
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 6/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
浪人
需要dlc
bad game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
說真的 還行不錯 很棒優秀 就是優化很爛 其他都可
Les performances n'ont jamais été patché, plusieurs settings doivent être turn off ou minimisé, upscalers sont nécessaire, malgré tout ca j'étais obligé d'utiliser Lossless scaling pour avoir une image "fluide" car le jeu stutter et jitter sans arrêt. Le jeu en lui même est un mauvais mix entre Assassin's Creed, Nioh et Sekiro. Des grosses maps à check list avec les même activité répété pour 4 maps. Style de combat à la Nioh autant en difficulté qu'en gameplay, mais un peu plus complexe avec beaucoup plus de styles de combat et armes. Le tout est gâché par l'abus de devoir tout contrer (Sekiro) rendant la majorité des armes débalancés négativement car leur timing est trop off ou sont trop lentes. Le système de contre prend quasiment toute la place dans les combats gâchant le plaisir surtout qu'il est mal fait. Certain contre nécessite d'être juste avant d'être touché, d'autre quand vous êtes touché, encore un autre situation où on est obliger de laisser passer certains coups pour contre les prochains et malheureusement les ennemies spam leur attaques/grabs. C'est quasi impossible de savoir quand contrer sans avoir fait plusieurs essais/erreurs et les boss sont pire car il ont souvent mélangé... C'est ans parler que chaque arme et style de combat ont leur propre fenêtre pour contrer et que chaque difficulté en a une différente en plus... À la fin du jeu vous débloquez le mode "Midnight", une difficulté débalancé trop haute qui rend tout les défauts du combat encore pire. vous retournez au début du jeu à devoir refaire toutes les maps en plus que maintenant ail y a des bosses et il faut rejouer les missions pour débloquer les autres maps. Aucune raison de jouer en Midnight... C'est juste pas agreable et il y a aucune récompense à part des nouveaux équipements rouges qui permet de custom les bonus, mais donnent a peine un avantage et nécessite trop de grind. L'histoire est horrible, first c'est sensé être basé sur de vrais histoires du japon, mais avec des libertés prisent et des choix qui sont majoritairement inutiles. Il y a deux factions, les anti (xénophobe violent têtu trop fier qui veulent les étrangers out du pay qui finissent par être des terroristes tuant des innocents en se bâtant contre le gouvernement) et les pro (gouvernement qui veulent les étrangers out du pay, mais qui comprennent qu'il faut faire des sacrifices en les acceptant pour être plus fort contre eux tout en finissant par être corrompu tuant des innocents) donc aucune bonne faction... L'histoire vous forcent constamment à changer de faction pour vous faire voir chaque coté de la médaille rendant l'histoire awkward à cause que l'on passe son temp à affronter ses amis et faire copain avec ses ennemies... Y a du fun à avoir, mais vaux mieux que se soit en solde et avoir un bon gros pc pour brute force les mauvaises performances.
Apparently this had a rough launch. I waited a couple of years, bought it on a deep sale and do not regret it. Combat is noticeably different than their Nioh games, with a few similarities here and there. I am a little bummed about story mode endings, but would like a sequel or prequel where your [spoiler] Blade-twin actually is with you throughout the game, I really liked this gameplay mechanic and it would've been cool to even listen to your Blade-twin's perspective and feedback over quests and other story events. Think of it like the Pawn AI system from Dragon's Dogma[/spoiler]. All in all a fun game. Important note: Cooperation is limited to missions, it is not as open as Nioh 3, and there are fewer players than before obviously.
好玩!
我说的游戏是 对马岛之魂(大世界设计)+仁王(简化战斗)+女神异闻录5(好感度) 的缝合体有没有懂的
I like the game, the graphic, the story behind, the combat but I can not give the maximum score because of a bug named "lighting engine bug". So in the night time (in game ) I was facing overexposed glare or intense bright spots, making almost unplayable. I tried all the tips and tricks but the only solution was to replay the missions, which literally drives me crazy !!! P.S. the specs of my PC are high end
整体非常优秀,动作模组量大管饱,石火弹刀手感极好(弹不中就后摇贼大)。 画面比起仁仁和仁仁仁以及一系列前作飞跃式进步,大部分场景明亮清晰,不会大红大黑玩一会就瞎眼。打完这作再去玩卧龙,5分钟都坚持不下去。 一周目黄昏,数值给的非常慷慨,哪怕各种boss战初见被狂抽陀螺,瞎几把石火被红光到爬不起来,也基本不会卡关(还有立身流这种石火轮椅流派)反而如果一套石火成功了,爽感很强烈。 但是缺点就是,不在道馆模式练习背板,几乎很难打的好看。被boss打的甩来甩去,在天上飞来飞去,在地上爬来爬去,但是血厚药多,换血过了,根本就没爽到。 boss战拉盟友多人对多人就更是灾难了,几乎全程我是谁?我在哪?谁在打我?谁又红光了? 精力管理是所有游戏里最紧张的一次,贪一刀两刀导致空精的话可能直接被敌人一套连死。而且有时候砍着砍着对手硬直突然就结束了,反手就开始砍你。敌人被砍回精,你被砍掉精,很容易陷入越被砍越还不了手的恶性循环。 优化也很拉垮,本来这游戏加载就很频繁:对话加载,回长屋加载,进道馆加载,传送加载,退游戏也加载。没装nvme就等着去吧。为了能流畅爽玩还更新了一波设备。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 18.8K | 92% | $14.99 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 34.5K | 77% | $9.99 | |
| $7M | 16.2K | 93% | $12.99 |