
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 91% | — | $4.4M |
| $24.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刚刚玩完,思绪万千,纵观点击游戏冒险的发展,猴岛英雄系列是不可以绕开的一环,幽默诙谐的文本,简单有趣的人物塑造。 而作为游戏开发者对猴岛的秘密这一“秘密”的解答似乎是合理的,财富金钱太过笼统,长生不老和魔法又没有新意,只有最后,玩家从门后看到爆米花,才能略知一二。 卢卡斯游戏对点击冒险的探索肯定不止一部,如触手也疯狂(疯狂时代),纱之器等。都是有趣但是国内由于没有汉化而游玩玩家不多。 当然,我觉得秘密肯定不是衬衫,而是“古老老套”的“经历”。作者坦然猴岛系列是自己的生活写照,他们在游戏里探索,在游戏里成长,最后和主角一样,有了自己的孩子和生活。我们也在游戏里探索,成长,一起寻找猴岛的秘密。作者也表述小盖会得到想要的东西,但不是他所期望的,我猜我们也会这样。 马戏团只有三个人,主角,爱人,和一个精明的商人。结尾渐渐拉进的镜头,和望着钥匙的主角,我一直有种说不出来的感觉,点击冒险游戏的发展,他是辉煌的,myst跟doom销量不相上下,他是长久的,将近20年仍有新作,他是有生命力的,最长的旅途有自发的高清重置和本地汉化。可我还是很惆怅,像是电影拍摄到春风得意马蹄疾的时候,突然有一声“咔——” 也像一日看尽长安花短暂瞬间的时间滴答。 我俯身侧耳 我向你致敬。
Return to Monkey Island ist der gelungene Abschluss der Serie, der es auch sein sollte. Ich bin sehr froh, dass sich Ron Gilbert und Kollegen nach all den Jahren doch noch zu einer Fortsetzung entschlossen haben. Als jemand, der das Original gespielt hat (puh bin ich alt), muss ich sagen: ich habe all die Anspielungen genossen und mich gefreut, die bekannten Charaktere und Orte eines meiner frühen Lieblingsspiele wieder zu sehen. Obwohl der Nostalgiefaktor eine große Rolle spielt, ist RTMI keine 1:1-Nachbildung des ersten Teils, sondern eine eigene/neue Geschichte, die der Stimmung treu bleibt und sich nicht nach Wiederholung anfühlt. Die Perspektive ist jedoch eine andere: statt aus Sicht eines jungen abenteuerhungrigen Heranwachsenden wird aus Perspektive eines Erwachsenen erzählt, der schon viel erlebt hat. Das ist passend und auch gut so. Das Spiel ist technisch sehr gut umgesetzt. Der Grafikstil ist ungewöhnlich und dennoch gelungen, weil atmosphärisch und nicht altbacken oder comichaft. Die Musik hat einen hohen Wiedererkennungswert, ist szenisch passend und hochwertig aufgenommen. Quality-Of-Life-Features machen das spielen angenehm: Es gibt ein hilfreiches und gut gemachtes Hinweis-System, Schnellreise, schnelle Bewegung, ein gut gemachtes Tutorial und ein einfach/gutes Inventory. Die Rätsel sind durchweg gut designed. Wie erwartet humorvoll und schräg und dabei nie komplett abwegig. Das Ende wird in anderen Rezensionen vielfach kritisiert. Ich aber finde den Schlussteil richtig gut gemacht. Über das Ende verrate ich hier nichts. Aber wenn man die allgemein hohen (überhöhten?) Erwartungen dazu bedenkt, ist die Auflösung ganz ordentlich. Zusammenfassend: Für Fans der Serie auf jeden Fall ein Muss. Wer das Franchise nicht kennt, für den ist RTMI immernoch ein sehr gutes modernes Adventure.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| 2Kratings |
| 86% |
| — |
| not modelled |
| $7.49−70% | 466ratings | 76% | — | not modelled |
| $24.99 | — | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're reading this review at this point in time, then I bet you did the same as me when this first came out. You saw the screenshots, thought "I don't like what they've done graphically", and promptly ignored it. Turns out that was a mistake. Return to Monkey Island is is genuinely great. I can't recall if I got it in a bundle at some point, or bought it in a sale, but I finally got around to playing it, and I had as much fun as I did playing those early DOS point and clicks. The most surprising thing is how quickly the art style grew on me - I wasn't expecting that at all. The writing and humour feels spot on to the originals, and I was surprised at how they got around the ending of Monkey Island 2 (and I'll shut up there due to spoilers etc, though I will say it doesn't negate any of the other games in the series). Do make sure you've played the original two games at least though, or you'll really miss out. In short then, if you like the original two games, play this one.
I postponed buying the game for a long time. I was worried the new graphic style would ruin one of my favorite series. Once I started playing, the game brought me back to my adolescence and also provided me with a new perspective. The puzzles are a bit easier than they were, but that's not a bad thing. The storytelling and the dialogue is where it shines. [spoiler] Especially the letter to the players at the end. You'll see.[/spoiler]
在还不错和有点无聊之间反复横跳……
Monkey Island, aber mit zahlreichen langweilig-bräsig-woken Quatscheinschüben. Eisprinzessinnen und zig andere "selbstermächtigte" Frauen treten in typischer "Männer sind Trottel"-Manier auf und treiben wie schon zigmal zuvor weder die Story voran noch sind sie lustig/unterhaltsam oder erfüllen sonst einen anderen Zweck als, tja, "selbstermächtigte" Frauen darzustellen. Schade.
Nettes Spiel, mit tollen Charme. Ich als Monkey Island Veteran habe mich sofort wohl gefühlt. Das Ende kommt leider etwas abrupt und ist etwas...ernüchternd. Als wenn jemand das große Finale eingespart hätte. Bis dahin sehr unterhaltsam, wenn auch nicht so witzreich wie die alten Teile,
讨厌teenager的别玩(比如我
Es ist großartig! Schwierig aber lösbar - frei von Bugs - ein toller Soundtrack - grandiose Synchro. Als ich am Ende das Licht ausschaltete, musste ich 2 Tränen wegwischen. Vielen Dank, Ron!
Through their ending and public statements they prove that another game didn't really need to be made. "What were you looking for - a conclusion? You dummy!" It was literally marketed as a continuation of the story. I didn't make that up. It comes off as a cash grab. I don't support AI art. I've seen some AI art better than whatever this was. Probably AI art. Knife is the answer for a half dozen puzzles.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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