
Rhythm Destruction is a rhythm & shoot'em up that aims to combine the best of both genres. Blast and maneuver your way through perilous stages filled with numerous enemies, obstacles and unique boss encounters.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pra falar verdade o jogo é tão bugado que nem rodou, deixar aberto em uma janela de erro pra pegar as steam cards, nos fóruns têm mais gente com esse problema que não encontrou solução. ----------------------------------- To tell the truth, the game is so buggy that it didn't even run, leaving it open in an error window to get the steam cards, on the forums there are more people with this problem who haven't found a solution.
It doesn't contain enough content nor is it synchronized well enough to be considered challenging. The hardest level can be beat easily on the first attempt. Not worth five dollars in my eyes.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tags: Casual - Twitch & Arcade Note: Delete Local Content & Remove from Library TLDR: A QTE SCHMUP with bottom tier 2D sprites. Lack of audio assets. Abomination. Hybrid of things that should never be. Cleanse it with fire. QTE SCHMUP with bottom tier 2D sprites. Lack of audio assets. Game needs you to vaguely face foes and be near them to register the QTE without specifying how or by how much. The QTE icon does not use standard Xbox360pad letters or Playstation symbols but instead opts for weird arrows as if this was DDR. No resolution support. Xbox360 pad detected and working correctly. Removed for declutter
Poorly optimized. Many times you try to launch this game and it crashes. The controls are unresponsible and some musics are quite boring. This game can be good but needs much work to make it more responsible and addicted. For now save your money.
+
[h1]I do not regret forgetting about this game for years.[/h1] I got this game, probably in a bundle, several years ago, and never played it... until I did. Duh. Anyway, it's a good concept with poor execution. The enemies are only hittable when button cues show up, so there's little wiggle room in each level. That said, the button cues move very slowly and distract from the moving of your ship. I died less because of missed notes and more because I ran into a wall due to the vertical scrolling mechanics. I've never been a fan of forced scrolling environments except when it made some sense, like when you're running away from something. In this game, you're just a ship cruising through space with little reason to do so. The lack of a decent reason why I'm continuously moving forward in a single direction makes me lose interest in continuing forward. A semi-decent supply of music included with the game, though the music does not fit the atmosphere of space, and I found it obnoxious. You don't get custom soundtrack support, so don't expect to be cruising through space to the tune of Lonely Island's "Space Olympics". Make note of the visuals. They are terrible. The collision also makes no sense. Your ship's wings do not collide with anything. You can squeeze through very tight spots even though the ship is a fat piece of junk. I also found that the level design is notably linear. Yes, it makes sense for a music-oriented game to have linear levels, but this game makes it kind of painful to sit through. You just don't care after the first few minutes. Controls are also very frustrating, though I only played with keyboard. It seems both sluggish and inconsistent. I found that I could mash the arrow keys and get the same points I did when I was playing seriously and hitting keys to the beat of the song. That ruined any aspect of challenge this game may have had for me. Once I found this out, I stopped playing. I cannot recommend this game at any price. Hell, I wouldn't recommend it if it was free.
Você conhece a kelly ? . . . . Kelly Linguiça Que Salsicha Perdigão ou da sadia
리듬 타이밍 슈팅 리듬 게임과 타이밍 슈팅 게임을 같이 즐기는 게임입니다. 비행체를 조종하여 적들의 공격과 오브젝트를 피할 수 있으며, 적 비행체 중 일부는 타이밍에 맞춰서 방향키로 파괴가 가능합니다. 적의 비행체에 방향키가 등장하며, 이 방향키를 타이밍에 맞춰서 터치를 하거나 꾹 누르고 있으면 파괴 가능하죠. 비행체 외에도 오브젝트를 파괴할 수 있는 경우도 존재. 특수 상황으로 라인을 따라 이동하면서 방향키를 타이밍에 맞춰서 이동을 하여 날아가는 것도 존재하고, 보스전에서는 적의 탄을 피하면서 타이밍 맞춰서 누르기도 해야하죠. 탄의 간격이 가깝기도 하고 이를 피하면서 타이밍 맞춰서 공격도 해야하기에 은근 멀티캐스팅이 부족해서 그런지 어렵.... 아쉬운 점 -리듬이지만 리듬이 안 가는 느낌 -연속으로 등장할때 타이밍을 맞춘듯한데 안 맞는 경우 존재
I feel like this could have worked but it just doesnt seems to mesh well as a space shoot em up and rhythm game. Its not bad but it takes some getting used to.
Next up in the why is this game in my library let's play them from worst rated to best is Rhythm Destruction. In the year of 2026, this is another one that appears to have issues running on Windows 7 - 10, but works on 11. The concept is solid, and the price is not out of line, but the problem is it's not a rhythm game. It's a watch for the quick time, vertical scroller. It plays smoothly, even works no issues with a Steam Controller. But it's just dodging obstacles and weapons fire while waiting to press whatever button. The button presses don't even match the music so a major point of rhythm games does not exist in this one. The music is also generic and mid at best. I generally call it bad. Again a huge selling point of rhythm games is just not there. Judging it as just a vertical scroller it fails too. You don't have the power up aspects, your aim doesn't matter for killing, just making the quick time attack. Solid concept, very poor implementation. It's also too old now to bother with.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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