
Riptale is a challenging 2D roguelike action game aiming to make sword combat be as bloody and impactful as possible. The player collects gems that allow them to execute different attacks in the order of their choosing. All this results in a symphony of combos that fill the screen with blood and guts.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really nice idea, but honestly not very much on top of it. Game plays like it is a Roguelite with permadeath and random generation but the amount of content is rudiculously low and all runs are absolutely the same. No different characters, no alternative stages or bosses, no items. Buying upgrades that change the way your slashes work is the only thing you can expect, and most upgrades do not seem to change anything in fact or even make things worse. Game also has a lot of RNG with random generation up to the point it gets annoying. It is very common that you are forced to do blind jumps with hardly avoidable damage from enemies that you could not see or a ranged enemy spawning in a awkward place where it is very hard if not impossible to get him w/o talking damage. Game could be much better if it was not "roguelike" and honestly the only explanation of making it like that is to make it artificially longer, forcing a player to waste his time on the same 4 stages over and over again. Not a terrible game but not a good one either.
good
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very shallow and limited game with little content that feels unfinished and underdeveloped throughout. [list] [*]There is no way to save your session. The game must be completed in one sitting. [*]The battle mechanics are very basic and there is nothing that could be done by the player to make fighting more exciting. [*]There are only a few different types of enemies. [*]There is little to no strategy regarding the small quantity of purchasable weapons. [*]The power-ups (constant jumping and extremely fast running speed, for example) are nearly worthless and even make the game unplayable as a result of their ill-conceived changes. [*]There is no reward for doing anything in this game. [*]The music consists of just a few songs and all tracks become annoying and impossible to listen to after about an hour of playing. [*]Player and enemies accidentally fall down to the screen below constantly. [*]All of these problems, as well as others, contribute to making an extremely frustrating and simply boring game. [*]The developers are gone. They haven't responded to discussion posts and they certainly haven't patched or updated their game since shortly after release. [/list] Riptale is a botched attempt of making an action roguelike. Don't waste your time and money.
Great game with a awesome soundtrack. Difficulty curve is very high but once you get used to it the combat is very rewarding.
Игра вроде не плоха, не смотря на ч\б графику в стиле игр на денди. Дизлайк ставлю только за кривое управление и геморные ачивки.
really fun roguelike, i have a lot more hours offline. the artstyle is interesting and the gameplay is smooth. also a bit of lore here and there.
Pretty fun. Especially when you start getting some unlocks and upgrades.
ive enjoyed this game for years. a simple and impressively rewarding game
Best than it looks, but got me bored too fast. Also, the stages randomness was so bad ( I just wish to fight the Twins, some times they are the 1st boss, others the last one...) Music was the best part, really makes you want to play more and more. Combat was fine, but it's way too easy lose control. Good value, but a sale is recommended.
It's good. A roguelike platformer where your only attack is a really satisfying one-hit-kill iaijutsu slash. Style and cycle reminds me of Downwell, which is a huge praise since it's one of my favourite game.
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