
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 73% | — | $3.7M |
| $7.49−75% | 123ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI is faking financial reports
So I'll start by saying that overall, I like this game. I like that there are clear lines of progression and the production lines can get very complex as you move into the late game. My absolute #1 complaint with this game is that access to resources is random, and stores are random as well. So you could wind up with stores looking for steel or copper production lines but your region doesn't have access to either of those things. You can choose to import or export resources at bad price points but I find that incredibly unsatisfying. Overall I still like it, you'll just find yourself respawning repeatedly until you get a map that hits the sweet spot of resource availability and store compatibility, and then it's really fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD: десятки часов. Типа Transport Fever 2. Фабрики, фермы, логистика.
开采、生产、运输,为城镇里的商店供货。拥有和都市运输类似的动态地图,供货越多城镇开发的越快,城镇升级后会开更多的商店。
Я сразу оценил унылось игры, когда увидел как по одной жд ветке поезда проходят сквозь друг друга. Интерфейс управления маршрутами такой же упоротый, как и сама команда разработчиков. 100500 лишних вкладок, полностью не развернуть, бонусом в этом всратом списке товары, которые ты даже не перевозишь. Дизайнера по UI надо точно уволить, он бездарь.
Игра наверное интересная но поиграть не получилось, когда зашел интерфейс работал хорошо стояло по умолчанию разрешение 320 и что-то там, поставил 2,5к запустил саму игру, начало сильно лагать решил пониже разрешение сделать, теперь у меня кнопки наслаиваются одна на другую, играть невозможно, а кнопка настроек находится где-то за экраном и я не могу поставить нормальное разрешение. Поддержка отправляет на страницу с ошибкой, на сайте издателя кнопка поддержки не работает. Пытался переустановить, настройки не сбрасываются, в файлах ничего не нашел.
Rise of Industry is a management simulation game that tasks players with building and optimizing production chains to create a thriving industrial empire. Its detailed mechanics and clean, minimalist visuals appeal to fans of strategy and resource management. While the game offers depth in planning and logistics, it can feel overly repetitive due to limited variety in challenges and objectives. The lack of personality in the world and sparse feedback for player actions make the experience somewhat dry, especially compared to more dynamic simulation games. For dedicated fans of slow-paced, methodical management sims, Rise of Industry provides a solid, if unremarkable, experience. The replayability lucks, would love to see some strange challenges or "calamitic" events just to spice things up. Worth a try if you're in need for a change of your main simulator, [b]7/10[/b].
Nice game but not that deep in term of content (no planes but zeppelins, explainable by the fixed year settings but well... not much depth) if you compare to other games of this type which handle multiple eras but i love the graphics style and it does the job pretty well for the business / production / logistic management side which is good and fun without being too tedious, the depth is at least okay on this part, it is way simpler than games of this type but it still works and is fun for me, micro managing your production chain to become perfectly optimized and resilient to events as well as improving the cities, fullfilling the demands, the game is a bit free form / open ended although there is scenarios, it adapt to the player level with not so much punitive aspects, hardcore players may not like this though as it makes the game very easy once you get it (competitors are weak) but there is still some fun to have on the business optimization side and it is customizable, the extension is also fun but one of the main issue is that most of the new mechanisms isn't explained. I also had two bugs so far, one of which doesn't allow to finish the tutorial because i can't select competitors HQ to buy stocks. The other bug was a big one since the game crashed on save. I didn't see much bugs other than that.
先玩的纪元1800再玩的这个,整体感觉比较相似,但是这个可以选择自己沉浸式种田,不需要考虑国与国干扰。就是少了些快捷键不是很方便
개발자 한국어만들다가 어렵다고 도망간겜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $7.4M | 7.7K | 83% | $24.99 |
Related
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|---|---|---|---|---|
| $3.7M | 4.6K | 79% | $24.99 | |
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| $3.7M | 8.4K | 95% | $14.99 |