
RIFTSTORM is a co-op PvE looter-shooter where squads of Weavers deploy to take on missions, fight escalating hordes, collect powerful weapons and resources, and extract.
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About
The world has always been stranger than we were allowed to know.
Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us.
You are a Weaver, an elite operative of the Mythic Protocol trained to close rifts, wield supernatural powers, deploy unique technologies, and survive encounters with entities that should not exist. Deploy alone or with up to two friends and take the fight into unstable mythic combat zones where every mission is another chance to bring something dangerous back alive — or make sure it never returns.
The Protocol dictates the mission, you execute.
Investigate anomalous activity. Contain rift outbreaks. Exterminate mythic threats before they spiral beyond control.
Drop into hostile PvE missions, complete objectives, collect weapons and field upgrades, and decide how far your squad is willing to push before seeking extraction. Your deployment, your choice - but be warned: Rift Exposure Zones are not to be trifled with.
Rifts escalate, mythics swarm, and not everyone can make it out.
Weavers are no ordinary operatives.
Each Weaver brings their own abilities, combat identity, and role in the squad. Wield experimental weapons, manipulate rift energy, and harness in-mission Lythogram upgrades to reshape your builds and playstyles mid-mission.
Stack modifiers. Trigger synergies. Turn a clean loadout into something ridiculous by the end of a deployment. The possibilities are yours to explore, and unleash.
Some areas are too corrupted to secure cleanly.
Rift Exposure Zones are high-risk areas filled with deadly corruption, unstable rewards, and even deadlier mythics. Push inside to chase better loot and bigger opportunities, or stay clear and keep your current haul safe.
The choice is up to you, and your squad: Go deeper for what might be waiting inside, or extract before the rift decides for you.
Every deployment will put at risk your favourite weapons.
If you fail to extract, not only will you lose everything you’ve found on mission, and the weapons you brought will not come back unscathed.
Scarred Weapons will replace one of its weapon mods with a random negative mod. These weapons remain usable, but scarred.
RIFTSTORM is not about hardcore tactics, gear fear, or punishing players for wanting to have fun.
This is power-fantasy forward looter-shooter, with the freedom to extract. Become a Weaver. Kill monsters. Build momentum. Push your luck. Extract with your rewards — or come back scarred, rebuild, and go again.
Disclaimer: RIFTSTORM is an always online multiplayer game and will require a live internet connection to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Indonesian, Japanese, Korean, Russian, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Spanish - Spain +1 more
Engagement
Reviews
Themes across 530 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Serasa Nostalgia di game 2010an
its a great game so far i havent had any issues to report so far this might change in the future
I bought it just because someone told me it can be played offline, and there's controller support. So I played for like 2 hours, mostly offline. Not a bad game, but there's definitely tons of work to be done. So here's my two cents: The gameplay is not bad based on my 2 hours experience. I use handheld to play most of my games, the UI and texts are too small even on Legion Go 2, please add some accessibility features in settings. Optimization is not bad, but there's room for improvement, especially for running at lower tdp(<15w). Controller support is acceptable but not great, can be more polished in menu sections, I love the auto aim for controllers though. I figured Devs can probably add a new "vampire survivor's like" mode in the future. And one bug was encountered, whenever I put my device into hibernation, the game freezes after I wake my device up.
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| $18.1K | 38 | 76% | $15.83 | |
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| — | 0 | — | — | |
| $4.3M | 10.1K | 94% | $19.99 |
Hours played at review time, across 530 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is like, really good for an Early Access game, but this is clearly one of those "real" Early Access games where the devs seriously need the time, money, and feedback from players to finish the game. So if you're not the sort of person who can understand what building a game with the community or the intent of Early Access, just do everyone a favor and stay well clear from this game.
edit: Appreciate getting a response on my tipsy rant. still tho, no idea how you guys managed to waste 3 years, suppose the whole web3 integration and everything connected to it was an immense resource leak. all else aside, almost every review offering critique or just negative feedback mentions the scarring system, which is simply one of the newly added retention mechanics. in a nutshell there s hardly any new content so the strategy became stretching existing content by adding resistance and failure penalties, aka to experience what has already been present players are forced to do so at a slower pace and requiring more playtime. seems pretty obvious that adding retention mechanics without first securing a playerbase isnt a winning move. it s nothing but tedious. especially stuff like weapon scarring in the current state of the game, punishing players for engaging in unstable co-op, great idea~ adding a repair system would merely be offering a solution to a problem you created yourself. ofc if scarring remains almost anyone would rather have an option to repair than not but you ve seen the reviews, shouldnt have been added to begin with. --------- I played the open beta and the demo, this thing ahs been on my wishlist since 2024. I enjoyed it back then and I somewhat like it now but watching development has been less than exciting, since plenty of issues have been neglected for several years (literally), and all I see rn is new issues being added. essentially hardly anything has changed. additions include 'periapt augemnts progression'(which give generic hp, shield and atk multipliers, along with 8 weapon category specific boons like restore ammo upon rifle reload, small AoE blast upon shotgun reload, sniper AoE blast upon perfect charge, etc.) and enemy resistances based on a few random elements from the periodic table, along with corresponding elements bascially slapped on weapons as "makro weapon mods" at random. no new characters, no new char upgrades (existing char skills have been moved behind progression, requiring you to grind for char skills/ults along with incremental upgrades such as 4% atk boost, etc.), no new weapon upgrades, no additions to crafting, no new mobs, no new bosses, no new weapons (wouldnt be surpsirsed if i missed additions whithin weapon categories but no new cateogires anyway), no new music. broken mods, aka weapon scarring, feel like an addition to actively deter new players so the game dies asap just to be able claiming to have delivered on publishing the game for whatever obligation they signed up for. (btw, weapons break even if you re playing solo and abandon a mission, even disregarding any multiplayer connectivity issues it makes no sense) also, controls/keybinds cannot be changed. it has literally been years, wth? dunno, could ve been phrased better and more thought out but in a nutshell im beyond disappointed.
[h2]🌩️ Review de RIFTSTORM[/h2] Um looter-shooter cooperativo de visão isométrica que coloca até três jogadores contra hordas de criaturas sobrenaturais. Cada incursão mistura combate frenético, coleta de equipamentos e construção de builds em um universo inspirado em mitos, sociedades secretas e horror cósmico. [h3]✨ O que mais gostei[/h3] O combate é caótico na medida certa e funciona muito bem em coop. A combinação de personagens, armas, Lythograms e Periapts abre bastante espaço para criar builds diferentes, e enfrentar hordas cada vez maiores deixa as incursões bastante satisfatórias. A demo anterior já tinha uma recepção de 89% positiva, mostrando que a fórmula vinha conquistando jogadores antes do lançamento. [h3]⚙️ Pontos de atenção[/h3] Como acabou de entrar em Acesso Antecipado, ainda existem sistemas que precisam de refinamento, principalmente balanceamento, progressão, comportamento dos inimigos e performance. A própria desenvolvedora estima entre 18 e 24 meses de Early Access e pretende evoluir bastante o conteúdo nesse período. [h3]💭 Conclusão[/h3] RIFTSTORM é um looter-shooter que funciona especialmente bem quando você junta uma equipe e começa a experimentar builds. Ainda está no começo de sua jornada, mas a base de combate e cooperação é bastante promissora. ⭐ Minha nota pessoal: 8 / 10
I can technically get this game for free because I bought their NFT, but I love this game so much, and I respect their decision to make this game just a game, I decided to buy it anyway. Keep it up Agate and Confiction Labs!
roguelite loop is genuinely one of the coolest I've played. the meta progression is pretty meh tbh, but its early access so I hope the devs refine it. also starling exists. these two facts are unrelated but both worth mentioning.
游戏在build构筑上面给到的空间很足,局内拿到的每一份刻印、每一件武器,都可以用来调整自身的战斗逻辑,个人比较喜欢堆高射速走持续输出的路线。
I can already tell this team didn't have some blue-haired DEI expert working on the game. 10/10 will support.
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