
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Returnal é um jogo simplesmente fenomenal para quem gosta do gênero roguelike. A progressão acontece conforme você avança, mas também conforme morre. Por incrível que pareça, essa é justamente a proposta do jogo: a morte não é algo frustrante, ela faz parte da experiência e ajuda a entender melhor o que está acontecendo com a protagonista, Selene. A história é bastante misteriosa e deixa várias interpretações. Na minha visão, Selene está presa em um loop que pode representar um purgatório ou até mesmo um ciclo criado por sua própria mente enquanto está em coma. O jogo não entrega respostas de forma direta, então você só começa a compreender melhor a narrativa depois de muitas horas de gameplay. Mesmo assim, precisei assistir a alguns vídeos no YouTube para montar uma visão mais completa da história. Visualmente, Returnal é impressionante. Os gráficos são lindos e os efeitos de partículas durante os combates deixam tudo ainda mais espetacular. A atmosfera também é um dos pontos altos, com cenários muito bem construídos e uma excelente ambientação sonora. Os inimigos são variados e extremamente agressivos. Eles não dão espaço para respirar e atacam o jogador constantemente, obrigando você a dominar a movimentação e o sistema de esquiva. Os chefes são o verdadeiro teste de habilidade: cada um possui três fases, e a cada nova fase os padrões de ataque ficam mais intensos e complexos, lembrando bastante a evolução das batalhas em jogos do gênero Souls. A dificuldade é alta. Até os inimigos mais comuns podem acabar com a sua partida se você vacilar. Além disso, as armas são geradas aleatoriamente. Sempre que você morre, começa novamente apenas com a pistola básica, então aquela arma que você adorou pode demorar para aparecer de novo. Por outro lado, cada arma possui características únicas e pode mudar completamente sua estratégia durante uma partida. Outro ponto positivo é que o jogo conta com tradução e dublagem em português do Brasil, ambas de ótima qualidade. Infelizmente, tive alguns problemas de desempenho no PC. Em determinados cenários, o FPS caía drasticamente, chegando perto dos 10 FPS, mesmo utilizando uma placa de vídeo relativamente forte. Assim que saía dessas áreas, o desempenho voltava ao normal, mantendo cerca de 60 FPS. Não aconteceu o tempo todo, mas foi algo que chamou minha atenção. No geral, Returnal é um jogo que surpreende. É uma experiência desafiadora, viciante e recompensa quem insiste em aprender com cada derrota. A única crítica que faço é em relação ao preço. Na minha opinião, o valor cobrado é muito alto, mesmo durante as promoções. Acredito que algo em torno de R$ 60 seria um preço mais justo. Se você gosta de desafios, roguelikes e jogos que exigem habilidade e paciência, Returnal é uma excelente escolha e merece uma chance.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 21.1K | 47% | $34.79 | |
| $10.7M | 15.8K | 78% | $16.49 | |
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 7.2K | 70% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.1M | 239.9K | 94% | $24.99 | |
| $91.2K | 255 | 78% | $14.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a roguelike: This game falters in this regard. Each run lasts far too long, there's very little variety between builds, rooms feel very samey despite the supposed random generation, several weapons are actually quite bad compared to the carbine, and malfunctions (debuffs that you can get) are too frequent. Because of each runs length, dying can be a very frusterating experience. It's no exaggeration at all to say that it can take 1.5-3 hours to clear a single run. I finished Act 2 but I don't think I'll end up finishing Act 3, especially because it doesn't seem to introduce any new content, it just gives you the true ending. Art Direction: As a SONY exclusive, this game suffers from what all modern SONY games suffer from whereas the art direction is generic and safe. Pick-ups are nothing more than glowing crystals that shatter upon touching them which you absorb. Enemies are glowing tentacle monsters that drop shiny, glowing currency that you absorb. The various biomes are the ruins of an extinct alien race filled with stone and glowy technology. Even the alien archives you find that detail past events are just glowing holograms. In short, everything glows because, uh... aliens and ♥♥♥♥. They like ...glow and use holograms. It felt like a cheap ripoff of Metroid Prime and the Chozo's. The Price: I bought this game for about $24 CAD with a steam key. For that price, I had fun and felt the game was worth it. Would I recommend purchasing this game at full retail price? No. The gunplay feels good and manuevering around arenas full of enemies while having to quickly evade is fun, but there's honestly nothing special about this game. You don't move quick enough, your dash doesn't cover enough distance, the alt-fire on your weapon is either too good or not good enough, there are enemy attacks that can cause malfunctions or emit projectiles you cannot dash through, and the bosses don't feel very balanced. The first boss of both versions of Biome 1 are the hardest compared to all the other biome bosses. Overall, I did have fun and did sink 15 hours into this game over a few days. But I expect better of triple A exclusives that cost $80 plus tax. Isaac and its DLC costed $5 recently and that game can be played for several hundred hours.
The very worst of roguelite implementation. The gameplay loop is tedious and there is no variety in what you can spec into so every attempt is just backtracking through slightly rearranged rooms. The enemies are dull, health pick ups are stingy and the boss fights are disproportionately difficult. 40% of players don't make it past the first boss fight. I barely made it through act 1 but even then I had to savescum. There are no worth while permanent upgrades. It's not even a good PC port. About an hour in, the textures quit loading properly and the frame rate gets shaky. It's a known VRAM issue that's never been addressed.
Amazing roguelike that is far more than it seems. To explain further would reveal too much. Highly recommend. I consider it a masterpiece game that furthers the medium, much like Nier: Automata.
Returnal - Viel Potenzial, aber zu viele technische Probleme Wieder einmal ein Spiel, das offenbar nicht ausreichend getestet wurde. Zuerst die positiven Aspekte: Das Gameplay ist wirklich stark. Die Spielfigur steuert sich fantastisch, das Gunplay fühlt sich präzise und befriedigend an und auch die Story weiß zu überzeugen. Die Grafik ist ebenfalls gelungen und schafft eine atmosphärische Spielwelt. Grundsätzlich kann Returnal sehr viel Spaß machen, wären da nicht die zahlreichen technischen Probleme. Bereits nach kurzer Zeit sind mir einige Fehler aufgefallen. So kommt es gelegentlich vor, dass aufgesammelte Items nicht korrekt eingelöst werden. Besonders ärgerlich ist das bei Heilungsgegenständen, wenn man dringend auf die zusätzliche Gesundheit angewiesen ist. Hinzu kommt, dass Gegner manchmal durch Wände schießen können. Das ist vor allem bei niedriger Gesundheit extrem frustrierend und kann einen ansonsten guten Lauf schnell beenden. Das zweite Gebiet entwickelt sich außerdem stellenweise zu einer regelrechten Ruckelparty. Und nein, das liegt definitiv nicht an meinem Rechner. Die Performance-Einbrüche treten oft auf und beeinträchtigen das Spielerlebnis spürbar. Besonders kritisch ist ein Bug beim Aussetzen eines Runs. Gelegentlich funktioniert die entsprechende Option im Menü nicht mehr. In diesem Fall bleibt einem nichts anderes übrig, als den Lauf komplett abzubrechen. Da Returnal ohnehin ein Roguelike ist, bedeutet das, wieder bei Null anzufangen. Wenn das durch eigenes Versagen passiert, gehört es zum Spielprinzip. Wenn jedoch ein Fehler im Spiel dazu zwingt, nagt das massiv am Spielspaß. Ebenso kann es vorkommen, dass man nach dem Laden eines Spielstands durch die Karte fällt. Auch das führt im schlimmsten Fall dazu, dass der komplette Lauf verloren geht und man von vorne beginnen muss. Der Koop-Modus existiert zwar und macht durchaus Spaß, wenn er funktioniert. Leider ist genau das nicht immer der Fall. Massive Ruckler beim Koop-Partner können unabhängig davon auftreten, wer hostet. Zusätzlich können Spieler durch die Karte fallen, in Wänden feststecken oder von unsichtbaren Geschossen getroffen werden. In einer Session kam es sogar vor, dass nach einer Zwischensequenz beide Spieler plötzlich fast keine Lebenspunkte mehr hatten, ohne ersichtlichen Grund. Die Multiplayer-Skalierung ist ebenfalls interessant. Gegner verursachen deutlich mehr Schaden als im Einzelspieler. Das ist aber kein Problem und wirkt grundsätzlich nachvollziehbar. Returnal hat ein hervorragendes Gameplay, eine interessante Story und eine starke Atmosphäre. Unter normalen Umständen wäre hier deutlich mehr drin gewesen. Das Spiel hat großes Potenzial, benötigt aber dringend weitere Bugfixes und technische Verbesserungen. Solange diese Probleme bestehen, fällt es schwer, Returnal uneingeschränkt zu empfehlen. 4/10
легенды на разрабах дропнули игру 5ти летней давности которая нормально не работает на новейшей передовой разработке gtx 1650
Кошмар эпилептика. Ловить е6алом разноцветные шарики и полосочки в кромешной темноте - весело пи3дец как. Врагов, за этим всем великолепием, порой совсем не видно. Пушек много, но стрелять из них неинтересно. Локации тоже ничего особенного, единственный их плюс, атмосферные местами. Правда последний биом это ужас. Желаю создателю оного, после смерти, в аду бегать по такому бесконечно. Сюжет же представляет собой странную мешанину, в которой без бутылки не разберёшься. Из плюсов игры могу отметить звук и мувмент. Кому посоветовать данное поделие я хз. Лично для себя я понял, что рогалики совсем не мой жанр. Больше ни в один, ни ногой.
Sony
Awesome game play, found my destiny 2 replacement! Love the different runs, random artefacts, awesome weapons, easy UI and man, the movement is so smooth exactly like destiny 2 if there are any d2 players out there reading this. Enemies and bosses are really cool, visuals are on point. Extremely addictive game, didn't think I would find my fix because the end of destiny 2 has arrived.. this will keep me busy for a while! Forgot to mention that at the beginning it gives you an option to connect to a PlayStation account which I don't have, I just selected the option to do that later, which means you don't actually need a PlayStation account to play this game and unlock other capabilities, don't be put off by other comments regarding this.
**Big Caveat:** Sony has a very questionable estimate of what qualifies as "minimum". If you have an "entry-level" card or 8 GB of VRAM or less, you are going to have trouble here. (And yes, that is asking a lot for this style of game.) More than that, and you'll be fine. The "minimum" is stuttery and unplayable. Since the game has to compensate for the absence of PS's unified memory architecture, you need to have a lot of duplicated data between CPU and GPU. The moment you hit a "memory wall" and have to trigger any kind of buffering to the VRAM, you'll have wild stutter. I know, because I initially tried to play it on an 8 GB RTX 3050; it ran like a cinder block. Later upgrading to an RX 6700 XT (also AMD now) fixed literally everything. I do not think it's the GPU so much as the increase in VRAM. The story is deep and ominous so far. I'm 100 minutes in. The gameplay is more akin to Metroid Prime (Sony's answer?) than Dark Souls. It's definitely a Bullet Hell when you're surrounded by squiddies, too. An interesting fusion of play styles. Additionally, the world seems to change a bit every time you die.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.