
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
Modeled estimate, not a reported figure. How we estimate →
About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
fire
[h1]星际搜打撤——《秘境猎人》[/h1] 在游玩了《秘境猎人》之后,有些感受想分享一下,说实话一开始我是非常期待的,这种肉鸽刷宝类游戏其实是很容易做成一款爆款的,而游玩后让我有些一言难尽,主要还是莫名其妙的卡顿以及有时会卡住的 bug。如果能将这些问题优化,以它的底子倒不失为一款不错的游戏。 初进游戏,建立新玩家档案这个环节就让人等了很久,而在进去之后,一些简单的教程,你将很快熟悉整个游戏。 等到正式进入游戏后,游戏其实是由一个个任务构成的,这些任务无非与解救人质、完成目标、在每个地点对敌人进行攻击。就拿眼前这一局来说。 初始环节你可以进行一次技能学习,比如像眼前的“域匠余烬”、“先锋反击”、“射手裂隙步”,每一个都有不同的特点。结合后续奖励,你可以很快构建出属于你的独特流派。 而随着深入游戏,每当你完成一个小目标节点,你都会开启一个箱子,箱子里多数都是类似于金币的点数,或是武器箱,而晶体状的物品则是上面讲到的,游戏中的核心技能升级。 在打败小怪后,完成各方间任务后,你将有机会面对 Boss。Boss 的技能各异,有的是 AOE 伤害,有的是拉取伤害,有的是单体伤害,可以说各具特色。 而除了任务环节,游戏外的加成非常有意思,比如执法者技能:主要是主动技能、被动技能、闪避技能以及枪械精通,你可以选择一类进行升级。 武器升级:这是最具有特色的系统。游戏中的武器箱会掉落各种武器,在局外你可以一目了然地看到它们。一方面,商店可以购买全新武器;另一方面,你可以分解多余枪械,同时消耗相关资源。打造自己想要的枪械,最令人惊喜的在于打造出来的枪械属性随机,就像开盲盒。 同时,你每完成一个任务获得的奖赏也非常可观。 整体游玩下来,游戏难度倒不是特别大,但是卡顿仍是贯穿于游戏始终。因为优化不到位,让人玩起来非常的不畅快。如果后续能够修改,那么还算不错。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
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Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
why calling it extraction? the extraction system is completly pointless it's just a "teleport outside the dungeon button" if you want to call it extraction then make the extracts meaningful and rewarding also you rely on weapon quality and affix to do damage and progress through, but they can break and you have no way to repair also the weapon selection is so messy, there is no favorite filter or scrapping filter, the readability through the scrapping process is kinda messed up too if the game crash (wich happens often), then the game consider you lost and you might get your weapon broke only rpg system rely on your skills, but that's it, no real progression through upgrading common gear such as chest, legs etc game has potential, but some game design choices makes no sense and ruining it i bought the game discounted at 12 bucks, and sorry but all the better cause in current state that game do not worth more
Riftstorm est un jeu de tir en vue isométrique, de type "extraction" en arène, basé sur le choix d'un personnage (Weaver, ou "Tisseur") qui doit recoudre des failles temporelles. Le principe est simple : choisir une mission, entrer dans l'arène, défourailler tout ce qui s'y trouve, fermer des sortes de piliers et s'extraire, sur plusieurs étages en fonction de la difficulté de la mission. Le jeu prend son temps pour commencer (prévoir 1h ou 2 de mise en place), mais ça rend l'échelle de puissance intéressante. Des pouvoirs bien pétés sont disponibles pour une goutte de rogue-like (ils sont ràz à chaque fin de mission, donc vous y attachez pas trop), des matériaux sont récupérés en fin de mission pour pouvoir crafter des armes, armures, talismans et améliorations des personnages, et le choix des personnages est assez varié et versatile pour s'adapter à votre style de jeu. Je recommande chaudement. P.S : j'ai participé à la traduction FR mais j'ai acheté le jeu car il vaut le coup ! P.P.S : Le jeu tourne bien sur ma config.
good!~~!
多人連線一直斷線,打擊感和游戲平衡極差,沒劇情,任務和地圖重複性高,升級素材取得不易(要農)
細かな調整を頻繁にやってくれているので先に期待ができる
good game
尼玛的 煞笔数值,
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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