
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
跑酷、解密、战斗、物品,多个游戏元素结合的不错。选择最低难度,不擅长的战斗部分难度也不大,相对玩的轻松惬意
se me paro
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
its just too good game and the graphics are also good
爽
juegazo
peak
9/10 лучшая часть трилогии, но первая часть роднее.
This is a solid sequel to the 2013 reboot. This one has a lot more action involved so I recommend playing with keyboard and mouse. Easier to point and shoot. The DLC does give lots more content to the game. I enjoyed the campaign when I originally played it on PS4 many years ago and upon revisit I also enjoyed it. From a gameplay viewpoint, this entry is a total improvement on its prior entry. Climbing feels smoother. Shooting feels better. There's more skills to choose from. The crafting system feels more involved. Overall this game achieves the 'Survivor' vibe this trilogy goes for while also making Lara feel more accomplished/professional compared to the last game. However, I don't have all nice things to say about this game. I don't care much for the multiplayer mode... Lara's Nightmare mode... Cold Darkness mode... really almost all the additional modes and such feel pretty boring to play. Lara sort of lacks character in this entry? It does not really feel like any part of her is 'challenged' in this game--other than the fight for her own survival, of course. I suppose this entry sort of builds on the idea of the past game--that the Croft name has been tarnished by what happened to her father--but I think so much of it is kept so vague that it does not feel it adds all that much to 2013 Lara's story. Especially after finishing Shadow's campaign I can't help but feel like little to no character progression really happens in this installment. That's not necessarily a bad thing. It just means you won't care much for cutscenes lol. If you're like me and games are mostly about, well, the 'game' part, then this entry's campaign is pretty good. The grapple axe brings a lot of fun and additional ways that you can interact with the play environments. Probably my favorite part of the game honestly. The development of Trinity as a overarching bad guy for the Raider franchise I think is a pretty smart move. There are always human enemies she faces both in the og games and these new ones. So having an umbrella company for them to all work for from here on out is useful from a storytelling perspective.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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