
The one and only non-linear adventure with 100 different endings. Don't just wishlist me. I'm not that expensive... also, look at those reviews!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About








Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
joguei isso por 15 horas da minha vida, graças a essas 15 horas, eu descobri minha incrivel abilidade de tropeçar em todos os buracos que vejo pelo caminho, obrigado reventure, agora posso morrer em paz
[h1] День сурка, вдохновлённый Зельдой и Марио [/h1] Эта игра в моём сердечке останется как одна из лучших и приятных инди игр. Какой же кайф был её проходить, особенно закрывать 125%, хоть и с помощью гайдов. По сути простая и одновременно с этим гениальная игра, оставившая глубокий след в моей душе. [h2] Итог [/h2] Ламповая и душевная инди.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, German, Japanese, French, Korean, Spanish - Latin America, Polish, Portuguese - Portugal, Portuguese - Brazil, Turkish +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bu oyunun bu kadar saçma ama aynı zamanda bu kadar eğlenceli olmasını beklemiyordum. Oyunda amaç basit gibi duruyor ama ilerledikçe her şey saçma bir hâle geliyor. Haritayı keşfedip farklı eşyalar buluyorsun ve sürekli yeni bir sonla karşılaşıyorsun. En güzel tarafı da oyunun her şeyi ciddiye almaması. 100 farklı son olması da baya iyi düşünülmüş. Bir şeyi yanlış yaptığında “tamam, bu da başka bir sonmuş” deyip tekrar deniyorsun. Sonları bulmaya çalışırken haritanın her köşesini kurcalamaya başlıyorsun. Karakterler ve diyaloglar da oyunun mizahına uyuyor. Bazı olaylar o kadar beklenmedik ki ne yapacağımı bilmeden güldüğüm oldu. Grafikler basit ama oyunun tarzına uyuyor. Zaten bu oyunu güzel yapan şey grafikleri değil, keşfetme ve ne saçmalık çıkacağını görme hissi. Kısacası kısa sürede bitirip geçilecek bir oyun gibi görünse de bütün sonları bulmaya çalışınca bayağı uzun süre götürüyor.
eiphantastisches spiel und sein Geld vollkommen wert
Пиксельная приключенческая игра, где под конец ты пытаешься сделать то, что раньше не делал и вряд ли додумался бы без гайда
Super cool and funny game! First times it was very mysterious and I didn't know what was it about. Suddenly I was able to "rescue" the princess. If you reach there without knowing what is the game about, then soon you will know!
o jogo clássico dos youtubers com vários finais e puzzles acho que tem 101 finais
Reventure is a comedic, fail-forward, micro-run Metroidvania with 100 endings as you pursue your quest to defeat the Dark Lord (and maybe save the princess?). Part of the fun is that the game will let you do really stupid things. Less than 60 seconds into your first playthrough, you will probably come across a wise old sage who hands over the Legendary Sword. You can promptly murder him and end your quest in disgrace. At times Reventure feels like a puzzle game, which is thanks to the game's unexpected and clever "equip load" system. At the start of the game, you can jump quite high, but every item you pick up weighs you down - you can barely jump at all when you're carrying 5 items, which heavily restricts your ability to get around. This makes you think very carefully about routing - what you need, what you don't, what order to do things in, how you can get X item to Y destination, etc. Easy to understand but adds depth. Overall: charming, often hilarious, smartly designed, and different from the norm. It's pretty crazy that Reventure retails for $1. A lot of folks probably play it for an hour, chuckle, and move on. I recommend getting 10 endings (to familiarize yourself), coming back the next day, getting 10 more, etc. This is a classic "good in small doses" experience. It's a better and more full-fledged game that a decent number of indie titles that retail for $14.99.
「これは何かあるな」と思うところに実際何かが用意されてるゲーム 序盤が一番楽しかった 終盤に近付くほど同じセットアップを繰り返すことが増えるのは大変だった
11/10 ;]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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