
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 6/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 我想操德川庆喜 11/10 [/h1] 动作模组堆料量大管饱,看得很爽,10分 美术风格除了特定的几关都一反常态地清新,8分 角色塑造有趣程度和花的笔墨成正比,8分 动作系统老生常谈完全围绕石火,背板打铁很爽但打铁久了很困,7分 魔改剧情不如不改,我都后悔紧急恶补幕末史了,5分 洗白德川庆喜的程度好像整个德川家的后人都拿枪指着编剧的后脑勺,没有幕末的双相情感障碍边缘大鹏展翅的神人感也没有退休后隔三岔五对胜海舟和明治政府的重力放出卑男感,4分 我是连仁王3的塑造都能给出好评的庆喜公全肯定人士,忍者组本作建模建出水平建出风采,10分 我实在太想操任何形式的德川庆喜了此处省略超乎你想象的狂野性压抑小作文,100分
优点有且只有操作简单友好,有点狼要素有点rdr2要素又有点真三的刺客信条幕末背景游戏,但由于优化奇差无比以上要素最关键的一点“旅游模拟器”一点都体验不到,又因为优化奇差 实际上战斗体验也不怎么样,移动方式多样化也不足 有大半时间在跑图开图 跨越高低差地形多数时候只能绕路,买你家游戏真是太赚了(咬牙切齿)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体非常优秀,动作模组量大管饱,石火弹刀手感极好(弹不中就后摇贼大)。 画面比起仁仁和仁仁仁以及一系列前作飞跃式进步,大部分场景明亮清晰,不会大红大黑玩一会就瞎眼。打完这作再去玩卧龙,5分钟都坚持不下去。 一周目黄昏,数值给的非常慷慨,哪怕各种boss战初见被狂抽陀螺,瞎几把石火被红光到爬不起来,也基本不会卡关(还有立身流这种石火轮椅流派)反而如果一套石火成功了,爽感很强烈。 但是缺点就是,不在道馆模式练习背板,几乎很难打的好看。被boss打的甩来甩去,在天上飞来飞去,在地上爬来爬去,但是血厚药多,换血过了,根本就没爽到。 boss战拉盟友多人对多人就更是灾难了,几乎全程我是谁?我在哪?谁在打我?谁又红光了? 精力管理是所有游戏里最紧张的一次,贪一刀两刀导致空精的话可能直接被敌人一套连死。而且有时候砍着砍着对手硬直突然就结束了,反手就开始砍你。敌人被砍回精,你被砍掉精,很容易陷入越被砍越还不了手的恶性循环。 优化也很拉垮,本来这游戏加载就很频繁:对话加载,回长屋加载,进道馆加载,传送加载,退游戏也加载。没装nvme就等着去吧。为了能流畅爽玩还更新了一波设备。
骑马手感不如刺激战场
Compared to Nioh and Wo Long, this one definitely feels different, where they made it more open world, more interaction between characters, and more explorations. It also feels easier compared to other series, but still feels great to play, and the battle system is great as expected from Team Ninja. All the contents feel fun to do. This era of Japan also actually makes me feels like an unhinged Rurouni Kenshin (Samurai X). Some people been saying about PC performance, but I only had a crash at one specific cutscene which I just needed to skip. Otherwise everything was great and smooth, 80-90 fps on max settings.
優化純一坨,打擊感雖然很不錯,但反擊手段真的太少,尤其是石火的判定真的很搞笑
好玩
画质差光影差优化差,但是动作系统厉害导致的罐头非常好玩每一场战斗都是享受,可惜开放世界还是一如既往的假大空,不过比真三八好多了
歷史方面大加分,流派相剋很有感,但是開放式世界地圖有點空,路上NPC很少能對話的是硬傷。還是很推薦。
战斗挺爽的,至于其他方面就是真的一言难尽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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