
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters surging through the Rift! Face pulse-pounding Rhythm Rifts where every beat is a battle, all set to an original soundtrack by Danny Baranowsky & friends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #80, worst CA #100 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 8.2/day in the week after.
About
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters pouring through the Rift! Each monster has unique behaviors—like bats that shift lanes when attacked—and tougher foes take multiple hits to dispatch. Learn the pattern of each new fretful fiend to keep the music flowing!

Showstopping Music: Brand new soundtrack with 40+ Rhythm Rift tracks by Danny Baranowsky, Jules Conroy, Alex Moukala, Josie Brechner, Sam Webster, and Nick Nausbaum with more on the way!
Difficulty that Scales with You: Four intensity levels for each Rhythm Rift - EASY, MEDIUM, HARD, and IMPOSSIBLE.
Race to the Top: Climb your way to the top of global leaderboards!
Custom Music: Create your own custom beat maps with the actual developer tools our designers use!
Endless Replayability: Once you’ve conquered our hand-crafted levels, challenge your sight-reading with Remix Mode.
Remix Mode throws a fresh beatmap your way every playthrough while retaining the original level's rhythmic design.
Remix mode also makes DAILY CHALLENGES possible, by changing up the circumstances for each song. Play the same random seed as every other player that day and see how you rank on global leaderboards!

Go head to head against five fearsome foes in rhythm-based boss battles!

Immerse yourself in Cadence and friends’ modern misadventures through five quirky, slice-of-life rhythm minigames. Take a boppin' yoga class, help a friend with a part-time job, and more!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 6.2Kreviews | 94% | — | $972.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i still dont know whats in the box
好玩
I heart cadence <3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 357 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, would recommend
gaming
最喜欢的游戏,暂时还没有之一,体验了demo后立马就买了。我心情大部分时候都很糟糕,那种时候玩上几首通常都会改善不少。 Dove很可爱,Harmonie很漂亮,当然其他的大家也很可爱。 想玩的很开心的话,我比较推荐不要太在意分数,打得有多好之类的当作目标,而是带着想听听歌,放放松,玩一下这个心情会变好(虽然有点像自我暗示,,,就是自我暗示吧)之类的想法,玩起来会开心不少。当然如果那一边会让你更舒适的话或者其他种种,请按你想的来,这是你的游戏体验方式,我只是在说我的体验方式,我玩音游通常都是用的这种方式。 剧情约等于没有,不过我是冲着玩法来的,所以没影响。 推荐时间零散的人玩。我玩这个游戏不会很沉迷,其他(音游除外)游戏我无一例外会进入一种难以自控的状态,也许是压力或者其他乱七八糟的。但这游戏即使进入那种状态了也不会花掉让我后悔的时间,可能是心情比较好了,也可能是越打准度注意力越低。这是我唯一推荐时间不想花太多时间就能享受的游戏,其次推荐的就是Anki了,但那个还是把时间整合起来玩效率上更好。 以下的比起评论,更多的是自言自语。(严格来说以上也是 打击感很棒,差不多十个多小时就能适应各种怪物吧(虽然现在我看见红犰狳和双盾骷髅还是会怕),难度我觉得也没有太难,因为我个人感觉和其他音游对比的话变强的速度是较快的(也有可能是用来比较的游戏太难了,也有可能是相性不太好)。高难度曲子打不过是很正常的,通常都是因为越级了,所以看见一上来就玩现阶段应该打不过的难度,然后说太难了差评之类的评论的时候有点难过,这是一个很不错的游戏。然后背板严重的问题,我个人没有太大的感觉,有可能是我玩过很多不背版就只能逃课的游戏,但更大的可能是我习惯这种重复的模式了。我之前玩的大部分音游都是没有练习模式的,这也可能是我提升较快的原因之一,练习模式可以降低曲子的速度,最低百分之五十,通过这个练习可以打过很多现在差一些但想快点过的曲子。这个游戏最难的是读谱而不是谱子本身,所以背一下的话难度会低很多,不过我个人更喜欢靠目押。 本来只是想说一下我有多喜欢这个游戏,结果有的没的说了一大堆呢。如果你能看到这里也是真厉害,我不觉得能有耐心看完大量文字是有多厉害的事,因为我通常比较视频的教学之类的跟喜欢文字,因为不是更有效率吗?(先是对感到冒犯的人抱歉,因为我这个人认为自己能做到的事都是没什么大不了的,如果出现不得不吹嘘那些事的情况,多半是社交辞令之类的吧。)但是我很开心,我只想提这一点。我只是单纯的会开心,谢谢你能看完这些,如果能有一点帮助就好了。 最后希望所有人都能过的顺利,如果你对这游戏产生了兴趣希望你能玩的开心。最后的最后希望我可以早点振作起来(心理学上说,像这样在公开的场所说这类话可以坚定意志之类的,机会难得试一下)。
目押しできないのが楽しい
Судзу лучшая <3
Jogo bem diferente no jeito que tocamos as notas , cada nota é um monstro diferente com vários jeitos de se lidar com cada um. modo historia é legal , tem vários mini games além de uma oficina muito boa em questão de montar varias musicas ao seu gosto e claro muito fanservice.
音ゲーです、3レーンしかない中でオーソドックスな判定押しなので構造自体は極めてシンプルです ただしモンスターを模したノーツのルールがかなり特殊になっており 「普通に1発叩くと倒せる」 「4分音符で2回叩く」 「8分音符で3回叩く」 「倍速で飛んでくる」 「二拍三連でないと倒せない」 等、モンスターごとに対応する叩き方が変わり、これを捌くことになります 日本の音ゲーだとなんとなく不文律みたいになってる1曲2分~3分みたいなノリもなく平気で5分以上の曲も存在しており、基礎ルール以外の面でかなり難易度が高い設計になっています ルールを脳が理解してくれるまでは???となりますが 割とクリアだけなら失敗猶予があったりするのもあり、慣れると意外となんとかなり、意外となんとかなってる時の気持ちのよさで遊ぶゲームです 音ゲーというよりシューティングゲームタイプのプレイ味かも 音楽のクオリティについては個人的な感覚で申し訳ないけどあんまりアガる感じではなくチルい纏まりの曲が多い感じになっており、どうも疾走感重視のゲーム設計と合ってない気がします RAVEVENGEとかネクロダンサーのハゲが担当してる曲全般は好きなんだけど…… 有料DLCのコラボ楽曲がメチャクチャあるので、そのどれかに興味があるならおススメくらいの距離感ですね 自分が音ゲーとして好きなのはUNDERTALEパックとホロライブパック
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.2K | 94% | $14.99 | |
| $46.8K | 282 | 91% | $6.99 | |
| $53K | 135 | 96% | $14.99 | |
| $1.7K | 15 | 87% | $7.49 | |
| $882 | 7 | 86% | $8.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $972.6K | 1.1K | 74% | $24.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $972.1K | 2.7K | 98% | $14.99 | |
| $972K | 2.1K | 91% | $9.89 | |
| $972K | 1.8K | 77% | $24.99 | |
| $974K | 2.1K | 87% | $19.99 |