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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
676767
Dead game constantly crashing...
Uno dei pochi videogiochi che hanno sistemato prima di rilasciarlo ai giorni nostri, altro che EA: qualità per clienti seri
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 13.6K | 86% | $29.99 | |
| $10.7M | 15.4K | 60% | $29.99 | |
| $10.7M | 17.6K | 75% | $12.49 | |
| $10.7M | 10.7K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 14.3K | 84% | $19.99 | |
| $33.8M | 36.3K | 93% | $29.99 | |
| $104.2M | 182.5K | 95% | $34.99 | |
| $3.6M | 3K | 32% | $29.99 | |
| — | 27.6K | 91% | — | |
| $11.7M | 113.2K | 79% | $4.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
excelente juego, un golpe a la nostalgia
This is a classic and very underappreciated RTS created by Brian Reynolds, the mastermind behind some of the greatest 4X games of all time (Civ 2 and Alpha Centauri). As you'd expect, the unique feature of this game is that 4X lineage. It's a perfect blend of classic RTS mechanics (from the likes of Age of Empires) with elements you'd expect to see in a game like Civilization such as government systems, territory, being able to capture and retake cities, attrition (units take damage in enemy territory), unique resources (very similar to luxuries in civ), going from classic to information ages, and so on. Despite all of those 4x inspirations, it still very much plays like an RTS game, with all the micromanagement of troops and workers and excitement of real time combat. It is for sure a must play for any strategy game fan. The graphics in my opinion also aged beautifully. It's a fairly low-poly game but with a painting-like aesthetic to it which holds up really well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.