
Create unique spells by combining magical runes to solve puzzles your way. Transform objects, manipulate time, and discover the mysteries of a world where everyone has vanished, leaving only 12 people behind. Every puzzle has multiple solutions - if you can imagine it, you can probably do it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Disclaimer: Rhell: Warped Worlds & Troubled Times is designed for 4:3 to relive the 2003 GameCube nostalgia, but play however feels right to you!
Rhell: Warped Worlds & Troubled Times is a semi-open world puzzle adventure where you play as a loud-mouthed, hot-headed mage trying to figure out why everyone has disappeared. With 40 magical runes to combine however you want, every challenge is an opportunity to create your own solution.
You start with 4 runes and collect more as you explore the world of Rhell, using up to 5 of these in whatever combination you please to solve different puzzles. Want to hold down 2 buttons, but you’ve only got yourself? Duplicate yourself and turn your copy into a puddle that permanently holds the switch down. Need a vehicle in a quick fix? Cast Life on a rock and use it as your pet car! Whatever the combination, whatever the solution, the magic is yours to master.
Everyone has vanished except 12 people, leaving behind empty towns and unanswered questions. As Rhell, a sharp-tongued mage, you explore forgotten ruins filled with ancient secrets, decode mysterious fragments left behind by those who came before, and slowly piece together what really caused this catastrophe. The few remaining inhabitants have their theories, but you might find a truth far stranger than anyone suspected. What started as a simple mystery becomes something that challenges everything you thought you knew.
Wander through 9 distinct areas at your own pace - from flooded libraries and underwater cities to volcanic factories and crystal caves. Each location tells its own story through environmental details and hidden lore, along with characters that have their own mysteries to unravel. Some areas connect in unexpected ways, rewarding those who explore thoroughly. The world doesn't just contain puzzles, it is a puzzle - one that reveals more of itself the deeper you dig. Whether you're following the main plot or getting side-tracked by a curious detail, there's always another secret waiting just around the corner.
If you choose to help the people you meet along your journey, you might see Rhell's character develop. Help the lonely characters and watch her soften into someone who genuinely cares. Ignore them entirely and she'll stay the blunt, loud-mouthed mage she started as. With multiple endings to discover, let your curiosity and kindness (or lack thereof) lead you.
40 magical runes creating millions of spell combinations (102,400,000 to be exact!)
Creative ways to solve each puzzle - do it your own way!
Semi-open world with 9 distinct areas to explore
Hours of gameplay with endless experimentation and replayability
Rich, story driven narrative with branching paths and multiple endings
Sarcastic, sassy mage who accidentally helps people while being rude about it
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rhell is a puzzle game, and your enjoyment will largely depend on how much you like the genre. I enjoy puzzle games to a point, but I start to lose interest when I get stuck and the challenges become overly complex. I went in expecting an adventure with immersive sim elements, but instead found a game focused almost entirely on puzzles. Even so, I was impressed by the freedom it offers. With 40 spells that can be combined in countless ways, the game encourages creative solutions and sometimes even lets you "break" it. That level of experimentation reminded me a lot of the puzzles in The Legend of Zelda: Tears of the Kingdom and The Legend of Zelda: Echoes of Wisdom. 8 - Very Good.
MUY MUY RECOMENDABLE SI TE GUSTAN LOS PUZLES O LOS IMSIMS. Lo unico que no me gusta es que no haya opción para español.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
坐等中文支持好评吧,没中文真的没有玩下去的耐心
Um maravilhoso e extraordinário jogo. Realmente encantador. Jogo muito criativo, artes lindas, história interessante e as mecânicas de magia são muito divertidas. Se tornou um dos meus jogos favoritos!!
Очень хорошая и самобытная головоломка с прекрасным юмором и сложными загадками
I'm surprised this went so under the radar, I guess it really is the "too many games coming out" effect, 10 years ago this would have come out and been an instant popular classic. Its such a well put together and surprisingly even a charming/funny game.
Была бы нейтральная оценка, я бы её поставил. Но, наверное, больше нет, чем да) Система магии супершикарная и преодолевать препятствия разными странными путями весело. Визуальный стиль очень приятный, но сложно считывать в нём, что есть интерактивный объект, а что нет (особенно, когда речь идёт про объект на который можно юзать магию и на который нельзя) Сюжет - графомания, которую не хочется читать вообще. Я поначалу пробовал, но это потерянное время + подаётся сюжет (визуально и геймплейно) однообразно, как и само содержимое реплик. Из-за этого в какой-то момент просто упираешься в мидгейм, где многое ногами исследовано, но дальше уже непонятно, куда и зачем бежать (нет мотивации зачем - потому что неинтересный сюжет) Ну и что касается магических рун - некоторые комбинации/руны ну сложно понять. Для не эксперта в реальной физике и в этой игре типа меня, половина комбинация/магий была каким-то тёмным лесом. Что делает Мыло, что делает Туман. Да, нужно пробовать и поймёшь, но ощущение к 5-ому часу игры, что весёлые головоломки кончились, начались те, которые уже не понимаешь и которые чтобы понять, нужно потратить невесёлое количество усилий) Менюинг на стимдеке, мб, чуть-чуть душноватый (утомишься пробовать разные заклинания подряд), но в остальном игралась замечательно. Багов не замечено. Видимо, с момента плохих отзывов на стимдек, были проделаны все нужные фиксы. Единственное, что я не понял в артдизайне, зачем игра изначально делалась под 4:3
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