
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7.57/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩!
Niestety zawiodłem się na tej grze. Poza świetnym systemem walki nie ma ona nic do zaoferowania, optymalizacja jest okropna, a wymuszone TAA wymaga włączenia XeSS (FSR w tej grze jest do niczego) i rozdzielczosci 4K na monitorze 1440p zeby w ogole było widac kontury w ciemnych lokacjach, bo wszystko rozmazane. Jedynie HDR jest ok. Bossowie tej gry też są słabo zaprojektowani, a ich trudność polega głownie na dużej ilości hp oraz staminy. Kupiłem za 66zł, żałuję i nie polecam.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.优化方面: 这块一开始几个小时给我的体验很差,开始设置的拉满+游戏内锁120帧,但是low帧60都稳不住,并且经常报错闪退,闪退的问题现在还有,玩一段时间就会闪退,好在这个不影响正常报错然后退游戏,这个体验真的很差;后面调整了画面,主要是取消全屏优化、游戏内设置锁60帧,然后再N卡APP上设置了帧生成到180帧,现在玩下来很流畅,画面拉满的情况下帧数也能拉满,low帧几乎全程100以上(DLSS神力) 。 2.画面方向: 告别阴间滤镜,回归自然写实,摒弃了仁王系列高饱和度的压抑色调,美术风格转向自然写实,场景风景优美,光影与细节扎实,视觉观感非常舒适。 3.游戏性方向: 游戏性上没得说,弹反+处决和背刺,还有就是各种武器各种流派(感觉就是不同的上中下三段攻击),整体感觉是仁王战斗系统的基础上简化+升级,用ds5震动反馈也很舒服,然后就是地图上各种重复的清据点任务,通马桶罐头任务,可能好久没玩过罐头了,整体玩下来还不赖,战斗反馈真的很舒服 4.剧情方向: 剧情?剧情是什么,啥倒幕派、啥幕府派,我是两面派!神秘剧情,但是男角色真的好帅,女角色感觉还是和仁王2一样,主角捏出来最好看
这画面 这优化 没谁了 不思进取 还倒退 简直了
只能推荐给以下三种玩家之一:动作战斗爱好者,对幕末题材有深入了解或强烈兴趣的历史爱好者,以及罐头爱好者。 整部游戏,基本上就是为了战斗这碟醋包了一个开放世界饺子(虽然说战斗是醋好像也有点不太对)。生硬且薄弱的叙事设计,直白单一的任务设计(只有打架,基本所有任务都是打架),空洞的大世界和凑数的兴趣点设计——如果你不享受战斗,那么基本上没有什么别的能玩的,最多算是在玩幕末风光步行模拟器。 通常来说,对历史题材的游戏,叙事设计上的标准是可以放得相当宽松的。游戏里做桃园结义,你不会说这几个哥们刚认识凭什么关系就这么好;做三顾茅庐,你不会说诸葛亮这人太装了,在这夸夸其谈;做赤壁之战,你不会说曹操是不是傻了,黄盖演技这么差也相信啊?说到底,我们就只是在期待记忆中的名场面,在游戏中再复刻一遍罢了。 但即便按照这样的标准,浪人崛起的叙事设计还是一言难尽。玩家终极左右横跳这点就不说了,这只能说明制作组没打算认真地去做多线叙事。但即便是部分最基本的单线剧情和台词,也处理得让人非常跳戏。 举例来说,久坂在松阴死后的集会上,准备与萨摩联手那一段——上一句台词还在说萨摩和洋人勾结,要心怀警惕,下一句立马就接上一句:我决定和萨摩联手。 这里的处理实在是太粗糙了。我可以理解:要描绘久坂为了实现松阴的大志,不得不克服对洋人的厌恶与萨摩联手,但这里面至少应该多加几句台词,或者多给几个镜头,体现久坂的犹豫和最终的下定决心。 除此以外,部分著名的历史事件也复刻得不好,池田屋事件,近江屋事件,鸟羽伏见战役都像是在走个过场,基本上没让人留下什么深刻印象。 可能是因为对三国题材比较熟悉,所以产生了偏见,但我觉得浪人崛起对历史故事和人物的重现整体不如隔壁无双起源,作为开放世界打不过割草游戏(摊手 话虽如此,最后我还是愿意给一个推荐的。幕末题材的开放世界本来就不多,和洋折衷的横滨,相互对抗的攘夷志士和新选组,火枪与剑戟的对战,组合起来还是有一种特殊的历史浪漫氛围。建议打折时购入。
well... good
全家死完了才做出来的小游戏
a la fois monde ouvert décor somptueux le vieille empire japonais période SENGOKU l'ère Edo et l'ère meiji ONT A DEUX PERSONNAGE A crée et faire un choix les choix détermineront l'histoire du jeu
感觉还不错
不錯玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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