
Jump into a massive multiplayer playground! Bike, ski, snowboard, or wingsuit across an open world sports paradise where the rules are yours to make or break.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 32.1Kreviews | 82% | — | $2M |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
耐玩性不高
玩累了竞技类游戏玩玩这个还挺不错的 很放松
概ねカジュアルめでオススメ。一部要素がかなり人を選び、時間もかなり掛かる。 前作にあたる作品が『STEEP』 マウンテンバイク、ロードバイクが追加され、今作の看板にもなっている。最大同時64人対戦のマスゲームも目玉の一つ。ギア(乗り物)に性能がつき、STEEPのような完全イコールコンディションではなく、カジュアル目な調整になったが…。 操作性はSTEEPと打って変わって、RT/R2で加速、LT/L2で減速+体制変化。STEEPの操作に慣れていると逆に苦戦するかもしれない。 そしてなんといってもギア(乗り物)。ギアの仕様がかなりモチベーションを左右するつくりになっており、基本的にギアを新規に手に入れる方法は、ほとんど各種目のランクアップか、定期的に配信されるシーズンイベントのみ。ランクアップでもらえるギアはランダムのようで、いきなり最高性能のものが出たり、いつまでたってもエリートランクのものがもらえなかったり…。ギアだけでなく少額のゲーム内マネーが出るのも問題で、なかなか当たりは来ず。 尚且つゲーム内のオフラインイベントのサブ目標は上限性能のものでないと辛いイベントが多かったりと中々苦しい時間が長い。 XPファーミングをかなりやった上でやっと全目標消化に移ることができるので、やりこもうと思えば思うほど苦しい要素が見えてくるのが想定外。 ここを乗り越えさえすればSTEEPと同等の体験には戻ってくる。 ここまでオフラインモードに厳しい要素がありつつ、目玉のマスゲームは全員イコールの性能のギアで戦うことになる。 またイベント自体にも問題があり、STEEPと違いレースなのでAIの実タイムにも結果が左右される。そして当たり判定もあり、ぶつかって来られたらこちらの軌道がズレたりもする。 どんな高難易度でもAIがあらぬ方向に飛んでいくとか、チェックポイントを踏み外して戻されるなどが日常茶飯時で、対して頑張らなくてもエリート難易度で優勝できたりしてしまうので大味。 ほとんどが性能で決まり、尚且つギアを揃えるのがかなり時間がかかるというところが呑めるのであればオススメ。ゲーム自体をかなり詰めたところまでプレイするのは苦しい期間が非常に長い印象でした。マスゲームだけをやる場合なら結構楽しめるかもしれない。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #23, worst BR #98 · 6 markets collected
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 38.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩但育碧服务器有时会近不去可以搞个加速器
进不去,垃圾
Ele e bem enjoativo mas ainda e bom
nice
hehhehhehhehhehhehhehh so ein geiles spiel!!!!!!!!!!!!
eds
垃圾网络
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.6K | 84 | 39% | $18.74 | |
| — | 0 | — | — | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $921.6K | 33.2K | 83% | $1.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $1.7M | 1K | 80% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.1K | 85% | $29.99 | |
| $2M | 997 | 50% | $59.99 | |
| $2M | 3.6K | 61% | $29.99 | |
| $1.9M | 6.8K | 89% | $11.99 | |
| $2M | 4.9K | 82% | $14.99 | |
| $2M | 5.9K | 90% | $9.99 |