
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏很好玩,本体价格不过分,但DLC售价超过本体价格的60%。DLC打折幅度太低了,入手难度太高,但是我又不想玩盗版DLC。
Ah, the rim. Where to begin? The unexpected blend of survival, strategy, tactics, grind and story telling. Endlessly modded yet absolutely fine vanilla. Feel like you have the feel for the base game? grab a dlc. Want more realism? Explore a few mods. Don't want a giant open freezer room? There's a mod for that. Regardless of your playstyle there is a place for you on the rim. If I had to pick a single game to play for the rest of my life this would be it. I may drift apart for a while but I always find myself coming back. I put off trying this game for a long time based on just the graphics which was a mistake. This game can consume you partake at your own risk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #6, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 45.43/day in the week to Sep 15 → 52.83/day in the week after.
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 51.29/day in the week to Sep 14 → 51.29/day in the week after.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⭐️⭐️⭐️⭐️⭐️ "My best doctor threw a tantrum and destroyed our only medicine because his bedroom was slightly drafty. 10/10. "Pros: An unparalleled storytelling generator. You will form actual, emotional bonds with these little digital pawns before they are tragically eaten by an infected guinea pig.Five massive DLCs (Royalty, Ideology, Biotech, Anomaly, and Odyssey) that let you build anything from a high-tech space-faring empire to a cult of subterranean, blind, cannibalistic tree-worshipers. Modding community is so legendary they’ve basically rebuilt the game engine three times over just to let you have multiplayer, sidearms, and more realistic grass. Cons: You will eventually look at a raider who just tried to burn down your home and think: "Hmm, your liver looks like it has a high market value."The "Tantrum" system defies all logic. A colonist will survive a mechanoid swarm, lose a leg to a localized explosion, and then experience a total mental break because they had to eat their rice without a table."Just one more day" turns into a 4:00 AM realization that you spent the night managing a giant farm of genetically engineered, fire-spewing chickens. Review:I bought this game to play a cozy colony-management sim. I expected The Sims but in space .Instead, I ended up running a high-end, highly questionable textile operation where my primary export was parkas made from the local raiders who kept trying to steal my potatoes The beauty of RimWorld is that it doesn't want you to win; it wants to tell a story. And that story is usually a comedy of absolute errors. Last week, my colony was thriving. We had automated defenses, a massive freezer full of food, and a beautiful hospital. Then, a single mad squirrel ran into the base. My trigger-happy hunter tried to shoot it with a sniper rifle, missed, blew open the ancient danger wall, released a hive of angry giant insects, and set the ammunition storage room on fire. Meanwhile, my lead researcher—who was safe inside—had a minor mental break because she wore a "tattered t-shirt." To cope, she walked into the freezer, ate three raw corpses, and fell asleep in the snow, getting severe frostbite .With the latest expansions like Biotech (which adds baby-raising and mechanoid armies) and Odyssey (which literally lets you build a giant flying grav ship to scavenge the planet and explore orbit), the game has gone from "survive on a dirt tile" to "become a mobile, interstellar threat."
Absolutely addictive
игра хороша много возможностей даже без модов и DLC тянет даже офисный ноут
依旧神游,从1.1盗版玩到1.4正版补票到现在1.6蒸蒸日上,希望能出一辈子dlc
Nothing like rabid manhunting Pandas to ruin your first 5minutes :-P
我只玩了原版,感觉制作啥都想要,啥都不想给,就好比医药,合成要中性胺,中性胺只能交易,掠夺,完成任务获得,那我干嘛不直接 和行商交易医药,这科技解锁了还不如不解锁完全给自己添堵,战斗方面更是没话说,3v1你还要盯着防止被反杀,拿把枪就是打不中人,我请问我那十几级射击有什么用,科技解锁更是坑,前期是大几百进度,后期是几千的进度,解锁一个科技都要研究超过7天,普通难度你没起来对面就拿着冲锋枪把你突突了,再说疾病,普通难度下3个人只要受伤它能让你两个人感染,最夸张的是它能让同一个小人在不同的受伤位置同时感染,初始给的医药根本不够用的,就摆明让你死人,更不要说其他疾病,最牛的是它能让你在第三天就生病,一生病就就不回来,玩这游戏不开,无mod基本上只能玩个普通难度一下的,开了之后发现玩到后面商人卖不了什么好东西,商人还买不了什么东西,生产的的原材料商品根本卖不出去,这游戏给人的感觉就是啥都想要,但是啥都不想给,玩着特别扭,价格还高,不建议入坑
definitivamente es un videojuego.
Super addictive! Heaps of re-playablity and a high learning curve. I love this game <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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