
The perfect blend of Action, Adventure and RTS. Begin your journey as the lowly captain of a small vessel. End as the commander of a threatening fleet. Rise to glory how you see fit. Trade, fight, recruit, grow, pillage, ally, destroy & conquer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.2/day in the week to Jul 20 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Rise of Piracy focuses heavily on progression and growth. In your campaign, you will first be given a small ship and a handful of coin. Complete missions and find treasure to build your economic strength and relations with the other factions. You can also choose to fight, boarding or sinking other vessels for loot. Build up your fleet of ships and their crews to take on the most challenging tasks such as capture islands of various strength and composition. Defeating large colonial fleets in grand scale naval warfare. Hunt pirates or long lost treasures. Uncovering mysterious lands filled with dangers as you go.
Everything in Rise of Piracy is carefully hand-crafted to be a new experience and challenge, no procedural generation. Every building in is destructible, allowing you to level an island from afar via bombardment from your fleet before sending your crews as landing parties to conquer them. Talk to mayors of settlements and captains of fleets to uncover hidden lands, or find them yourself through exploration and investigation.
Piracy is optional. Choose to trade with over 200 commodities that can be found scattered around the world. Ports with specialized trading routes and dedicated merchants to trade with. Add trading ships to your fleet to maximize your transportation potential. Build relations with other factions to increase your trading effectiveness. Engaging in war, hunting bounties, or seeking hidden treasures are also viable means of building your bank.
A deep diplomacy system allows relationships to grow between all factions. Engage in diplomacy with every faction you meet. NPC factions will go to war with one another and their assets will change hands. Changing the balance of powers can impact your play-style, increasing warship activity, and blocking trade routes.
Fill your fleet with a large variety of playable ships from the 1600s - 1900s, from the light and fast Sloop to the tremendous firepower but limited maneuverability that comes with the 120 Gun ship of the Line. Taverns provide a great place to hire crewmen for your fleet. Fill your ships with specialized crew. Use them to board hostile ships, or invading and capturing islands to secure passive income. Hostile actions will have consequences amongst the factions - fleets of pirate hunters are constantly seeking bounties. Campaign difficulty will grow dynamically and remain challenging no matter how strong players get.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too easy... needs more to it. A bigger world, more city stuff, can I build my own pirate empire, expand to Europe across the world.. that would be cool
some of the ships are blocks of wood with no details whatsoever.
Waiting for the Korean patch...:(((
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Нормальный бы русификатор.
Making good progress!
It's rare we get a pirate game these days, its rare when its good too.
Hold on let them cook, this is a good recipe for a game, cant wait to see how this develops
tl;dr: barely even touched it but it's shown some potential seems to be a decent enough game. I've only played through the tutorial, but it offers a lot of variation. it's got rts elements, direct player control in a sort of Sea Power way but with AC4 flavor, pretty good mechanics, and good music. There's definitely something to be desired but I'm not entirely sure what it is. it's good, and hopefully i enjoy it enough to continue playing. It's definitely scratching an itch ive had for a while.
Enjoying so far :)
I'm looking forward to seeing this unfold further, it's still in quite early days of early access. I do see a lot of things within the game that I love, and those likening it to Cutthroats aren't far off. There are a lot of things needing polish, I just hope the sales tracks upwards to make that happen. What I'd like to see is some functionality from the old Cutthroats game added back in, namely crew demands on resources over time. It's a nice realism layer and I think it would be cool. I'd also like to see a Caribbean accurate map for some familiar names and places. As for the bits that need polish, camera controls and landing scenarios on multiple island towns are a bit janky. Overall though the core game is solid, I'm keen to see where it goes.
Players by region
Where this game's players are, estimated from review languages.
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| $8M | 14.8K | 52% | $19.99 | |
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| $360.8K | 789 | 71% | $14.99 | |
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