
The legendary action-shooter finally comes to PC, and in style! Blast your way through mind-melting visuals and amazing beats, all in your quest through cyberspace to save a world on the verge of collapse. Playable on your desktop or in fully immersive VR.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 1.3Kreviews | 92% | — | $201.3K |
| $29.99 | 6.8Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute banger
Such a great audiovisual experience. It might not exactly be something I revisit, but I'll definitely be thinking about it for a while, especially that last stage. I wish there was a bit more to Area X and Enhance's additions for Infinite, and I wish the VR mode didn't make me nauseous, but I'm understanding now why Rez should be considered a classic, and this is a great way to experience it.
PS2とPS4でプレイ済みですが、PCでも遊びたくて購入しました。 音楽やデザインやグラフィックのセンスが本当に好きで、正直これを超える音ゲーはもう出ないんじゃないかなと思ってます。 それくらい大好きな作品です。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a big fan of Rez and have played the original game on PS2 a few years ago. I was happy to see it had a steam release but, unfortunately for what's supposed to be the definitive port of an old game which ran on old hardware that should be easy to emulate on PC, Rez Infinite did not run well on my computer which is able to run more newer games just fine. Even when messing around with the graphics settings, I still got a lot of slow down and out of sync music in the first level. Disappointing.
Rez is a game that I am familiar with. I still have the PlayStation 2 port that I bought back in the early 2000s. When I first bought it back then and played it, I was wowed unlike any other game. Though the gameplay is simple, the music, visuals, and experience more than made up for it. Not to mention the replay value with other modes. I eventually wishlisted and purchased Rez Infinite, one of the later ports of the game--on the PlayStation 4, PlayStation 5, PC via Steam, Android, and Oculus Quest. After extensively playing this release, as well as earning all the achievements that this title has, how well does this hold up compared to the Dreamcast original? [h3] The Good: [/h3] + First of all, the PC via Steam port of Rez Infinite is a polished port. It has mouse controls--a feature that was previously exclusive to the Sega Dreamcast original; sharper textures, virtual reality support; if your computer is a monster blocker: 16k maximum resolution; it's Steam Deck verified, which means the Steam port is portable--the only official port to have this distinction. If there's a definitive way to play Rez, Rez Infinite on Steam is the way. Because the porting job on PC via Steam is the best there is. + Speaking of which, controls are very responsive. Especially the mouse controls, which allow for getting lock-ons faster compared to a regular game pad. They're also simple and intuitive. + Lots of modes to choose from. The original Play mode is where you go through the game, unlocking new areas and content. The Score Attack mode is where you pick an area, and go for the highest score that you can. Beyond mode has its own unlockable content and options--Direct Assault being a super score attack mode, going through all five areas in order, bosses and all. Direct Assault also has you picking different color schemes, too. The Lost Area is its own stage, though it doesn't have a boss. Trancemission is, well, there, if you want to go through the game without any threats. Lastly, there's Area X, an Unreal Engine powered mode that shows potential for a sequel to Rez. The Beyond mode even lets you pick a starting form and a beam type, which gives you an extra edge. In short, there's quite a bit to do. + The game itself is easy to play, and easier to master. You're on a pre-determined path, and you move your reticle to delete viruses and destroy firewalls. For the main Play mode, it's a matter of using these skills to get one hundred percent in analyzation, shot down, and support item statistics. For the Score Attack and Beyond mode, it's mastering the scoring mechanics. Optimize locking on viruses and firewall pieces, to earn 8x multipliers for score. For Area X, it's deleting as many viruses as you can, and picking your ending based on which 'walker' you destroy in one of the sectors. It's a game anyone can play and master, and there's a challenge for everyone. + The soundtrack is second to none, and fits the areas that they play. Buggie Running Beeps 01 has that 'Egyptian' motif while having some trance elements, and serves as a good first impression of what to expect. Protocol Rain has a good 'cyber' feel that works best with the Indian architecture and backdrop. Creation - State Of Art befits the Mesopotamian setting, considering Mesopotamia is the birth place of all civilization. Rock Is Sponge is a good Goa / progressive trance song, that also ties into its ancient Chinese theme. Adam Freeland's Fear embodies the intensity of Area 5, as Eden tells the story of life's birth on Earth, and how life will either find a new home among the stars or Ascend To A Higher Plane Of Existence. Boss Attacks, appropriately, steels players for the gauntlet before attempting to rescue Eden. F6 G5 is a calm and serene track that suits The Lost Area perfectly. P-Project suits the calm chaos that is Trancemission. The themes in Area X work well for the mode that feels like the next evolution of Rez, while giving a feel similar to Child Of Eden. In short, the music in the game fits, and is a joy to listen to. + The game itself is not just great to play, it's also beautiful to look at. When viruses and firewalls are fought and deleted, they give off visual effects. The environments have that cyber motif, while moving with the game's music. Even the player character moves to the music, depending on the song playing. Area X, especially, is one of the most beautiful modes and levels created for a game. The visuals in Area X are some of the best I've seen in a video game, bar none. If there's going to be a proper sequel to Rez, or another spiritual successor, I expect it to look like this. [h3] The Bad: [/h3] - The main game is still short. You'll more than likely be finished within an hour, provided you're not achievement hunting. Though the other modes still make up for it. - Going for score requires not only optimizing lock-ons throughout the infiltration phases of each area. They also require dragging out bosses, for milking their projectiles and parts. In some instances, milking parts that are not part of the main boss is a must. This is time consuming, and can invoke taking cheap hits. - The only new content addition is Area X, and not much else. While replay value exists for the main game through score attack and direct assault, after you've achieved your best there's not much left to do. - Some of the achievements can be tedious. Most notably, the 'Power Breaker', 'Trance Hacker', and 'The Rezident' achievements. Power Breaker requires that you complete score attack mode a whopping thirty times--though thankfully it's not for all five areas. The Trance Hacker achievement requires you to complete Direct Assault a whopping six times--one time per color pattern. For reference, a proper Direct Assault scoring run takes a minimum of one hour. Do the math. The Rezident has two ways to earn it; either do the play mode for a whopping ten hours, or have one hundred percent statistics in shot down, support item, and area analyzation. If you're not going for the ten hours of play, The Rezident can be a headache. Areas one through four are easy, but area five can be a pain. Lots of enemies, longer infiltration phase, easy to miss items unless you have lots of overdrives, and a delicate and lengthy boss phase. Even with walkthroughs as a reference, you'd be spending ten hours getting one hundred percent on all stats in area five unless you really luck out. [h3] Final Verdict: [/h3] Rez Infinite on Steam is easily the best port of a cult classic title. This is a title that should be in any Steam user's collection. If you missed out on Rez during the Dreamcast, PS2, and even Xbox 360 days, this is your chance to play it. This is also an example of a good port and remaster job. Buy this game, you'll love it.
Area X is cool but the rest of the game is kinda jank. Can't believe they finally released the game that made the lawn mower man a genius serial killer.
I first played Rez back on my 360. Didn't even know what I was buying when I picked it up. It's weird because it's not really something that I would typically say stands out a lot, but it definitely does in my memory. I love Rez, and the new area they made for VR is fantastic. Sadly I don't have a VR for my PC anymore, but on PS VR it was one of the games that made the VR worthwhile.
This feels like the ultimate cyberpunk game, lacking pesky meatspace parts. You can play through it in two hours, so the price may be a bit much, also because it is quite old by now. But it is unique, has great soundtracks and if you want to hunt after high scores, it will keep you busy much longer than that. If your day only gave you half an hour of free time, spend it with this game.
ээээээээээээээээээхх а такой саундтрек хороший был в бете 2 уровня
AreaXは絶対VRで遊んでほしい
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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