을 통해서 영역을 적당히 넓히고 나서 light로 잘 막아두는게 좋다. 13. 윗집 층간소음 따지러 가야 되서 더 못적음.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Rating : 2/5 [/h1] [h3] This just isn't it [/h3] Rise to Ruins attempts to blend core traditional colony simulation mechanics with spellcasting to create a unique power fantasy, however, it falls short in several places. The game's eyesore graphics, cumbersone retractable flaps for a UI, and tough to distinguish structures make for a painful experience. All that said, I did appreciate the challenges presented by (un)natural forces. Still, I think readers are better off trying something else instead.
Honestly whenever I pick this game up to play it just annoys me. Way too clunky and terrible on my eyes.
It's a give or take. This is fun building and tower defense against enemy that just gets stronger and stronger little by little with some rogue like elements. Problem is, that every map is the same. You start a base, build required buildings and survive long enough to start another base on another part of the map. Player starts and selects where to place main base and from that you need to expand your influence. Influence is where you can actually build. Main goal is to survive a year of game time, that is four weeks in different annual seasons. You build required food, defense manufacturing you need and you slowly get more people to join in and some are given birth to. Buildings work at minimum of 1 worker, but obviously it works slower then. You can also upgrade buildings to make them more efficient and house more workers. During upgrade process building is fully operational, so you can set them to be upgraded right away. Eventually they get fully built. Depending of building they have few upgrades and upgrade paths you can choose. Like defensive towers can be upgraded to have different elements in them. Everyone needs a home, food, water and tools, armor and weapons to work there and it's up to player to find the way to handle all the needs. In the beginning it will be hard to handle, but as you progress you will get better, but you will also get bonuses. Here comes the roguelike element into play. You will need to doom the world you have every now and then and all the progress you've made will be erased. Except experience, which will grant you chests you open and you get various beneficial bonuses from them. You open the chests from main map menu. This is also where you select smaller regions you can enter to try to control them. Problem is, it's every map the same, only the layout changes how you start depending of the region you choose. You don't even work together with different regions other than you can send material and people from controlled regions to another. You need to send enough people and material to an empty region if you want to try to control and build bases in them. When sending something you can only send certain amount of people per day, Maximum amount of people you can send per day is based on how many immigration buildings you've built. If you send more you just have to wait until all possible people have been sent. When you've played one map, you can expect the same thing to be done in every other map as well. And the enemy. Player has one day to set up starting point until enemy just appears at somewhere in the map. Enemy influence keeps growing no matter what and even if you manage to repress enemy base and influence area to disappear, it appears somewhere else on the map, where player has no influence at all. And it is not possible to easily 100% cover a region with your influence, if not at all. And enemy can get so strong in longer run if you linger in one region too long, that one unit can literally destroy everything you have. There is no end to enemy. So many thing are fun in this, but in the end, it is just a basic survive tower defense base building that offered little changes in the end.
God sim meets Tower defence strategy game. Peaceful townbuilding by day, relentless warfare by night. I've been following and playing this game for a few years now and have only enjoyed it more as the long awaited achievements were added, as well as new buildings and occupations. Even though my 8 year old laptop chugs along a bit now and can't run it as fast as it used to, we still manage. To date this is one of the few games where I can consistently sit down to play and sink 3+ hours in no problem (and as a mum of a 1 year old currently I do not often get that privilege these days.) The learning curve is indeed, steep- but you are rewarded for your efforts and boons to your world are carried over time and time again, the more hours you play, the more you learn, the more upgrades you will be gifted from the heavens. I would love to see even more achievements added someday, I think I'll eventually get through all of these and worry that the traditional "end goal" of surviving a year in every region will never come to fruition. But I can try. Oh how I can try.
This game makes little sense and is not fun to try to learn.
Great city building game. its a punishing game but fair. and it takes time and trying a lot to get a city going. let alone more than 1. the game still needs updating. currently the dificulty of the game hides the the small amount of content and the game loop get pretty clear after that. but until you get there you"ll spend about 100 hours. i think really fun and pretty game. try to play with particles turned on the max btw. seeing a cloud of particles flying around never gets boring
I don't get the hate for this game; Is it perfect? no. The ai of your villagers is often quite bad. But I'm playing on nightmare in the campaign and I don't have a problem with it. And yes, even if you do everything right you will fail. It always runs smooth, and has a distinct art style. It's really fun and has an insane amount of repeatability though. It's always a rush to make sure you get what you need at the start. And it's always a rush to halt the creep from getting around your defences. I am sure that you will be able to play this for an insane amount of time if you just remember that this is a meta progression game.
I absolutely hate the controls and the UI.
Добавили ачивки Теперь хоть интересней следить за процессом саму игру рекомендую, очень красивый визуал приятный интерфейс Очень даже рекомендую её опробовать
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