
BREAK THE CYCLE Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bom para passar raiva no ato 2 .
처음에는 어렵고 짜증 날 때도 많은데 하다 보면 점점 쉬워집니다. 아티팩트와 무기 어떤 것을 쓰는지에 따라 난이도가 엄청 달라집니다, 시간이 많이 걸리는 편이라 틈틈이 하기에는 적합하지 않습니다.
exelente juego, lo tengo en ps5 y en pc xd q mas explicacion q esa.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish, Dutch, Finnish, Japanese*, Korean*, Norwegian +11 more
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
swag
This a good game, great sound, and great graphics. This game is fairly difficult to play. It took me a little time to get the navigation of the game figured out. But, I definitely do clearly recommend this game.
is this game a joke? this is without the most annoying game i have ever (not) played. i play games to relax and have fun, not restart for the beginning 100s of times.
Story is... eh. Combat is superb, with lots of great options in the toolkit. All the weapons and their alt fires keep things interesting and form a solid basis of build crafting. I think there are 2 major stumbling blocks. Lack of variety in meta objectives, and a failure of mechanics to keep momentum high. There are only 2 big picture objectives of a run, at most. 1. Get strong enough to finish the run. 2. Take a path to deposit a datacube to add to the loot pool, which isn't even necessarily off the critical path, so sometimes is a freebie as part of 1. Also, Datacubes aren't guaranteed, so sometimes 2 isn't even an option. On the second point, momentum, the 'optimal' way to play results in a lot of backtracking, as there are stacking reasons to leave most healing items where they fall to come back later. This is only compounded by a lack of any time locks, and a less than perfect fast travel system. All that said I really enjoyed the combat, especially boss encounters, and traversal, when I wasn't backtracking for the 5th time.
Returnal — це безкомпромісний, технічно бездоганний та геймплейно глибокий екшен. Вона вимагає терпіння, концентрації та готовності помирати раз за разом. Для тих, хто шукає чесний виклик і хардкорний ігровий процес з відмінним звуком і атмосферою, це один із найяскравіших представників свого жанру. Моя oцінка: 10 / 10
ta wenaso, de principio a fin. rrrrrre dificil asique vivitela
这是我最近玩过的最牛逼的rogue like了. 剧情, 画面和手感都没话说. 除了哈迪斯, 竟然还有游戏能把rogue like游戏做出这么好的主线出来, 每一局都有新鲜感, 就是一局时间有点长, 打完了只想休息. 另外你如果追求的是构筑的爽感, 这个游戏可能会让你失望了, 这不是一个爽游, 有点遗迹的感觉, 局外成长也比较长.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $114.1M | 353K | 94% | $24.99 | |
| $91.5K | 256 | 78% | $14.99 | |
| $60.2K | 127 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.8M | 21.1K | 47% | $34.79 | |
| $10.7M | 2.8K | 41% | $69.99 |