
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Après plus de 40 heures de jeu, je me permets de poser mon avis sur Rise of the Ronin. Bien que le jeu soit assez mal optimisé (on reste quand même assez frustré par ce détail à la longue), je dois reconnaitre qu'il possède un fil assez particulier sur le reste. Les mécaniques de combats sont nerveuses et intuitives (c'est vraiment appréciable dans la plupart des situations), les régions sont vraiment grandes et variées (graphiquement, c'est également top), les relations que l'on peut avoir avec les personnages sont très chouettes (on se prête au jeu à la longue, et certains PNJs vont même commencer à squatter votre domicile à force ^^') et le système de choix que le jeu possède nous met très souvent dans l'embarras (chose que j'apprécie). Honnêtement, malgré quelques défauts que Rise of the Ronin possède, je passe un agréable moment à faire ma petite vie dessus avec mon personnage car l'univers se prête clairement à ce petite manège. On peut se contenter d'aller faire des jeux d'argent en ville, partir jouer les justiciers en affrontant des fugitifs, voler des passants et prendre le risque de se retrouver avec les autorités temporairement sur le dos, etc... Bref, c'est un monde ouvert comme je le souhaitais et je suis assez satisfait de mon achat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เมื่อไหร่มึงจะแก้ ปัญหาเกมให้ดีขึ้นวะ ทำแต่ nioh ส้นตีนนั้นอยู่ได้
动作爽游,画面差点意思
優化巨爛
IDK what's with this game but it's a busywork game that has compelling busywork (maybe it's the cats). It's alright.
很多小细节还是蛮到位的,虽然我估计没多少人会关注。刚上手的话弹反简直是噩梦,就是弹不到,熟悉后还是蛮爽的。武器玩法也比较多,总有顺手的
Si te gustan los juegos de Team Ninja seguro que lo vas a disfrutar, no es el mejor pero tampoco esta nada mal.
i like this game i recommend
除了打的爽,什么都不爽
忍组战斗做的最烂的一部
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.8K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $55.4M | 46.3K | 83% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $7M | 28.4K | 91% | $9.99 | |
| $7M | 10.7K | 67% | $19.99 |