
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 5.4/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏各方面都太突出了,好的很好,差的很差。一开始打完新手关是选择退款了,因为玩过卧龙,所以直觉感觉石火是和卧龙的化解一样的,但是实际战斗体验如果使用不当,失败的代价是极高的,所以一开始挫败感很强,甚至一度以为游戏设计有问题。 但是退款没成功,只好耐着性子继续玩下去,直到发现这个还可以闪避、格挡,石火更适合在关键时刻化解红光的时候,爽感才出来了,配合不同流派,武器技能,战斗搭配非常丰富,体验也开始逐渐变好。战斗系统总体感觉比卧龙强多了,可玩度也高很多。 开放世界游戏似乎都免不了各种收集元素,本作的拍照、撸猫我觉得还好,让你打打杀杀完了放松一下心情,因缘系统和养成差不多,多了一些收集要素,整个游戏流程体验还是挺顺畅的。(开放世界收集要素期初担心像刺客信条一样满屏问号,实际游玩过程中,制作组放了一些正反馈强的要素,比如通缉犯可以增加流派,神社可以增加技能点,让人探图过程中正反馈满满,很有探图欲望)(另外支线任务也多有特色,攘夷派的暗杀任务,亲西方派的科学研究任务,佐幕派的任务都很有趣,比刺客信条全是到地方杀人拿奖励强多了) 忍组游戏似乎一贯不重视美工、优化,画面真的是配不上这个动作系统,优化很差。 如果能把育碧的刺客信条影的画面给浪人,那绝对夯爆了。
Além do desempenho péssimo pra gráficos da geração passada, esse jogo tem texturas bem borradas. Mesmo com upscaling, geração de quadros e desfoque de movimento DESATIVADOS existe um borrão que deixa a qualidade da imagem muito ruim a ponto de cansar meus olhos. Ah e tem "Corpo A" e "Corpo B" ao invés de gêneros, só isso já faz não merecer seu dinheiro.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 9.3K | 94% | $24.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 6.2K | 75% | $49.99 | |
| $7M | 16.2K | 93% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8M | 96.7K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $935.2M | 831.5K | 93% | $59.99 | |
| $68.8M | 62.6K | 83% | $59.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EL juego le falta algo de optimizacion para los graficos que tiene algo absurdo! del resto el juego esta pasable
Siêu phẩm, hay hơn cả nioh, Koei mãi đỉnh
弱智石火机制老子玩70多个小时硬是忘了有格挡这个功能,想起来格挡挨一套掉精力直接被原地控死2秒,各种快慢刀石火一空就是伸脸给对面打,烈风和紫电这种弱智切换流派和武器才能放的技能到底是哪个天才不小心动了下脑子?切的老子打架都不记得自己到底在用哪个武器和流派。升级流派大部分要靠刷好感度??? 剧情更是依托,砍完倒幕砍佐幕,回两边还能找人谈恋爱,现实里面有这种墙头草早就被两边追着杀,里面最合理的部分就是被搭档追着砍,里面还一个劲儿洗白人侵略者,甚至还能比翼双飞,做个游戏还生怕得罪美爹。
喜欢明治维新这一段历史的可以玩,喜欢动作的也可以玩这个游戏动作深度还是挺高的,优化不咋地我玩的时候经常遇到崩溃闪退 俗话说一个木桶最短的那块板子决定它能装多少水,这游戏属于除了战斗其他地方就没装板
i really dont know what to think about this game.. the story, who cares. graphics are fine, performance is mediocre. storage footprint is stupidly big. movement feels good enough, but this feels like wo long + sekiro, which is just not a good combination. its super slow gameplay intertwined with the fastest qte. the animation speed is just all over the place, and i hate that. cannot recommend, this game is really not doing anything better than any other game i have tried.
This game is certainly not Ghost of Tsushima but it is clearly inspired by it to some extent, it does a few things better and some worse so this review is sort of a direct comparison from me. What is better: - For me the combat felt great, it has a lot of Sekiro in it so it was easy to pick up right away. There are many weapons and combat styles and while not many of them are flashy they all look cool in one way or another. - During the story, the supporting cast of characters felt better overall. Ryouma was an amazing buddy. - Japanese voice acting is top tier. - Customization is extremely detailed both in the character creator and for clothes / weapons. - Even after you 100% a region on the map it is still possible to get more rewards later so wherever you go you do not miss out on loot. - Lots of trivia for characters and places. - The optional semi-online element was cool where you could find ronins created by other people wandering your map as an NPC which was a nice source of loot. - There is a lot of meat when it comes to side content and the main story itself is also quite long. - Some nice quality of life features like auto loot and auto sell. What is worse: - The gamification of real history turned out kind of silly. You can not clearly pick either side during the anti and pro-shogunate conflict, you will be basically forced to be friends and work with everyone, making most choices just an illusion. - The intro does not really do justice to the game and I almost dropped it beause of it, chapter 2 was also very boring and long but chapter 1 and chapter 3 has some great bits. - This game has a bond system, which in itself would not be a problem if you were not forced to wait 15 real time minutes between giving gifts. Getting gifts is also an extreme pain in the ass. Shops are very limited so at some point you need to start scouring the map hoping for a random event or trader npc that has some, repeat 10000 times if you want to max bond everyone. Whoever came up with this system should be fired. Out of my 100+ hours, at least 40 was spent on collecting gifts. Dojo trainers at least can be maxed by repeatedly doing fights for free. - General system bloat, there is gardening but it is borderline useless, same for sending out cats and dogs to collect stuff, there is crafting but only for consumables (it makes no sense why you can not craft gear), ranged combat is undercooked in general. - The main protagonists being voiced felt pointless, they only have very few lines and are mute most of the time, their facial expressions are also inferior to story characters. - Optimization is horrible, you should not need an overkill system like mine to hit above 100 fps (with DLSS) at 4k on max settings. I honestly found it absurd that I saw nearly 100% hardware usage but the perfomance was not equal. This game does not look bad but it is originally from the PS5, even with the PC specific enhancements the requirements do not justify the fps numbers you get. There is framegen to push further but I do not recommend it as it introduces input delay which could mess with your timed blocks. Overall, I wish there was a neutral option for reviews, it is not a bad game but not super amazing either and I only recommend getting it at least at 50% discount. Coming back to my Tsushima comparison, the main takeaway is story vs combat. Tsushima has way better story, this has way better combat.
I was really hoping to get into this game. But it's literally Samurai slop. No realism. Just hack and slash. This game feels like a Mobile game.
===================UPDATE============================ graphic options , not make to much difference since the engine seems is the same as Ninja Gaiden Master Collection even in very low looks "fine"and many settings are broken for unknown reason, use very low preset if your cpu usage is around 100% all the time in the city, outside the city cpu bottleneck go away =========================================== THIS GAME IS FIXED IN PERFORMANCE if i have a budget CPU and i can run 60 fps solid, everyone can I apply MAX Settings with FS3 upscaled 1440p , the key setting is with people population, shadows and framegen, that will decide if game is stable or not, i put in low and the performance was rock solid Team ninja fans on Nioh and Wo long games will enjoy a lot this I hate the open world games and the combat of this game make me to forget that, that is how good the gameplay is
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.