
In this fast paced twin-stick roguelite platformer, you play as an unnamed child ascending an ominous clocktower in pursuit of their lost memories. Harvest and sacrifice souls to grow your power in order to challenge procedural encounter rooms and intimidating bosses!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 2.4Kreviews | 81% | — | $770.4K |
| $16.99 | 96ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego, unica recomendación, no desbloquear los objetos sin estar seguro de jugar una partida mas o no, se te activan una vez desbloqueados (reliquia extra para la proxima partida)
Can't quit game from menu, have to CAD and kill the program in the task manager. Also I did the thing shown in the tutorial where your max health grows when you heal at full health and it didn't work. Apparently these are well known bugs and the last update was in 2024 so uhhhhhh i am not at all impressed with this game.
i got it for free not for mabye 16 dollars and all i can say is that this is much more harder then it lookscrashing out after i die needing to sac most of my hearts for a useful relic but hey it is free better then most of the competive games like cs2 soo yep i lke it :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $16.99 |
| 40ratings |
| 92% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
| $5.09−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
boring
I started playing Revita many years ago and recently rediscovered it, and I am still in love with this game. There are still many items for me to unlock, secrets to discover, and enemies to defeat. I highly recommend this game to anyone who likes challenging action roguelike platformers.
I don't remember buying this, its a good game now that i started playing it
The best I can describe Revita is it's a mix of Isaac and Enter the Gungeon (EtG) with a genius health mechanic! [h2] Health Mechanic [/h2] Revita is all about health - Sacrifice your HP in Shops, on item chests, on vendors, or at Shrines to get Items, the more health you got the more options you have. This makes it especially brutal when you just start out and you don't know how enemies attack Whenever you defeat an enemy you gain soul, which can be used to generate health you lost/spend or give you additional max health. [h2] Progression [/h2] A lot of the Mechanics and Items are locked behind beating bosses, finding NPCs in runs or getting Achievements (Called Secrets in game). The game doesn't have too many item options when you just start out so the first few runs can feel repetitive, but after that you'll have unlocked a bunch of additional items, hopefully a new starting weapon and several in run npcs / new rooms which makes the game extremely fun. [h2] Inspiration to other Games [/h2] As I mentioned Revita to me feels like a mix of Isaac and EtG. It reminds me of Isaac, because it has a bunch of secrets to uncover, items to unlock through achievements, alternative areas and much more! While the Items do synergize it feels a lot less broken like Isaac synergies and more like Items from EtG. Additionally the game does feature a Dash, which is similar to the Dodge Roll EtG provides you with [h2] Recommendation [/h2] I can only recommend this game, since it is one of the better roguelikes I have played in recent years. Very well thought out, a lot of replayability, difficult challenges the further you get and super cheap especially on sale! (less than 3$ at the time of writing)
No regret. Sweet roguelike with plenty of charm and a unique atmosphere. Soundtrack is very good too.
Very Good 👍
It's just uncomfortable to play, having to move around in such small 2D spaces while aiming an unprecise and short range gun most of the time, a lot of the damage feels cheap and don't even know what even hit me most of the time, it ends up feeling repetitive quickly, annoying mechanics that feel purposely there just to screw with the player, etc. I couldn't even be bothered to get the "true ending" because the games expects me to beat the game multiple times while already feeling tired of it. Also I find it slightly annoying how there is an ad on the main menu for a plush that has been unavaible for over 3 years already, why is it still there?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 16 | 94% | $3.99 | |
| — | 52 | 54% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 2.6K | 83% | $14.99 | |
| $158.3K | 528 | 89% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $770K | 1.9K | 92% | $19.99 | |
| $769.8K | 9.9K | 86% | $2.99 | |
| $771.3K | 1.9K | 89% | $9.99 | |
| $769.3K | 9.5K | 95% | $5.94 | |
| $769K | 6K | 89% | $5.99 | |
| $772K | 3.3K | 92% | $14.99 |