
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.8M — a different platform, not this one.
An adventure with 100 different endings You are a wannabe hero who is supposed to do hero-ish things but sometimes blows that off and does crazy stuff instead. Features: One hundred different endings Choose your path, every decision leads to a new ending. Will you find the real one? Is there such a thing? Only one way to know... Lots of "Aha!" moments The world doesn't change with each new game, you do. Well, actually it DOES change, but that's a secret for you to find out. A big bunch of unlockable stuff New playable characters, hints, costumes, visual effects and more! Bazillions of secrets and pop-culture references They are, you know, secrets. So we won't spoil them here ;) Magic Even a simple-looking-yet-amazing game like this takes a lot of time and big piles of money to make, but you can get it for only a few bucks. How's that for magic? Time travel, battle royale fights, mimics, permadeath, shotguns, mining, resource gathering, base building, global leaderboards, farming... Ok, we may have had exaggerated on that one... OR HAVE WE??? Humor Yup, there's that too. Available in many flavours. A beautiful OST Don't believe us? Listen to it here . Here's how to play Reventure in 8 easy steps: Step 1: Adventure calls... Wake up, hero! Step 2: Meet your mentor and gear up for glory... Step 3: Then... Embark on your quest! Step 4: Ok, don't embark... Step 5: Face the consequences... Step 6: Rise again... Step 7: Fix your past mistakes... Step 8: And become a legend! Disclaimer: this is just an orientative guide, you probably won't become a legend on your second attempt.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2.8K | 94% | $14.99 | |
| — | 307 | 82% | $3.99 | |
| — | 247 | 84% | $6.79 | |
| — | 2.7K | 94% | $19.99 | |
| $1.8M | 9.9K | 95% | $12.34 | |
| — | 19 | 76% | $5.59 |