
Return to Zork: A mesmerizing interactive adventure of danger, intrigue and cunning.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really short versionTHIS IS A REALLY CRAP adventure game nothing intuative and all the fun is short lived and very diluted JUST AVOID! END. the too long waylayed slow dull boring good ideas flushed down the toilet version. Over all it is A slow discombobulated mess of interaction and too many specific logics unto themselves, there is lore, cheesy character acting, some puzzles that are ok I dont mind the legit pitfalls but picking up some items leads to the destruction of a precariously balanced causality that seems to denote that its ok to think out side the box but if you pick it up to look at it this bra box will undo the crappy scripting of the universe! (reloads so you gotta save alot) This game is also THE WORST ive ever played for over expansive scenery (and that is saying something) and also it has the most ♥♥♥♥♥♥♥ tedious mazes ever not thought out (ive seen 3 so far and thats it why bother theres no challenge just time depletion)! Its already stupidly time consuming (also very boring game xp) for adventure with all the stopping and starting and waylaying it makes what should be a engrossing xp in to A swamp trail of saving and reloading and just a metric ♥♥♥♥ ton of repetition! The art of adventure ..is lost on these people! I feel over all that this was a massive waste of my time and your time and the time of the actors involved (well some of them, maybe!) Slowed. This game looked fun it had lots of budget for the time with cd tech ect n sure it can be fun when you throw enough things in the same game but thing is the game play it self is just crap not the graphics not the cheesy actors (who poured a fair amount in to it like a fine natcho cheese sauce).Its not the art or story, but the actual ideas of what item and interactions are about (and how) expansion of problematic solving isnt like lucas arts for eg, Its more some individuals flawed logics that they want you to solve, like what am I thinking of, then Nooo! reload your game! to be fair there are things that link up also but I found the whole xp dull, slowing and tedious AF Waylayed. !Part of the game tells me after picking up an item that was just sitting around begging to be put in my inventory and examined I mean wtf is a bra box doing there?lets snoop engaging yoink mode!? But if I follow said justified curiosity and investigate it tells me I have all my items confiscated!? at this point I gather a hail and hearty ♥♥♥♥ NO What is this?? A fun game or A counter intuitive english teacher who thinks he can teach the world manners, magic and the frailty of causality but doesnt understand hes an idiot!? this is not the art of an adventure game its the art of 3 steps forward 65 steps to the left 102 to the right and then 340 step backwards in to a bog! Adventure games are already long so if you teach me a “lesson” wich seems here to be not one of logic more of we put an item that you could pick up here that screws the causality of our planned game scenario ..then 'adventure 101' is either dont let me pick it up or dont put it threre! Its not funny its not cleaver the only take away lesson is this YOU SUCK! U wanna teach a lesson? 1st Learn what makes adventure games fun and Stop wasting my time! All iam really saying is if this was guybrush he wouldnt have stopped the whole game to wag fingers and say well that aint how we behave is it hed just say look I dont need to mess with that right now or maybe.. Iam not tangling or untangling with any bra without explicit permission! ...I learnt that the hard way! Also a lot of items are not being used to their potential to say the LEAST! Tips. >Save all the dam time and on multiple slots! >dont pick up the stupid bra box or causality is undone (poor game scripting) ..Many items in the game if taken before other events are prone to forcing a restart and taking all your inventory items leaving you wondering around aimlessly at odds with yr mouse & the effort of pushing the start button in the 1st place >dont drop items or you may go nuts!? (yes its a game that lets you brake it but it aint exaclty a far cry from that anyway!) >in the cheap inventory shaded side of the box is use, light side is pick up (to use outside the box) >Survivor is just chess with a zimmerframe! when he say this piece can force the other in to the pit there is no demonstration or discription how this is actually done (its actually just about blocking his escape route) >play a better game (litrally you can choose most other adventure games)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Return to zork is a classic. This one is real old. If I had never played this it would be pretty good, but I know what is coming up next. I already beat this game. Still good to remember the past.
Want some nostalgia? 'Course you do. Pretty sure every person interested in playing this game has already played it. It runs well enough on W10 and it's worth it for the bump of nostalgia alone. I'm also left wondering how I figured some of this stuff out as a kid, other than through endless trial and error..
There are six Zork games for PC worth knowing. Three of them are text adventures, followed by three more standard adventure games for PC. The text adventures are hilarious though all but impossible to get very far into. They are ridiculously difficult, mostly due to quirky inventories and how they are used. First released in 1977, Zork 1 became the father figure for most adventure games that followed. Return to Zork, the game under discussion here, was released by Activision in 1993, in the same month that Myst was released. Two more different games could not be imagined. Though I love both of them, at least Myst was playable without having an IQ of 160 and a completely warped sense of what to do next in a game. When I originally played RTZ (March 2000) I found the game impossible to get very far without hints and a newly available walk through guide, and never managed to finish it. People would congregate on forums trading ideas as to how to progress. Hardly anyone ever finished the game back then, and I daresay no one ever did without the solutions in front of them. So this review is really of a 2026 walk through, which took us about 5 hours. Without a walk through in hand frustration will quickly erase any humourous moments the game provides. And it provides plenty of humour. The game follows the lead of the text adventures in its absurdity and unabashed use of very confusing mazes. Yes, there are several mazes and none of them are the least bit fun. While the humour helps support the game (in walk through mode), the graphics are a complete let down. After playing Myst and trying this game, I was hugely disappointed back in the day to see what had been done with Zork. I might have preferred the text games at the time. The game opens at the boarded up white house as the man that lives there goes out to check for mail. Soon he, and we, are sucked into the land of Zork, and our adventure begins on a hilltop overlooking a wide valley with a road leading down towards adventure land. It all seems so exciting and fun. Things I really like about the game are the different characters one encounters, including a cow that eats carrots and will only give milk if your hands are warm enough. We meet a wood fairy, a bowman, a mayor, a blacksmith, a guy with a boat to take us across to the witch, a schoolteacher, some dwarves, a drunkard who wants to share his rye, a lighthouse keeper, a comedy club manager and a waif. Now we come to a few of the puzzles. How about trying to figure out that one must capture several rats to power an outboard motor on a boat? Or lighting hay on fire in a barn, after feeding carrots to a cow, so you can warm your hands and milk her using a thermos? How about burning a bra in an incinerator to retrieve a wire in which to pick a lock? These are all very funny, but damned near impossible to figure out. Be prepared to die often, get robbed, and even get turned into a bog rat a few times by a witch who needs to be appeased. You can be killed by grues at the hotel and booed out of the comedy club (that hurts). And don't get me started on the bat guano, or the duck Canuk, or the joke book method. Turning to the game's music for a moment, much of it is midi fun time. I especially liked the Fools Monument theme. However, if stuck on a puzzle, the music anywhere can be extremely annoying. Don't expect to go through this game alone. Come prepared with a very good hint system, which will get you places, though not all places, and a walk through guide. Even with both it still took us five hours to get through the game. Expect to spent eternity in there without help. The game ran fine on Steam though the graphics are very pixelated. Funny and enjoyable with help. Frustrating and maddening without.
A fun classic game from my childhood. It's a fun adventure.
if you're not used to this kind of game, save often and be prepared to backtrack.
[h1][i]Return to Zork[/i] is a 1993 graphic adventure game, and the fifth in the [i]Zork[/i] series. The previous games were text adventures, while [i]Return to Zork[/i] uses a first-person perspective with video-captured actors and a point-to-click style. There's no manual included, which contains the answers to the pop-quiz given by Mr.Peepers. So you'll need to look up the answers to what questions she asks. It's a super funny and entertaining game. Boos is definitely me in the future, that guy's my spirit animal! "[i]Want sum Rye!? Course ya do! *Pours glass*[/i]" If you like point-and-click puzzle games, this is for you! 8/10[/h1]
Missing a lot of the FMV's i remember it having as a kid, but oh well. Never figured I'd get a chance to play it again, so I'll take what I can get. That being said, it's f&$*ing impossible. 10/10.
It's creative, but it's too easy to get locked out and sometimes too difficult to find your way around, but I guess that's a Zork game for you, even if this one isn't text-based.
If you've played this game before, it's still the ♥♥♥♥. The Zork franchise is past due for revival :)
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