
Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #83, worst CN #93 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.57/day in the week to Aug 25 → 49.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD
норм
Steam machine 1440p on high worked a treat
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +2 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so peak i bought a lara body pillow and brutally railed it
费城可以
nice
怎么说呢,相比于一代不进反退。除了画面更精致一些之外,我没有看到什么创新的地方,基本的框架没有任何改变。最需要改进的方面,如僵硬的动作系统,稀烂的枪械手感完全没有变化,任务仍然是纯粹线性,开放地图带来的仅仅是更多的问号,可收集品和支线任务(甚至npc都能过来派任务)。 最想吐槽的点是可交互物品太多。各种箱子,植物,文物都得交互,每个交互都有一两秒的动画。这可能在游戏刚开始能增加一点沉浸感,但问题是整个游戏流程我都需要做这些交互,这不仅让我对每次交互动画感到厌烦,还打断了我的游戏节奏,干扰心流体验。这些动画都是些无用的填充物,使得游戏看起来饱满一些,实际上游戏反而变得臃肿拖沓。 剧情也是毫无新意,老生常谈的剧情杀,意料之中的背叛。。。没有任何能让玩家感受到激情的桥段,包括所有的跑酷关卡,无论是被雪崩追,被爆炸追,被熊追,被直升机追,都是一个样。无聊透顶。
太好玩了,一开始觉得很无聊,不就是解密,。后面探索古墓入迷了,尤其是相关文化,我还打算学习相关历史知识
muhteşem bır oyun. soluksuz oynadım.
Не игра а просто фантастика какая-то просто восхищён!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.8M | 467K | 99% | $9.99 | |
| $83.2M | 116.8K | 96% | $29.99 | |
| $84.1M | 137.3K | 89% | $34.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $82.4M | 52.3K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.9M | 88.4K | 85% | $39.99 | |
| $68.6M | 173.3K | 96% | $19.99 | |
| $23.6M | 44K | 91% | $49.99 | |
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $4.2M | 12.7K | 72% | $17.49 |