
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 246.7Kreviews | 98% | #80 | $179.2M |
| $34.99 | 662ratings | 90% | #233 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3416 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
11/10 game. So happy I have a $3K PC to play it
Сделал ферму людей-овощей, собрал чьи-то органы и сделал себе подушку, зашел в игру.
Ho comprato un gestionale e mi sono ritrovato a gestire un manicomio. Io volevo solo costruire una colonia. Una bella casetta, qualche campo, quattro coloni felici, magari un po’ di commercio. RimWorld mi ha riso in faccia. Qui ogni partita comincia con tre disperati che atterrano su un pianeta alieno e finisce con una situazione che neanche il miglior sceneggiatore di Beautiful avrebbe il coraggio di proporre. “Abbiamo bisogno di medicine.” “Non ne abbiamo.” “Ok, allora raccogliamo erbe.” “Non possiamo, perché Marco è depresso.” “Perché è depresso?” “Gli è morto il cane.” “Ma noi non abbiamo un cane.” “Esatto. È quello il problema.” E questo è solo martedì. La cosa meravigliosa è che ogni colono è un individuo completamente diverso. Hanno passioni, difetti, relazioni, traumi, dipendenze e soprattutto una capacità soprannaturale di scegliere il momento peggiore possibile per avere una crisi esistenziale. Puoi costruire una colonia perfettamente organizzata per 40 ore. Poi “Incendio.” Poi “Raid.” Poi “Malattia.” Poi “Il nostro cuoco ha litigato con sua moglie.” Poi “Il cuoco ha deciso di dare fuoco alla cucina.” E tu davanti allo schermo “MA IO VOLEVO SOLO COLTIVARE IL RISO.” E il bello è che non esistono davvero due partite uguali. Una volta sei una colonia pacifica di agricoltori. La volta dopo sei una monarchia cannibale con una prigione sotterranea, tre cani, un tizio con una gamba bionica e una donna che ha appena sposato il medico mentre il marito precedente è ancora sepolto dietro casa. E tu continui a dire “Questa volta faccio una run tranquilla.” Certo, come no. RimWorld è uno di quei giochi in cui non racconti agli amici cosa hai fatto. Racconti cosa è successo. “Abbiamo perso tutto.” “Come?” “Non lo so.” “E perché avete una statua d’oro di un colono morto?” “È una lunga storia.” Non stai semplicemente giocando una partita, stai creando una storia completamente fuori controllo, fatta di vittorie improbabili, tragedie ridicole, coloni che diventano leggende e decisioni che sembravano ottime fino a circa otto secondi dopo averle prese. profondissimo incredibilmente rigiocabile pieno di emergenze assurde capace di generare storie indimenticabili uno dei migliori simulatori di caos mai creati RimWorld non è un gioco di gestione della colonia. È un simulatore di vediamo quanto tempo passa prima che tutto vada a tr**e E la risposta è sempre meno di quanto pensassi.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best KR #35, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 45.43/day in the week to Sep 15 → 53.43/day in the week after.
Of the 6 markets with a position on both sides, 6 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 51.29/day in the week to Sep 14 → 51.29/day in the week after.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 7 → 64.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 51.43/day in the week to Aug 6 → 60.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Italian, Spanish - Spain, Czech, Danish, Dutch, Hungarian, Japanese +12 more
| $34.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tomodachi life with guns.
too hard for abouda needs atleast 400 hrs to master
Ganz ehrlich? Glaub ich hab noch nie so ein geiles Spiel gesehen. Direkt 3 DLCs gekauft, nach einem Tag Spielzeit. Morgen hole ich den Rest...:D Einfach genial- so tief und witzig sowie aufregend zugleich! Bitte mehr DLCs, mehr Gegenstände, mehr Mechaniken- damit ich nie hinterherkomme... haha!
Excellent fun with no two games the same.
верните мне ее
Great colony simulator game
хорошая игра для хороших людей которые хотят заниматься плохими поступками.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $178.8M | 148.8K | 72% | $59.99 | |
| $176.8M | 83.6K | 78% | $39.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $189.8M | 1.6M | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $1.4M | 2.3K | 81% | $19.99 | |
| — | 0 | — | — | |
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